зеркало из https://github.com/mozilla/moz-skia.git
285 строки
12 KiB
C++
285 строки
12 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkEvent_DEFINED
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#define SkEvent_DEFINED
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#include "SkDOM.h"
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#include "SkMetaData.h"
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#include "SkString.h"
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/** Unique 32bit id used to identify an instance of SkEventSink. When events are
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posted, they are posted to a specific sinkID. When it is time to dispatch the
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event, the sinkID is used to find the specific SkEventSink object. If it is found,
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its doEvent() method is called with the event.
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*/
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typedef uint32_t SkEventSinkID;
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/**
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* \class SkEvent
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*
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* When an event is dispatched from the event queue, it is either sent to
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* the eventsink matching the target ID (if not 0), or the target proc is
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* called (if not NULL).
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*/
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class SkEvent {
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public:
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/**
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* Function pointer that takes an event, returns true if it "handled" it.
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*/
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typedef bool (*Proc)(const SkEvent& evt);
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SkEvent();
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explicit SkEvent(const SkString& type, SkEventSinkID = 0);
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explicit SkEvent(const char type[], SkEventSinkID = 0);
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SkEvent(const SkEvent& src);
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~SkEvent();
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/** Copy the event's type into the specified SkString parameter */
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void getType(SkString* str) const;
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/** Returns true if the event's type matches exactly the specified type (case sensitive) */
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bool isType(const SkString& str) const;
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/** Returns true if the event's type matches exactly the specified type (case sensitive) */
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bool isType(const char type[], size_t len = 0) const;
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/**
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* Set the event's type to the specified string.
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*/
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void setType(const SkString&);
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/**
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* Set the event's type to the specified string.
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*/
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void setType(const char type[], size_t len = 0);
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/**
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* Return the target ID, or 0 if there is none.
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*
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* When an event is dispatched from the event queue, it is either sent to
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* the eventsink matching the targetID (if not 0), or the target proc is
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* called (if not NULL).
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*/
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SkEventSinkID getTargetID() const { return fTargetID; }
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/**
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* Set the target ID for this event. 0 means none. Calling this will
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* automatically clear the targetProc to null.
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*
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* When an event is dispatched from the event queue, it is either sent to
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* the eventsink matching the targetID (if not 0), or the target proc is
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* called (if not NULL).
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*/
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SkEvent* setTargetID(SkEventSinkID targetID) {
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fTargetProc = NULL;
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fTargetID = targetID;
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return this;
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}
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/**
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* Return the target proc, or NULL if it has none.
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*
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* When an event is dispatched from the event queue, it is either sent to
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* the eventsink matching the targetID (if not 0), or the target proc is
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* called (if not NULL).
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*/
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Proc getTargetProc() const { return fTargetProc; }
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/**
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* Set the target ID for this event. NULL means none. Calling this will
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* automatically clear the targetID to 0.
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*
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* When an event is dispatched from the event queue, it is either sent to
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* the eventsink matching the targetID (if not 0), or the target proc is
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* called (if not NULL).
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*/
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SkEvent* setTargetProc(Proc proc) {
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fTargetID = 0;
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fTargetProc = proc;
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return this;
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}
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/**
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* Return the event's unnamed 32bit field. Default value is 0
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*/
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uint32_t getFast32() const { return f32; }
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/**
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* Set the event's unnamed 32bit field.
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*/
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void setFast32(uint32_t x) { f32 = x; }
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/** Return true if the event contains the named 32bit field, and return the field
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in value (if value is non-null). If there is no matching named field, return false
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and ignore the value parameter.
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*/
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bool findS32(const char name[], int32_t* value = NULL) const { return fMeta.findS32(name, value); }
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/** Return true if the event contains the named SkScalar field, and return the field
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in value (if value is non-null). If there is no matching named field, return false
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and ignore the value parameter.
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*/
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bool findScalar(const char name[], SkScalar* value = NULL) const { return fMeta.findScalar(name, value); }
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/** Return true if the event contains the named SkScalar field, and return the fields
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in value[] (if value is non-null), and return the number of SkScalars in count (if count is non-null).
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If there is no matching named field, return false and ignore the value and count parameters.
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*/
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const SkScalar* findScalars(const char name[], int* count, SkScalar values[] = NULL) const { return fMeta.findScalars(name, count, values); }
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/** Return the value of the named string field, or if no matching named field exists, return null.
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*/
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const char* findString(const char name[]) const { return fMeta.findString(name); }
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/** Return true if the event contains the named pointer field, and return the field
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in value (if value is non-null). If there is no matching named field, return false
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and ignore the value parameter.
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*/
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bool findPtr(const char name[], void** value) const { return fMeta.findPtr(name, value); }
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bool findBool(const char name[], bool* value) const { return fMeta.findBool(name, value); }
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const void* findData(const char name[], size_t* byteCount = NULL) const {
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return fMeta.findData(name, byteCount);
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}
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/** Returns true if ethe event contains the named 32bit field, and if it equals the specified value */
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bool hasS32(const char name[], int32_t value) const { return fMeta.hasS32(name, value); }
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/** Returns true if ethe event contains the named SkScalar field, and if it equals the specified value */
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bool hasScalar(const char name[], SkScalar value) const { return fMeta.hasScalar(name, value); }
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/** Returns true if ethe event contains the named string field, and if it equals (using strcmp) the specified value */
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bool hasString(const char name[], const char value[]) const { return fMeta.hasString(name, value); }
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/** Returns true if ethe event contains the named pointer field, and if it equals the specified value */
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bool hasPtr(const char name[], void* value) const { return fMeta.hasPtr(name, value); }
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bool hasBool(const char name[], bool value) const { return fMeta.hasBool(name, value); }
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bool hasData(const char name[], const void* data, size_t byteCount) const {
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return fMeta.hasData(name, data, byteCount);
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}
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/** Add/replace the named 32bit field to the event. In XML use the subelement <data name=... s32=... /> */
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void setS32(const char name[], int32_t value) { fMeta.setS32(name, value); }
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/** Add/replace the named SkScalar field to the event. In XML use the subelement <data name=... scalar=... /> */
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void setScalar(const char name[], SkScalar value) { fMeta.setScalar(name, value); }
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/** Add/replace the named SkScalar[] field to the event. */
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SkScalar* setScalars(const char name[], int count, const SkScalar values[] = NULL) { return fMeta.setScalars(name, count, values); }
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/** Add/replace the named string field to the event. In XML use the subelement <data name=... string=... */
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void setString(const char name[], const SkString& value) { fMeta.setString(name, value.c_str()); }
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/** Add/replace the named string field to the event. In XML use the subelement <data name=... string=... */
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void setString(const char name[], const char value[]) { fMeta.setString(name, value); }
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/** Add/replace the named pointer field to the event. There is no XML equivalent for this call */
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void setPtr(const char name[], void* value) { fMeta.setPtr(name, value); }
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void setBool(const char name[], bool value) { fMeta.setBool(name, value); }
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void setData(const char name[], const void* data, size_t byteCount) {
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fMeta.setData(name, data, byteCount);
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}
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/** Return the underlying metadata object */
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SkMetaData& getMetaData() { return fMeta; }
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/** Return the underlying metadata object */
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const SkMetaData& getMetaData() const { return fMeta; }
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/** Call this to initialize the event from the specified XML node */
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void inflate(const SkDOM&, const SkDOM::Node*);
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SkDEBUGCODE(void dump(const char title[] = NULL);)
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///////////////////////////////////////////////////////////////////////////
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/**
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* Post to the event queue using the event's targetID or target-proc.
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*
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* The event must be dynamically allocated, as ownership is transferred to
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* the event queue. It cannot be allocated on the stack or in a global.
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*/
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void post() {
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return this->postDelay(0);
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}
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/**
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* Post to the event queue using the event's targetID or target-proc and
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* the specifed millisecond delay.
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*
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* The event must be dynamically allocated, as ownership is transferred to
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* the event queue. It cannot be allocated on the stack or in a global.
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*/
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void postDelay(SkMSec delay);
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/**
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* Post to the event queue using the event's targetID or target-proc.
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* The event will be delivered no sooner than the specified millisecond
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* time, as measured by SkTime::GetMSecs().
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*
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* The event must be dynamically allocated, as ownership is transferred to
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* the event queue. It cannot be allocated on the stack or in a global.
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*/
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void postTime(SkMSec time);
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///////////////////////////////////////////////
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/** Porting layer must call these functions **/
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///////////////////////////////////////////////
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/** Global initialization function for the SkEvent system. Should be called exactly
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once before any other event method is called, and should be called after the
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call to SkGraphics::Init().
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*/
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static void Init();
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/** Global cleanup function for the SkEvent system. Should be called exactly once after
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all event methods have been called, and should be called before calling SkGraphics::Term().
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*/
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static void Term();
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/** Call this to process one event from the queue. If it returns true, there are more events
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to process.
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*/
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static bool ProcessEvent();
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/** Call this whenever the requested timer has expired (requested by a call to SetQueueTimer).
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It will post any delayed events whose time as "expired" onto the event queue.
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It may also call SignalQueueTimer() and SignalNonEmptyQueue().
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*/
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static void ServiceQueueTimer();
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/** Return the number of queued events. note that this value may be obsolete
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upon return, since another thread may have called ProcessEvent() or
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Post() after the count was made.
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*/
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static int CountEventsOnQueue();
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////////////////////////////////////////////////////
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/** Porting layer must implement these functions **/
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////////////////////////////////////////////////////
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/** Called whenever an SkEvent is posted to an empty queue, so that the OS
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can be told to later call Dequeue().
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*/
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static void SignalNonEmptyQueue();
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/** Called whenever the delay until the next delayed event changes. If zero is
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passed, then there are no more queued delay events.
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*/
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static void SignalQueueTimer(SkMSec delay);
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#if defined(SK_BUILD_FOR_WIN)
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static bool WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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#endif
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private:
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SkMetaData fMeta;
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mutable char* fType; // may be characters with low bit set to know that it is not a pointer
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uint32_t f32;
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// 'there can be only one' (non-zero) between target-id and target-proc
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SkEventSinkID fTargetID;
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Proc fTargetProc;
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// these are for our implementation of the event queue
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SkMSec fTime;
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SkEvent* fNextEvent; // either in the delay or normal event queue
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void initialize(const char* type, size_t typeLen, SkEventSinkID);
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static bool Enqueue(SkEvent* evt);
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static SkMSec EnqueueTime(SkEvent* evt, SkMSec time);
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static SkEvent* Dequeue();
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static bool QHasEvents();
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};
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#endif
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