зеркало из https://github.com/mozilla/moz-skia.git
186 строки
6.9 KiB
C++
186 строки
6.9 KiB
C++
/*
|
|
* Copyright 2012 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "SkBenchLogger.h"
|
|
#include "BenchTimer.h"
|
|
#include "PictureBenchmark.h"
|
|
#include "SkCanvas.h"
|
|
#include "SkPicture.h"
|
|
#include "SkString.h"
|
|
#include "picture_utils.h"
|
|
#include "TimerData.h"
|
|
|
|
namespace sk_tools {
|
|
|
|
PictureBenchmark::PictureBenchmark()
|
|
: fRepeats(1)
|
|
, fLogger(NULL)
|
|
, fRenderer(NULL)
|
|
, fLogPerIter(false)
|
|
, fPrintMin(false)
|
|
, fShowWallTime(false)
|
|
, fShowTruncatedWallTime(false)
|
|
, fShowCpuTime(true)
|
|
, fShowTruncatedCpuTime(false)
|
|
, fShowGpuTime(false)
|
|
, fTimeIndividualTiles(false)
|
|
{}
|
|
|
|
PictureBenchmark::~PictureBenchmark() {
|
|
SkSafeUnref(fRenderer);
|
|
}
|
|
|
|
BenchTimer* PictureBenchmark::setupTimer(bool useGLTimer) {
|
|
#if SK_SUPPORT_GPU
|
|
if (useGLTimer && fRenderer != NULL && fRenderer->isUsingGpuDevice()) {
|
|
return SkNEW_ARGS(BenchTimer, (fRenderer->getGLContext()));
|
|
}
|
|
#endif
|
|
return SkNEW_ARGS(BenchTimer, (NULL));
|
|
}
|
|
|
|
void PictureBenchmark::logProgress(const char msg[]) {
|
|
if (fLogger != NULL) {
|
|
fLogger->logProgress(msg);
|
|
}
|
|
}
|
|
|
|
PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) {
|
|
SkRefCnt_SafeAssign(fRenderer, renderer);
|
|
return renderer;
|
|
}
|
|
|
|
void PictureBenchmark::run(SkPicture* pict) {
|
|
SkASSERT(pict);
|
|
if (NULL == pict) {
|
|
return;
|
|
}
|
|
|
|
SkASSERT(fRenderer != NULL);
|
|
if (NULL == fRenderer) {
|
|
return;
|
|
}
|
|
|
|
fRenderer->init(pict);
|
|
|
|
// We throw this away to remove first time effects (such as paging in this program)
|
|
fRenderer->setup();
|
|
fRenderer->render(NULL);
|
|
fRenderer->resetState(true);
|
|
|
|
bool usingGpu = false;
|
|
#if SK_SUPPORT_GPU
|
|
usingGpu = fRenderer->isUsingGpuDevice();
|
|
#endif
|
|
|
|
if (fTimeIndividualTiles) {
|
|
TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer();
|
|
SkASSERT(tiledRenderer && tiledRenderer->supportsTimingIndividualTiles());
|
|
if (NULL == tiledRenderer || !tiledRenderer->supportsTimingIndividualTiles()) {
|
|
return;
|
|
}
|
|
int xTiles, yTiles;
|
|
if (!tiledRenderer->tileDimensions(xTiles, yTiles)) {
|
|
return;
|
|
}
|
|
|
|
// Insert a newline so that each tile is reported on its own line (separate from the line
|
|
// that describes the skp being run).
|
|
this->logProgress("\n");
|
|
|
|
int x, y;
|
|
while (tiledRenderer->nextTile(x, y)) {
|
|
// There are two timers, which will behave slightly differently:
|
|
// 1) longRunningTimer, along with perTileTimerData, will time how long it takes to draw
|
|
// one tile fRepeats times, and take the average. As such, it will not respect thea
|
|
// logPerIter or printMin options, since it does not know the time per iteration. It
|
|
// will also be unable to call flush() for each tile.
|
|
// The goal of this timer is to make up for a system timer that is not precise enough to
|
|
// measure the small amount of time it takes to draw one tile once.
|
|
//
|
|
// 2) perTileTimer, along with perTileTimerData, will record each run separately, and
|
|
// then take the average. As such, it supports logPerIter and printMin options.
|
|
//
|
|
// Although "legal", having two gpu timers running at the same time
|
|
// seems to cause problems (i.e., INVALID_OPERATIONs) on several
|
|
// platforms. To work around this, we disable the gpu timer on the
|
|
// long running timer.
|
|
SkAutoTDelete<BenchTimer> longRunningTimer(this->setupTimer());
|
|
TimerData longRunningTimerData(tiledRenderer->getPerIterTimeFormat(),
|
|
tiledRenderer->getNormalTimeFormat());
|
|
SkAutoTDelete<BenchTimer> perTileTimer(this->setupTimer(false));
|
|
TimerData perTileTimerData(tiledRenderer->getPerIterTimeFormat(),
|
|
tiledRenderer->getNormalTimeFormat());
|
|
longRunningTimer->start();
|
|
for (int i = 0; i < fRepeats; ++i) {
|
|
perTileTimer->start();
|
|
tiledRenderer->drawCurrentTile();
|
|
perTileTimer->truncatedEnd();
|
|
tiledRenderer->resetState(false);
|
|
perTileTimer->end();
|
|
perTileTimerData.appendTimes(perTileTimer.get(), fRepeats - 1 == i);
|
|
}
|
|
longRunningTimer->truncatedEnd();
|
|
tiledRenderer->resetState(true);
|
|
longRunningTimer->end();
|
|
longRunningTimerData.appendTimes(longRunningTimer.get(), true);
|
|
|
|
SkString configName = tiledRenderer->getConfigName();
|
|
configName.appendf(": tile [%i,%i] out of [%i,%i]", x, y, xTiles, yTiles);
|
|
SkString result = perTileTimerData.getResult(fLogPerIter, fPrintMin, fRepeats,
|
|
configName.c_str(), fShowWallTime,
|
|
fShowTruncatedWallTime, fShowCpuTime,
|
|
fShowTruncatedCpuTime,
|
|
usingGpu && fShowGpuTime);
|
|
result.append("\n");
|
|
|
|
// TODO(borenet): Turn off per-iteration tile time reporting for now. Avoiding logging the time
|
|
// for every iteration for each tile cuts down on data file size by a significant amount. Re-enable
|
|
// this once we're loading the bench data directly into a data store and are no longer generating
|
|
// SVG graphs.
|
|
#if 0
|
|
this->logProgress(result.c_str());
|
|
#endif
|
|
|
|
configName.append(" <averaged>");
|
|
SkString longRunningResult = longRunningTimerData.getResult(false, false, fRepeats,
|
|
configName.c_str(), fShowWallTime, fShowTruncatedWallTime,
|
|
fShowCpuTime, fShowTruncatedCpuTime, usingGpu && fShowGpuTime);
|
|
longRunningResult.append("\n");
|
|
this->logProgress(longRunningResult.c_str());
|
|
}
|
|
} else {
|
|
SkAutoTDelete<BenchTimer> timer(this->setupTimer());
|
|
TimerData timerData(fRenderer->getPerIterTimeFormat(), fRenderer->getNormalTimeFormat());
|
|
for (int i = 0; i < fRepeats; ++i) {
|
|
fRenderer->setup();
|
|
|
|
timer->start();
|
|
fRenderer->render(NULL);
|
|
timer->truncatedEnd();
|
|
|
|
// Finishes gl context
|
|
fRenderer->resetState(true);
|
|
timer->end();
|
|
|
|
timerData.appendTimes(timer.get(), fRepeats - 1 == i);
|
|
}
|
|
|
|
SkString configName = fRenderer->getConfigName();
|
|
SkString result = timerData.getResult(fLogPerIter, fPrintMin, fRepeats,
|
|
configName.c_str(), fShowWallTime,
|
|
fShowTruncatedWallTime, fShowCpuTime,
|
|
fShowTruncatedCpuTime, usingGpu && fShowGpuTime);
|
|
result.append("\n");
|
|
this->logProgress(result.c_str());
|
|
}
|
|
|
|
fRenderer->end();
|
|
}
|
|
|
|
}
|