moz-skia/dm
tfarina a8e2e1504b Cleanup: Rename SkOSPath functions.
Mostly for brevity and matches better with Python:

Python           | Old C++                 | New C++
os.path.join     | SkOSPath::SkPathJoin    | SkOSPath::Join
os.path.basename | SkOSPath::SkBasename    | SkOSPath::Basename

BUG=None
TEST=make all
R=mtklein@google.com, bsalomon@google.com

Author: tfarina@chromium.org

Review URL: https://codereview.chromium.org/428443002
2014-07-28 19:26:58 -07:00
..
DM.cpp Cleanup: Rename SkOSPath functions. 2014-07-28 19:26:58 -07:00
DMCpuGMTask.cpp
DMCpuGMTask.h
DMExpectations.h
DMExpectationsTask.cpp
DMExpectationsTask.h
DMGpuGMTask.cpp
DMGpuGMTask.h
DMGpuSupport.h Test abandoning GL context in dm/nanobench. 2014-07-28 13:48:36 -07:00
DMPDFRasterizeTask.cpp
DMPDFRasterizeTask.h
DMPDFTask.cpp
DMPDFTask.h
DMPipeTask.cpp
DMPipeTask.h
DMQuiltTask.cpp
DMQuiltTask.h
DMReporter.cpp share dm and command flags 2014-07-22 10:15:35 -07:00
DMReporter.h
DMSKPTask.cpp Fix crash in DM/SKPTask 2014-07-25 14:17:35 -07:00
DMSKPTask.h
DMSerializeTask.cpp
DMSerializeTask.h
DMTask.cpp Test abandoning GL context in dm/nanobench. 2014-07-28 13:48:36 -07:00
DMTask.h
DMTaskRunner.cpp
DMTaskRunner.h
DMTestTask.cpp
DMTestTask.h
DMUtil.cpp
DMUtil.h Remove benches from DM. 2014-07-16 14:29:53 -07:00
DMWriteTask.cpp Cleanup: Rename SkOSPath functions. 2014-07-28 19:26:58 -07:00
DMWriteTask.h
README

README

DM is like GM, but multithreaded.  It doesn't do everything GM does.

DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures