INACTIVE - Branch of Google's Skia modified for interoperability with Mozilla Firefox
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reed@google.com ad91799832 code style
git-svn-id: http://skia.googlecode.com/svn/trunk@1106 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-04-11 19:01:12 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench add benchmark for path filling 2011-04-11 13:12:51 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm add pathfill gm sample 2011-04-11 13:57:04 +00:00
gpu Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. 2011-04-11 17:58:48 +00:00
gyp This patch provides the include file common.gypi (cargo culted from another 2011-04-11 15:59:47 +00:00
include code style 2011-04-11 19:01:12 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode add 2011-04-11 13:57:34 +00:00
src Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. 2011-04-11 17:58:48 +00:00
tests add code to test different premul techniques (disabled right now) 2011-03-30 22:34:45 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
unix_test_app Move zoomer into SampleApp 2011-03-24 18:35:50 +00:00
vs Fix dangling ptr when GrRenderTarget outlives its GrTexture representation 2011-04-05 21:16:14 +00:00
xcode Add GrTexture.cpp to legacy project files 2011-04-05 17:49:49 +00:00
Makefile add benchmark for path filling 2011-04-11 13:12:51 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00

README

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects