зеркало из https://github.com/mozilla/moz-skia.git
372 строки
12 KiB
C++
372 строки
12 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkGradientShader.h"
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namespace skiagm {
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struct GradData {
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int fCount;
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const SkColor* fColors;
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const SkScalar* fPos;
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};
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static const SkColor gColors[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
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};
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static const SkScalar gPos0[] = { 0, SK_Scalar1 };
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static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
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static const SkScalar gPos2[] = {
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0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
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};
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static const GradData gGradData[] = {
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{ 2, gColors, NULL },
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{ 2, gColors, gPos0 },
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{ 2, gColors, gPos1 },
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{ 5, gColors, NULL },
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{ 5, gColors, gPos2 }
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};
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static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center;
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center.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
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data.fPos, data.fCount, tm, mapper);
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}
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static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center;
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center.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
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data.fPos, data.fCount, mapper);
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}
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static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::CreateTwoPointRadial(
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center1, (pts[1].fX - pts[0].fX) / 7,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm, mapper);
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}
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static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center1, radius1,
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center0, radius0,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper);
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static const GradMaker gGradMakers[] = {
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MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical
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};
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///////////////////////////////////////////////////////////////////////////////
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class GradientsGM : public GM {
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public:
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GradientsGM() {
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this->setBGColor(0xFFDDDDDD);
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}
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protected:
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SkString onShortName() {
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return SkString("gradients");
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}
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virtual SkISize onISize() { return make_isize(640, 615); }
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virtual void onDraw(SkCanvas* canvas) {
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SkPoint pts[2] = {
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{ 0, 0 },
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{ SkIntToScalar(100), SkIntToScalar(100) }
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};
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SkShader::TileMode tm = SkShader::kClamp_TileMode;
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SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
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for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
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canvas->save();
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for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
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SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL);
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paint.setShader(shader);
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canvas->drawRect(r, paint);
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shader->unref();
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canvas->translate(0, SkIntToScalar(120));
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}
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canvas->restore();
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canvas->translate(SkIntToScalar(120), 0);
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}
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}
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private:
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typedef GM INHERITED;
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};
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// Based on the original gradient slide, but with perspective applied to the
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// gradient shaders' local matrices
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class GradientsLocalPerspectiveGM : public GM {
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public:
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GradientsLocalPerspectiveGM() {
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this->setBGColor(0xFFDDDDDD);
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}
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protected:
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SkString onShortName() {
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return SkString("gradients_local_perspective");
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}
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virtual SkISize onISize() { return make_isize(640, 615); }
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virtual void onDraw(SkCanvas* canvas) {
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SkPoint pts[2] = {
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{ 0, 0 },
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{ SkIntToScalar(100), SkIntToScalar(100) }
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};
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SkShader::TileMode tm = SkShader::kClamp_TileMode;
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SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
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for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
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canvas->save();
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for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
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SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL);
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// apply an increasing y perspective as we move to the right
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SkMatrix perspective;
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perspective.setIdentity();
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perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1),
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SkIntToScalar(500)));
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perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1),
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SkIntToScalar(10)));
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shader->setLocalMatrix(perspective);
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paint.setShader(shader);
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canvas->drawRect(r, paint);
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shader->unref();
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canvas->translate(0, SkIntToScalar(120));
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}
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canvas->restore();
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canvas->translate(SkIntToScalar(120), 0);
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}
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}
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private:
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typedef GM INHERITED;
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};
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// Based on the original gradient slide, but with perspective applied to
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// the view matrix
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class GradientsViewPerspectiveGM : public GradientsGM {
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protected:
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SkString onShortName() {
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return SkString("gradients_view_perspective");
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}
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virtual SkISize onISize() { return make_isize(640, 400); }
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virtual void onDraw(SkCanvas* canvas) {
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SkMatrix perspective;
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perspective.setIdentity();
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perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000)));
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perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), SkIntToScalar(25)));
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canvas->concat(perspective);
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INHERITED::onDraw(canvas);
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}
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private:
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typedef GradientsGM INHERITED;
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};
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/*
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Inspired by this <canvas> javascript, where we need to detect that we are not
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solving a quadratic equation, but must instead solve a linear (since our X^2
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coefficient is 0)
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150);
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g.addColorStop(0, '#f00');
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g.addColorStop(0.01, '#0f0');
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g.addColorStop(0.99, '#0f0');
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g.addColorStop(1, '#f00');
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ctx.fillStyle = g;
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ctx.fillRect(0, 0, 100, 50);
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*/
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class GradientsDegenrate2PointGM : public GM {
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public:
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GradientsDegenrate2PointGM() {}
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protected:
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SkString onShortName() {
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return SkString("gradients_degenerate_2pt");
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}
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virtual SkISize onISize() { return make_isize(320, 320); }
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(SK_ColorBLUE);
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}
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virtual void onDraw(SkCanvas* canvas) {
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this->drawBG(canvas);
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SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED };
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SkScalar pos[] = { 0, SkFloatToScalar(0.01f), SkFloatToScalar(0.99f), SK_Scalar1 };
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SkPoint c0;
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c0.iset(-80, 25);
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SkScalar r0 = SkIntToScalar(70);
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SkPoint c1;
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c1.iset(0, 25);
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SkScalar r1 = SkIntToScalar(150);
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SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors,
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pos, SK_ARRAY_COUNT(pos),
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SkShader::kClamp_TileMode);
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SkPaint paint;
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paint.setShader(s)->unref();
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canvas->drawPaint(paint);
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}
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private:
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typedef GM INHERITED;
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};
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/// Tests correctness of *optimized* codepaths in gradients.
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class ClampedGradientsGM : public GM {
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public:
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ClampedGradientsGM() {}
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protected:
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SkString onShortName() { return SkString("clamped_gradients"); }
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virtual SkISize onISize() { return make_isize(640, 510); }
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(0xFFDDDDDD);
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}
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virtual void onDraw(SkCanvas* canvas) {
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this->drawBG(canvas);
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SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(300) };
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SkPaint paint;
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paint.setAntiAlias(true);
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SkPoint center;
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center.iset(0, 300);
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canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
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SkShader* shader = SkGradientShader::CreateRadial(
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SkPoint(center),
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SkIntToScalar(200), gColors, NULL, 5,
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SkShader::kClamp_TileMode, NULL);
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paint.setShader(shader);
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canvas->drawRect(r, paint);
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shader->unref();
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}
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private:
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typedef GM INHERITED;
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};
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/// Checks quality of large radial gradients, which may display
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/// some banding.
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class RadialGradientGM : public GM {
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public:
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RadialGradientGM() {}
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protected:
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SkString onShortName() { return SkString("radial_gradient"); }
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virtual SkISize onISize() { return make_isize(1280, 1280); }
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(0xFF000000);
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}
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virtual void onDraw(SkCanvas* canvas) {
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const SkISize dim = this->getISize();
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this->drawBG(canvas);
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SkPaint paint;
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paint.setDither(true);
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SkPoint center;
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center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2);
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SkScalar radius = SkIntToScalar(dim.width())/2;
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const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 };
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const SkScalar pos[] = { SkFloatToScalar(0.0f),
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SkFloatToScalar(0.35f),
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SkFloatToScalar(1.0f) };
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SkShader* shader =
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SkGradientShader::CreateRadial(center, radius, colors,
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pos, SK_ARRAY_COUNT(pos),
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SkShader::kClamp_TileMode);
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paint.setShader(shader)->unref();
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SkRect r = {
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0, 0, SkIntToScalar(dim.width()), SkIntToScalar(dim.height())
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};
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canvas->drawRect(r, paint);
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}
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private:
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typedef GM INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new GradientsGM; }
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static GMRegistry reg(MyFactory);
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static GM* MyFactory2(void*) { return new GradientsDegenrate2PointGM; }
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static GMRegistry reg2(MyFactory2);
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static GM* MyFactory3(void*) { return new ClampedGradientsGM; }
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static GMRegistry reg3(MyFactory3);
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static GM* MyFactory4(void*) { return new RadialGradientGM; }
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static GMRegistry reg4(MyFactory4);
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static GM* MyFactory5(void*) { return new GradientsLocalPerspectiveGM; }
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static GMRegistry reg5(MyFactory5);
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static GM* MyFactory6(void*) { return new GradientsViewPerspectiveGM; }
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static GMRegistry reg6(MyFactory6);
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}
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