зеркало из https://github.com/mozilla/moz-skia.git
364 строки
8.4 KiB
C++
364 строки
8.4 KiB
C++
#include "SkTextureCache.h"
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//#define TRACE_HASH_HITS
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//#define TRACE_TEXTURE_CACHE_PURGE
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SkTextureCache::Entry::Entry(const SkBitmap& bitmap)
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: fName(0), fKey(bitmap), fPrev(NULL), fNext(NULL) {
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fMemSize = SkGL::ComputeTextureMemorySize(bitmap);
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fLockCount = 0;
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}
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SkTextureCache::Entry::~Entry() {
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if (fName != 0) {
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glDeleteTextures(1, &fName);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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SkTextureCache::SkTextureCache(size_t countMax, size_t sizeMax)
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: fHead(NULL), fTail(NULL),
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fTexCountMax(countMax), fTexSizeMax(sizeMax),
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fTexCount(0), fTexSize(0) {
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sk_bzero(fHash, sizeof(fHash));
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this->validate();
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}
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SkTextureCache::~SkTextureCache() {
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#ifdef SK_DEBUG
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Entry* entry = fHead;
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while (entry) {
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SkASSERT(entry->lockCount() == 0);
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entry = entry->fNext;
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}
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#endif
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this->validate();
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}
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void SkTextureCache::deleteAllCaches(bool texturesAreValid) {
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this->validate();
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Entry* entry = fHead;
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while (entry) {
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Entry* next = entry->fNext;
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if (!texturesAreValid) {
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entry->abandonTexture();
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}
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SkDELETE(entry);
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entry = next;
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}
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fSorted.reset();
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sk_bzero(fHash, sizeof(fHash));
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fTexCount = 0;
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fTexSize = 0;
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fTail = fHead = NULL;
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this->validate();
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}
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///////////////////////////////////////////////////////////////////////////////
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int SkTextureCache::findInSorted(const Key& key) const {
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int count = fSorted.count();
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if (count == 0) {
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return ~0;
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}
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Entry** sorted = fSorted.begin();
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int lo = 0;
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int hi = count - 1;
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while (lo < hi) {
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int mid = (hi + lo) >> 1;
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if (sorted[mid]->getKey() < key) {
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lo = mid + 1;
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} else {
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hi = mid;
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}
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}
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// hi is now our best guess
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const Entry* entry = sorted[hi];
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if (entry->getKey() == key) {
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return hi;
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}
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// return where to insert it
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if (entry->getKey() < key) {
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hi += 1;
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}
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return ~hi; // we twiddle to indicate not-found
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}
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#ifdef TRACE_HASH_HITS
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static int gHashHits;
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static int gSortedHits;
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#endif
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SkTextureCache::Entry* SkTextureCache::find(const Key& key, int* insert) const {
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int count = fSorted.count();
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if (count == 0) {
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*insert = 0;
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return NULL;
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}
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// check the hash first
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int hashIndex = key.getHashIndex();
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Entry* entry = fHash[hashIndex];
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if (NULL != entry && entry->getKey() == key) {
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#ifdef TRACE_HASH_HITS
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gHashHits += 1;
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#endif
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return entry;
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}
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int index = this->findInSorted(key);
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if (index >= 0) {
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#ifdef TRACE_HASH_HITS
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gSortedHits += 1;
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#endif
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entry = fSorted[index];
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fHash[hashIndex] = entry;
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return entry;
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}
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// ~index is where to insert the entry
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*insert = ~index;
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return NULL;
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}
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SkTextureCache::Entry* SkTextureCache::lock(const SkBitmap& bitmap) {
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this->validate();
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// call this before we call find(), so we don't reorder after find() and
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// invalidate our index
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this->purgeIfNecessary(SkGL::ComputeTextureMemorySize(bitmap));
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Key key(bitmap);
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int index;
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Entry* entry = this->find(key, &index);
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if (NULL == entry) {
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entry = SkNEW_ARGS(Entry, (bitmap));
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entry->fName = SkGL::BindNewTexture(bitmap, &entry->fTexSize);
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if (0 == entry->fName) {
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SkDELETE(entry);
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return NULL;
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}
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fHash[key.getHashIndex()] = entry;
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*fSorted.insert(index) = entry;
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fTexCount += 1;
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fTexSize += entry->memSize();
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} else {
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// detach from our llist
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Entry* prev = entry->fPrev;
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Entry* next = entry->fNext;
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if (prev) {
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prev->fNext = next;
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} else {
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SkASSERT(fHead == entry);
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fHead = next;
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}
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if (next) {
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next->fPrev = prev;
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} else {
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SkASSERT(fTail == entry);
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fTail = prev;
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}
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// now bind the texture
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glBindTexture(GL_TEXTURE_2D, entry->fName);
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}
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// add to head of llist for LRU
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entry->fPrev = NULL;
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entry->fNext = fHead;
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if (NULL != fHead) {
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SkASSERT(NULL == fHead->fPrev);
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fHead->fPrev = entry;
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}
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fHead = entry;
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if (NULL == fTail) {
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fTail = entry;
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}
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this->validate();
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entry->lock();
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#ifdef TRACE_HASH_HITS
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SkDebugf("---- texture cache hash=%d sorted=%d\n", gHashHits, gSortedHits);
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#endif
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return entry;
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}
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void SkTextureCache::unlock(Entry* entry) {
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this->validate();
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#ifdef SK_DEBUG
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SkASSERT(entry);
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int index = this->findInSorted(entry->getKey());
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SkASSERT(fSorted[index] == entry);
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#endif
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SkASSERT(entry->fLockCount > 0);
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entry->unlock();
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}
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void SkTextureCache::purgeIfNecessary(size_t extraSize) {
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this->validate();
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size_t countMax = fTexCountMax;
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size_t sizeMax = fTexSizeMax;
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// take extraSize into account, but watch for underflow of size_t
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if (extraSize > sizeMax) {
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sizeMax = 0;
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} else {
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sizeMax -= extraSize;
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}
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Entry* entry = fTail;
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while (entry) {
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if (fTexCount <= countMax && fTexSize <= sizeMax) {
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break;
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}
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Entry* prev = entry->fPrev;
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// don't purge an entry that is locked
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if (entry->isLocked()) {
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entry = prev;
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continue;
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}
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fTexCount -= 1;
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fTexSize -= entry->memSize();
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// remove from our sorted and hash arrays
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int index = this->findInSorted(entry->getKey());
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SkASSERT(index >= 0);
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fSorted.remove(index);
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index = entry->getKey().getHashIndex();
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if (entry == fHash[index]) {
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fHash[index] = NULL;
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}
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// now detach it from our llist
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Entry* next = entry->fNext;
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if (prev) {
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prev->fNext = next;
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} else {
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fHead = next;
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}
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if (next) {
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next->fPrev = prev;
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} else {
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fTail = prev;
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}
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// now delete it
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#ifdef TRACE_TEXTURE_CACHE_PURGE
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SkDebugf("---- purge texture cache %d size=%d\n",
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entry->name(), entry->memSize());
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#endif
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SkDELETE(entry);
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// keep going
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entry = prev;
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}
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this->validate();
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}
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void SkTextureCache::setMaxCount(size_t count) {
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if (fTexCountMax != count) {
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fTexCountMax = count;
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this->purgeIfNecessary(0);
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}
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}
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void SkTextureCache::setMaxSize(size_t size) {
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if (fTexSizeMax != size) {
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fTexSizeMax = size;
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this->purgeIfNecessary(0);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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#ifdef SK_DEBUG
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void SkTextureCache::validate() const {
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if (0 == fTexCount) {
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SkASSERT(0 == fTexSize);
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SkASSERT(NULL == fHead);
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SkASSERT(NULL == fTail);
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return;
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}
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SkASSERT(fTexSize); // do we allow a zero-sized texture?
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SkASSERT(fHead);
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SkASSERT(fTail);
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SkASSERT(NULL == fHead->fPrev);
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SkASSERT(NULL == fTail->fNext);
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if (1 == fTexCount) {
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SkASSERT(fHead == fTail);
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}
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const Entry* entry = fHead;
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size_t count = 0;
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size_t size = 0;
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size_t i;
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while (entry != NULL) {
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SkASSERT(count < fTexCount);
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SkASSERT(size < fTexSize);
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size += entry->memSize();
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count += 1;
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if (NULL == entry->fNext) {
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SkASSERT(fTail == entry);
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}
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entry = entry->fNext;
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}
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SkASSERT(count == fTexCount);
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SkASSERT(size == fTexSize);
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count = 0;
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size = 0;
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entry = fTail;
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while (entry != NULL) {
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SkASSERT(count < fTexCount);
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SkASSERT(size < fTexSize);
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size += entry->memSize();
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count += 1;
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if (NULL == entry->fPrev) {
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SkASSERT(fHead == entry);
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}
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entry = entry->fPrev;
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}
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SkASSERT(count == fTexCount);
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SkASSERT(size == fTexSize);
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SkASSERT(count == (size_t)fSorted.count());
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for (i = 1; i < count; i++) {
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SkASSERT(fSorted[i-1]->getKey() < fSorted[i]->getKey());
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}
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for (i = 0; i < kHashCount; i++) {
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if (fHash[i]) {
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size_t index = fHash[i]->getKey().getHashIndex();
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SkASSERT(index == i);
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index = fSorted.find(fHash[i]);
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SkASSERT((size_t)index < count);
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}
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}
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}
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#endif
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