moz-skia/gpu/include/GrTypes.h

625 строки
18 KiB
C++

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTypes_DEFINED
#define GrTypes_DEFINED
#include "SkTypes.h"
#include "GrConfig.h"
////////////////////////////////////////////////////////////////////////////////
/**
* Defines overloaded bitwise operators to make it easier to use an enum as a
* bitfield.
*/
#define GR_MAKE_BITFIELD_OPS(X) \
static inline X operator | (X a, X b) { \
return (X) (+a | +b); \
} \
\
static inline X operator & (X a, X b) { \
return (X) (+a & +b); \
} \
template <typename T> \
static inline X operator & (T a, X b) { \
return (X) (+a & +b); \
} \
template <typename T> \
static inline X operator & (X a, T b) { \
return (X) (+a & +b); \
} \
////////////////////////////////////////////////////////////////////////////////
/**
* Macro to round n up to the next multiple of 4, or return it unchanged if
* n is already a multiple of 4
*/
#define GrALIGN4(n) SkAlign4(n)
#define GrIsALIGN4(n) (((n) & 3) == 0)
template <typename T> const T& GrMin(const T& a, const T& b) {
return (a < b) ? a : b;
}
template <typename T> const T& GrMax(const T& a, const T& b) {
return (b < a) ? a : b;
}
// compile time versions of min/max
#define GR_CT_MAX(a, b) (((b) < (a)) ? (a) : (b))
#define GR_CT_MIN(a, b) (((b) < (a)) ? (b) : (a))
/**
* divide, rounding up
*/
static inline int32_t GrIDivRoundUp(int x, int y) {
GrAssert(y > 0);
return (x + (y-1)) / y;
}
static inline uint32_t GrUIDivRoundUp(uint32_t x, uint32_t y) {
return (x + (y-1)) / y;
}
static inline size_t GrSizeDivRoundUp(size_t x, uint32_t y) {
return (x + (y-1)) / y;
}
/**
* align up
*/
static inline uint32_t GrUIAlignUp(uint32_t x, uint32_t alignment) {
return GrUIDivRoundUp(x, alignment) * alignment;
}
static inline uint32_t GrSizeAlignUp(size_t x, uint32_t alignment) {
return GrSizeDivRoundUp(x, alignment) * alignment;
}
/**
* amount of pad needed to align up
*/
static inline uint32_t GrUIAlignUpPad(uint32_t x, uint32_t alignment) {
return (alignment - x % alignment) % alignment;
}
static inline size_t GrSizeAlignUpPad(size_t x, uint32_t alignment) {
return (alignment - x % alignment) % alignment;
}
/**
* align down
*/
static inline uint32_t GrUIAlignDown(uint32_t x, uint32_t alignment) {
return (x / alignment) * alignment;
}
static inline uint32_t GrSizeAlignDown(size_t x, uint32_t alignment) {
return (x / alignment) * alignment;
}
/**
* Count elements in an array
*/
#define GR_ARRAY_COUNT(array) SK_ARRAY_COUNT(array)
//!< allocate a block of memory, will never return NULL
extern void* GrMalloc(size_t bytes);
//!< free block allocated by GrMalloc. ptr may be NULL
extern void GrFree(void* ptr);
static inline void Gr_bzero(void* dst, size_t size) {
memset(dst, 0, size);
}
///////////////////////////////////////////////////////////////////////////////
/**
* Return the number of leading zeros in n
*/
extern int Gr_clz(uint32_t n);
/**
* Return true if n is a power of 2
*/
static inline bool GrIsPow2(unsigned n) {
return n && 0 == (n & (n - 1));
}
/**
* Return the next power of 2 >= n.
*/
static inline uint32_t GrNextPow2(uint32_t n) {
return n ? (1 << (32 - Gr_clz(n - 1))) : 1;
}
static inline int GrNextPow2(int n) {
GrAssert(n >= 0); // this impl only works for non-neg.
return n ? (1 << (32 - Gr_clz(n - 1))) : 1;
}
///////////////////////////////////////////////////////////////////////////////
/**
* 16.16 fixed point type
*/
typedef int32_t GrFixed;
#if GR_DEBUG
static inline int16_t GrToS16(intptr_t x) {
GrAssert((int16_t)x == x);
return (int16_t)x;
}
#else
#define GrToS16(x) x
#endif
///////////////////////////////////////////////////////////////////////////////
/**
* Possible 3D APIs that may be used by Ganesh.
*/
enum GrEngine {
kOpenGL_Shaders_GrEngine,
kOpenGL_Fixed_GrEngine,
};
/**
* Engine-specific 3D context handle
* GrGLInterface* for OpenGL. If NULL will use the default GL interface.
*/
typedef intptr_t GrPlatform3DContext;
///////////////////////////////////////////////////////////////////////////////
/**
* Type used to describe format of vertices in arrays
* Values are defined in GrDrawTarget
*/
typedef int GrVertexLayout;
/**
* Geometric primitives used for drawing.
*/
enum GrPrimitiveType {
kTriangles_PrimitiveType,
kTriangleStrip_PrimitiveType,
kTriangleFan_PrimitiveType,
kPoints_PrimitiveType,
kLines_PrimitiveType, // 1 pix wide only
kLineStrip_PrimitiveType // 1 pix wide only
};
static inline bool GrIsPrimTypeLines(GrPrimitiveType type) {
return kLines_PrimitiveType == type || kLineStrip_PrimitiveType == type;
}
static inline bool GrIsPrimTypeTris(GrPrimitiveType type) {
return kTriangles_PrimitiveType == type ||
kTriangleStrip_PrimitiveType == type ||
kTriangleFan_PrimitiveType == type;
}
/**
* Coeffecients for alpha-blending.
*/
enum GrBlendCoeff {
kZero_BlendCoeff, //<! 0
kOne_BlendCoeff, //<! 1
kSC_BlendCoeff, //<! src color
kISC_BlendCoeff, //<! one minus src color
kDC_BlendCoeff, //<! dst color
kIDC_BlendCoeff, //<! one minus dst color
kSA_BlendCoeff, //<! src alpha
kISA_BlendCoeff, //<! one minus src alpha
kDA_BlendCoeff, //<! dst alpha
kIDA_BlendCoeff, //<! one minus dst alpha
kConstC_BlendCoeff, //<! constant color
kIConstC_BlendCoeff, //<! one minus constant color
kConstA_BlendCoeff, //<! constant color alpha
kIConstA_BlendCoeff, //<! one minus constant color alpha
kPublicBlendCoeffCount
};
/**
* Formats for masks, used by the font cache.
* Important that these are 0-based.
*/
enum GrMaskFormat {
kA8_GrMaskFormat, //!< 1-byte per pixel
kA565_GrMaskFormat, //!< 2-bytes per pixel
kA888_GrMaskFormat, //!< 4-bytes per pixel
kCount_GrMaskFormats //!< used to allocate arrays sized for mask formats
};
/**
* Return the number of bytes-per-pixel for the specified mask format.
*/
static inline int GrMaskFormatBytesPerPixel(GrMaskFormat format) {
GrAssert((unsigned)format <= 1);
return (int)format + 1;
}
/**
* Pixel configurations.
*/
enum GrPixelConfig {
kUnknown_GrPixelConfig,
kAlpha_8_GrPixelConfig,
kIndex_8_GrPixelConfig,
kRGB_565_GrPixelConfig,
kRGBA_4444_GrPixelConfig, //!< premultiplied
kRGBA_8888_GrPixelConfig, //!< premultiplied
kRGBX_8888_GrPixelConfig, //!< treat the alpha channel as opaque
};
static inline size_t GrBytesPerPixel(GrPixelConfig config) {
switch (config) {
case kAlpha_8_GrPixelConfig:
case kIndex_8_GrPixelConfig:
return 1;
case kRGB_565_GrPixelConfig:
case kRGBA_4444_GrPixelConfig:
return 2;
case kRGBA_8888_GrPixelConfig:
case kRGBX_8888_GrPixelConfig:
return 4;
default:
return 0;
}
}
static inline bool GrPixelConfigIsOpaque(GrPixelConfig config) {
switch (config) {
case kRGB_565_GrPixelConfig:
case kRGBX_8888_GrPixelConfig:
return true;
default:
return false;
}
}
static inline bool GrPixelConfigIsAlphaOnly(GrPixelConfig config) {
switch (config) {
case kAlpha_8_GrPixelConfig:
return true;
default:
return false;
}
}
/**
* Used to control the level of antialiasing available for a rendertarget.
* Anti-alias quality levels depend on the underlying API/GPU capabilities.
*/
enum GrAALevels {
kNone_GrAALevel, //<! No antialiasing available.
kLow_GrAALevel, //<! Low quality antialiased rendering. Actual
// interpretation is platform-dependent.
kMed_GrAALevel, //<! Medium quality antialiased rendering. Actual
// interpretation is platform-dependent.
kHigh_GrAALevel, //<! High quality antialiased rendering. Actual
// interpretation is platform-dependent.
};
/**
* Optional bitfield flags that can be passed to createTexture.
*/
enum GrTextureFlags {
kNone_GrTextureFlags = 0x0,
/**
* Creates a texture that can be rendered to as a GrRenderTarget. Use
* GrTexture::asRenderTarget() to access.
*/
kRenderTarget_GrTextureFlagBit = 0x1,
/**
* By default all render targets have an associated stencil buffer that
* may be required for path filling. This flag overrides stencil buffer
* creation.
* MAKE THIS PRIVATE?
*/
kNoStencil_GrTextureFlagBit = 0x2,
/**
* Hint that the CPU may modify this texture after creation.
*/
kDynamicUpdate_GrTextureFlagBit = 0x4,
};
GR_MAKE_BITFIELD_OPS(GrTextureFlags)
enum {
/**
* For Index8 pixel config, the colortable must be 256 entries
*/
kGrColorTableSize = 256 * 4 //sizeof(GrColor)
};
/**
* Describes a texture to be created.
*/
struct GrTextureDesc {
GrTextureFlags fFlags; //!< bitfield of TextureFlags
/**
* The level of antialiasing available for a rendertarget texture. Only used
* fFlags contains kRenderTarget_GrTextureFlag.
*/
GrAALevels fAALevel;
int fWidth; //!< Width of the texture
int fHeight; //!< Height of the texture
/**
* Format of source data of the texture. Not guaraunteed to be the same as
* internal format used by 3D API.
*/
GrPixelConfig fFormat;
};
/**
* Set Operations used to construct clips.
*/
enum GrSetOp {
kReplace_SetOp,
kIntersect_SetOp,
kUnion_SetOp,
kXor_SetOp,
kDifference_SetOp,
kReverseDifference_SetOp,
};
/**
* Clips are composed from these objects.
*/
enum GrClipType {
kRect_ClipType,
kPath_ClipType
};
/**
* Commands used to describe a path. Each command
* is accompanied by some number of points.
*/
enum GrPathCmd {
kMove_PathCmd, //!< Starts a new subpath at
// at the returned point
// 1 point
kLine_PathCmd, //!< Adds a line segment
// 2 points
kQuadratic_PathCmd, //!< Adds a quadratic segment
// 3 points
kCubic_PathCmd, //!< Adds a cubic segment
// 4 points
kClose_PathCmd, //!< Closes the current subpath
// by connecting a line to the
// starting point.
// 0 points
kEnd_PathCmd //!< Indicates the end of the last subpath
// when iterating
// 0 points.
};
/**
* Gets the number of points associated with a path command.
*/
static int inline NumPathCmdPoints(GrPathCmd cmd) {
static const int gNumPoints[] = {
1, 2, 3, 4, 0, 0
};
return gNumPoints[cmd];
}
/**
* Path filling rules
*/
enum GrPathFill {
kWinding_PathFill,
kEvenOdd_PathFill,
kInverseWinding_PathFill,
kInverseEvenOdd_PathFill,
kHairLine_PathFill,
kPathFillCount
};
static inline GrPathFill NonInvertedFill(GrPathFill fill) {
static const GrPathFill gNonInvertedFills[] = {
kWinding_PathFill, // kWinding_PathFill
kEvenOdd_PathFill, // kEvenOdd_PathFill
kWinding_PathFill, // kInverseWinding_PathFill
kEvenOdd_PathFill, // kInverseEvenOdd_PathFill
kHairLine_PathFill,// kHairLine_PathFill
};
GR_STATIC_ASSERT(0 == kWinding_PathFill);
GR_STATIC_ASSERT(1 == kEvenOdd_PathFill);
GR_STATIC_ASSERT(2 == kInverseWinding_PathFill);
GR_STATIC_ASSERT(3 == kInverseEvenOdd_PathFill);
GR_STATIC_ASSERT(4 == kHairLine_PathFill);
GR_STATIC_ASSERT(5 == kPathFillCount);
return gNonInvertedFills[fill];
}
static inline bool IsFillInverted(GrPathFill fill) {
static const bool gIsFillInverted[] = {
false, // kWinding_PathFill
false, // kEvenOdd_PathFill
true, // kInverseWinding_PathFill
true, // kInverseEvenOdd_PathFill
false, // kHairLine_PathFill
};
GR_STATIC_ASSERT(0 == kWinding_PathFill);
GR_STATIC_ASSERT(1 == kEvenOdd_PathFill);
GR_STATIC_ASSERT(2 == kInverseWinding_PathFill);
GR_STATIC_ASSERT(3 == kInverseEvenOdd_PathFill);
GR_STATIC_ASSERT(4 == kHairLine_PathFill);
GR_STATIC_ASSERT(5 == kPathFillCount);
return gIsFillInverted[fill];
}
/**
* Hints provided about a path's convexity (or lack thereof).
*/
enum GrConvexHint {
kNone_ConvexHint, //<! No hint about convexity
// of the path
kConvex_ConvexHint, //<! Path is one convex piece
kNonOverlappingConvexPieces_ConvexHint, //<! Multiple convex pieces,
// pieces are known to be
// disjoint
kSameWindingConvexPieces_ConvexHint, //<! Multiple convex pieces,
// may or may not intersect,
// either all wind cw or all
// wind ccw.
kConcave_ConvexHint //<! Path is known to be
// concave
};
///////////////////////////////////////////////////////////////////////////////
enum GrPlatformSurfaceType {
/**
* Specifies that the object being created is a render target.
*/
kRenderTarget_GrPlatformSurfaceType,
/**
* Specifies that the object being created is a texture.
*/
kTexture_GrPlatformSurfaceType,
/**
* Specifies that the object being created is a texture and a render
* target.
*/
kTextureRenderTarget_GrPlatformSurfaceType,
};
enum GrPlatformRenderTargetFlags {
kNone_GrPlatformRenderTargetFlagBit = 0x0,
/**
* Gives permission to Gr to perform the downsample-resolve of a
* multisampled render target. If this is not set then read pixel
* operations may fail. If the object is both a texture and render target
* then this *must* be set. Otherwise, if the client wants do its own
* resolves it must create separate GrRenderTarget and GrTexture objects
* and insert appropriate flushes and resolves betweeen data hazards.
* GrRenderTarget has a flagForResolve()
*/
kGrCanResolve_GrPlatformRenderTargetFlagBit = 0x2,
};
GR_MAKE_BITFIELD_OPS(GrPlatformRenderTargetFlags)
// opaque type for 3D API object handles
typedef intptr_t GrPlatform3DObject;
/**
* Description of platform surface to create. See below for GL example.
*/
struct GrPlatformSurfaceDesc {
GrPlatformSurfaceType fSurfaceType; // type of surface to create
/**
* Flags for kRenderTarget and kTextureRenderTarget surface types
*/
GrPlatformRenderTargetFlags fRenderTargetFlags;
int fWidth; // width in pixels
int fHeight; // height in pixels
GrPixelConfig fConfig; // color format
/**
* Number of per sample stencil buffer. Only relevant if kIsRenderTarget is
* set in fFlags.
*/
int fStencilBits;
/**
* Number of samples per-pixel. Only relevant if kIsRenderTarget is set in
* fFlags.
*/
int fSampleCnt;
/**
* Texture object in 3D API. Only relevant if fSurfaceType is kTexture or
* kTextureRenderTarget.
* GL: this is a texture object (glGenTextures)
*/
GrPlatform3DObject fPlatformTexture;
/**
* Render target object in 3D API. Only relevant if fSurfaceType is
* kRenderTarget or kTextureRenderTarget
* GL: this is a FBO object (glGenFramebuffers)
*/
GrPlatform3DObject fPlatformRenderTarget;
/**
* 3D API object used as destination of resolve. Only relevant if
* fSurfaceType is kRenderTarget or kTextureRenderTarget and
* kGrCanResolve is set in fRenderTargetFlags.
* fFlags.
* GL: this is a FBO object (glGenFramebuffers)
*/
GrPlatform3DObject fPlatformResolveDestination;
void reset() { memset(this, 0, sizeof(GrPlatformSurfaceDesc)); }
};
/**
* Example of how to wrap render-to-texture-with-MSAA GL objects with a GrPlatformSurace
*
* GLint colorBufferID;
* glGenRenderbuffers(1, &colorID);
* glBindRenderbuffer(GL_RENDERBUFFER, colorBufferID);
* glRenderbufferStorageMultisample(GL_RENDERBUFFER, S, GL_RGBA, W, H);
*
* GLint stencilBufferID;
* glGenRenderBuffers(1, &stencilBufferID);
* glBindRenderbuffer(GL_RENDERBUFFER, stencilBufferID);
* glRenderbufferStorageMultisample(GL_RENDERBUFFER, S, GL_STENCIL_INDEX8, W, H);
*
* GLint drawFBOID;
* glGenFramebuffers(1, &drawFBOID);
* glBindFramebuffer(GL_FRAMEBUFFER, drawFBOID);
* glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBufferID);
* glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilBufferID);
*
* GLint textureID;
* glGenTextures(1, &textureID);
* glBindTexture(GL_TEXTURE_2D, textureID);
* glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, W, H, ...);
*
* GLint readFBOID;
* glGenFramebuffers(1, &readFBOID);
* glBindFramebuffer(GL_FRAMEBUFFER, readFBOID);
* glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0);
*
* GrPlatformSurfaceDesc renderTargetTextureDesc;
* renderTargetTextureDesc.fSurfaceType = kTextureRenderTarget_GrPlatformSurfaceType;
* renderTargetTextureDesc.fRenderTargetFlags = kGrCanResolve_GrPlatformRenderTargetFlagBit;
* renderTargetTextureDesc.fWidth = W;
* renderTargetTextureDesc.fHeight = H;
* renderTargetTextureDesc.fConfig = kRGBA_8888_GrPixelConfig
* renderTargetTextureDesc.fStencilBits = 8;
* renderTargetTextureDesc.fSampleCnt = S;
* renderTargetTextureDesc.fPlatformTexture = textureID;
* renderTargetTextureDesc.fPlatformRenderTarget = drawFBOID;
* renderTargetTextureDesc.fPlatformResolveDestination = readFBOID;
*
* GrTexture* texture = static_cast<GrTexture*>(grContext->createPlatrformSurface(renderTargetTextureDesc));
*/
///////////////////////////////////////////////////////////////////////////////
// this is included only to make it easy to use this debugging facility
#include "GrInstanceCounter.h"
#endif