зеркало из https://github.com/mozilla/moz-skia.git
137 строки
4.5 KiB
C++
137 строки
4.5 KiB
C++
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/*
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* Copyright 2007 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPicture_DEFINED
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#define SkPicture_DEFINED
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#include "SkRefCnt.h"
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class SkCanvas;
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class SkPicturePlayback;
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class SkPictureRecord;
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class SkStream;
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class SkWStream;
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/** \class SkPicture
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The SkPicture class records the drawing commands made to a canvas, to
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be played back at a later time.
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*/
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class SK_API SkPicture : public SkRefCnt {
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public:
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/** The constructor prepares the picture to record.
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@param width the width of the virtual device the picture records.
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@param height the height of the virtual device the picture records.
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*/
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SkPicture();
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/** Make a copy of the contents of src. If src records more drawing after
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this call, those elements will not appear in this picture.
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*/
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SkPicture(const SkPicture& src);
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explicit SkPicture(SkStream*);
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virtual ~SkPicture();
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/**
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* Swap the contents of the two pictures. Guaranteed to succeed.
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*/
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void swap(SkPicture& other);
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enum RecordingFlags {
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/* This flag specifies that when clipPath() is called, the path will
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be faithfully recorded, but the recording canvas' current clip will
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only see the path's bounds. This speeds up the recording process
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without compromising the fidelity of the playback. The only side-
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effect for recording is that calling getTotalClip() or related
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clip-query calls will reflect the path's bounds, not the actual
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path.
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*/
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kUsePathBoundsForClip_RecordingFlag = 0x01
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};
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/** Returns the canvas that records the drawing commands.
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@param width the base width for the picture, as if the recording
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canvas' bitmap had this width.
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@param height the base width for the picture, as if the recording
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canvas' bitmap had this height.
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@param recordFlags optional flags that control recording.
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@return the picture canvas.
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*/
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SkCanvas* beginRecording(int width, int height, uint32_t recordFlags = 0);
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/** Returns the recording canvas if one is active, or NULL if recording is
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not active. This does not alter the refcnt on the canvas (if present).
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*/
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SkCanvas* getRecordingCanvas() const;
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/** Signal that the caller is done recording. This invalidates the canvas
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returned by beginRecording/getRecordingCanvas, and prepares the picture
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for drawing. Note: this happens implicitly the first time the picture
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is drawn.
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*/
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void endRecording();
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/** Replays the drawing commands on the specified canvas. This internally
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calls endRecording() if that has not already been called.
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@param surface the canvas receiving the drawing commands.
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*/
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void draw(SkCanvas* surface);
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/** Return the width of the picture's recording canvas. This
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value reflects what was passed to setSize(), and does not necessarily
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reflect the bounds of what has been recorded into the picture.
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@return the width of the picture's recording canvas
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*/
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int width() const { return fWidth; }
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/** Return the height of the picture's recording canvas. This
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value reflects what was passed to setSize(), and does not necessarily
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reflect the bounds of what has been recorded into the picture.
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@return the height of the picture's recording canvas
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*/
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int height() const { return fHeight; }
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void serialize(SkWStream*) const;
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/** Signals that the caller is prematurely done replaying the drawing
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commands. This can be called from a canvas virtual while the picture
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is drawing. Has no effect if the picture is not drawing.
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*/
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void abortPlayback();
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private:
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int fWidth, fHeight;
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SkPictureRecord* fRecord;
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SkPicturePlayback* fPlayback;
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friend class SkFlatPicture;
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friend class SkPicturePlayback;
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};
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class SkAutoPictureRecord : SkNoncopyable {
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public:
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SkAutoPictureRecord(SkPicture* pict, int width, int height,
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uint32_t recordingFlags = 0) {
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fPicture = pict;
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fCanvas = pict->beginRecording(width, height, recordingFlags);
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}
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~SkAutoPictureRecord() {
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fPicture->endRecording();
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}
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/** Return the canvas to draw into for recording into the picture.
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*/
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SkCanvas* getRecordingCanvas() const { return fCanvas; }
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private:
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SkPicture* fPicture;
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SkCanvas* fCanvas;
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};
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#endif
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