зеркало из https://github.com/mozilla/moz-skia.git
107 строки
3.5 KiB
C++
107 строки
3.5 KiB
C++
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/*
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* Copyright 2008 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkImageRef_DEFINED
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#define SkImageRef_DEFINED
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#include "SkPixelRef.h"
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#include "SkBitmap.h"
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#include "SkImageDecoder.h"
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#include "SkString.h"
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class SkImageRefPool;
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class SkStream;
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// define this to enable dumping whenever we add/remove/purge an imageref
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//#define DUMP_IMAGEREF_LIFECYCLE
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class SkImageRef : public SkPixelRef {
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public:
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/** Create a new imageref from a stream. NOTE: the stream is not copied, but
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since it may be accessed from another thread, the caller must ensure
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that this imageref is the only owner of the stream. i.e. - sole
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ownership of the stream object is transferred to this imageref object.
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@param stream The stream containing the encoded image data. This may be
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retained (by calling ref()), so the caller should not
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explicitly delete it.
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@param config The preferred config of the decoded bitmap.
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@param sampleSize Requested sampleSize for decoding. Defaults to 1.
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*/
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SkImageRef(SkStream*, SkBitmap::Config config, int sampleSize = 1);
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virtual ~SkImageRef();
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/** this value is passed onto the decoder. Default is true
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*/
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void setDitherImage(bool dither) { fDoDither = dither; }
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/** Return true if the image can be decoded. If so, and bitmap is non-null,
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call its setConfig() with the corresponding values, but explicitly will
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not set its pixels or colortable. Use SkPixelRef::lockPixels() for that.
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If there has been an error decoding the bitmap, this will return false
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and ignore the bitmap parameter.
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*/
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bool getInfo(SkBitmap* bm);
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/** Return true if the image can be decoded and is opaque. Calling this
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method will decode and set the pixels in the specified bitmap and
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sets the isOpaque flag.
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*/
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bool isOpaque(SkBitmap* bm);
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SkImageDecoderFactory* getDecoderFactory() const { return fFactory; }
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// returns the factory parameter
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SkImageDecoderFactory* setDecoderFactory(SkImageDecoderFactory*);
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// overrides
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virtual void flatten(SkFlattenableWriteBuffer&) const;
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protected:
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/** Override if you want to install a custom allocator.
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When this is called we will have already acquired the mutex!
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*/
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virtual bool onDecode(SkImageDecoder* codec, SkStream*, SkBitmap*,
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SkBitmap::Config, SkImageDecoder::Mode);
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/* Overrides from SkPixelRef
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When these are called, we will have already acquired the mutex!
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*/
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virtual void* onLockPixels(SkColorTable**);
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// override this in your subclass to clean up when we're unlocking pixels
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virtual void onUnlockPixels();
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SkImageRef(SkFlattenableReadBuffer&);
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SkBitmap fBitmap;
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private:
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SkStream* setStream(SkStream*);
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// called with mutex already held. returns true if the bitmap is in the
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// requested state (or further, i.e. has pixels)
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bool prepareBitmap(SkImageDecoder::Mode);
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SkImageDecoderFactory* fFactory; // may be null
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SkStream* fStream;
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SkBitmap::Config fConfig;
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int fSampleSize;
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bool fDoDither;
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bool fErrorInDecoding;
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friend class SkImageRefPool;
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SkImageRef* fPrev, *fNext;
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size_t ramUsed() const;
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typedef SkPixelRef INHERITED;
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};
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#endif
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