зеркало из https://github.com/mozilla/moz-skia.git
113 строки
2.2 KiB
C++
113 строки
2.2 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKDEBUGGER_H_
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#define SKDEBUGGER_H_
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#include "SkDebugCanvas.h"
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#include "SkPicture.h"
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#include "SkTArray.h"
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class SkDebugger {
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public:
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SkDebugger();
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~SkDebugger();
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void setIndex(int index) {
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fIndex = index;
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}
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void draw(SkCanvas* canvas) {
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if (fIndex > 0) {
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fDebugCanvas->drawTo(canvas, fIndex);
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}
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}
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void step();
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void stepBack();
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void play();
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void rewind();
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bool isCommandVisible(int index) {
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return fDebugCanvas->getDrawCommandVisibilityAt(index);
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}
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void setCommandVisible(int index, bool isVisible) {
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fDebugCanvas->toggleCommand(index, isVisible);
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}
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SkTArray<SkString>* getDrawCommandsAsStrings() {
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return fDebugCanvas->getDrawCommandsAsStrings();
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}
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const SkTDArray<SkDrawCommand*>& getDrawCommands() const {
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return fDebugCanvas->getDrawCommands();
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}
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void highlightCurrentCommand(bool on) {
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fDebugCanvas->toggleFilter(on);
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}
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void resize(int width, int height) {
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fDebugCanvas->setBounds(width, height);
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}
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void loadPicture(SkPicture* picture);
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SkPicture* copyPicture();
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int getSize() {
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return fDebugCanvas->getSize();
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}
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void setUserMatrix(SkMatrix userMatrix) {
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// Should this live in debugger instead?
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fDebugCanvas->setUserMatrix(userMatrix);
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}
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int getCommandAtPoint(int x, int y, int index) {
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return fDebugCanvas->getCommandAtPoint(x, y, index);
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}
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SkTDArray<SkString*>* getCommandInfo(int index) {
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return fDebugCanvas->getCommandInfo(index);
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}
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const SkMatrix& getCurrentMatrix() {
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return fDebugCanvas->getCurrentMatrix();
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}
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const SkIRect& getCurrentClip() {
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return fDebugCanvas->getCurrentClip();
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}
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int pictureHeight() {
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return fPictureHeight;
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}
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int pictureWidth() {
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return fPictureWidth;
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}
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int index() {
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return fIndex;
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}
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private:
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SkDebugCanvas* fDebugCanvas;
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SkPicture* fPicture;
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int fPictureWidth;
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int fPictureHeight;
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int fIndex;
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};
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#endif /* SKDEBUGGER_H_ */
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