moz-skia/gyp/debugger.gyp

164 строки
4.9 KiB
Python

{
'variables': {
'conditions': [
[ 'skia_os in ["linux", "freebsd", "openbsd", "solaris"]', {
# Use the systemwide Qt libs by default
'variables': {
'qt_sdk%': '/usr',
},
'qt_sdk': '<(qt_sdk)',
'qt_moc%': 'moc',
'qt_includes': [
'<(qt_sdk)/include',
'<(qt_sdk)/include/QtCore',
'<(qt_sdk)/include/QtGui',
'<(qt_sdk)/include/QtOpenGL',
# Systemwide Qt libs are not contained under a single tree,
# so we're adding package-qualified paths as a fallback.
'<(qt_sdk)/include/qt4',
'<(qt_sdk)/include/qt4/QtCore',
'<(qt_sdk)/include/qt4/QtGui',
'<(qt_sdk)/include/qt4/QtOpenGL',
],
'qt_libs': [
'-lQtCore',
'-lQtGui',
'-lQtOpenGL'
],
}],
[ 'skia_os == "mac"', {
# Use the systemwide Qt libs by default
'variables': {
'qt_sdk%': '/Library/Frameworks',
},
'qt_sdk': '<(qt_sdk)',
'qt_moc%': 'moc',
'qt_includes': [
'<(qt_sdk)/QtCore.framework/Headers/',
'<(qt_sdk)/QtGui.framework/Headers/',
'<(qt_sdk)/QtOpenGL.framework/Headers/',
],
'qt_libs': [
'<(qt_sdk)/QtCore.framework',
'<(qt_sdk)/QtGui.framework',
'<(qt_sdk)/QtOpenGL.framework',
],
}],
[ 'skia_os == "win"', {
'variables': {
# TODO: location of systemwide Qt on Win?
'qt_sdk%': 'C:/Qt/4.6.4/',
},
'qt_sdk': '<(qt_sdk)',
'qt_moc%': '<(qt_sdk)/bin/moc',
'qt_includes': [
'<(qt_sdk)/include',
'<(qt_sdk)/include/QtCore',
'<(qt_sdk)/include/QtGui',
'<(qt_sdk)/include/QtOpenGL',
],
'qt_libs': [
'<(qt_sdk)/lib/QtCore4.lib',
'<(qt_sdk)/lib/QtGui4.lib',
'<(qt_sdk)/lib/QtOpenGL.lib',
],
}],
],
'moc_src_dir': '../debugger/QT',
},
'targets': [
{
'target_name': 'debugger',
'type': 'executable',
'mac_bundle': 1,
'mac_framework_dirs': [
'/Library/Frameworks',
],
'include_dirs' : [
'../src/core',
'../debugger', # To pull SkDebugger.h
'../debugger/QT', # For all the QT UI Goodies
'../src/gpu', # To pull gl/GrGLUtil.h
'<@(qt_includes)',
],
'sources': [
'../debugger/debuggermain.cpp',
'../debugger/SkDebugCanvas.h',
'../debugger/SkDebugCanvas.cpp',
'../debugger/SkDebugger.cpp',
'../debugger/SkDrawCommand.h',
'../debugger/SkDrawCommand.cpp',
'../debugger/SkObjectParser.h',
'../debugger/SkObjectParser.cpp',
'../debugger/QT/SkDebuggerGUI.cpp',
'../debugger/QT/SkDebuggerGUI.h',
'../debugger/QT/SkCanvasWidget.cpp',
'../debugger/QT/SkCanvasWidget.h',
'../debugger/QT/SkInspectorWidget.h',
'../debugger/QT/SkInspectorWidget.cpp',
'../debugger/QT/SkListWidget.h',
'../debugger/QT/SkListWidget.cpp',
'../debugger/QT/SkSettingsWidget.h',
'../debugger/QT/SkSettingsWidget.cpp',
'../debugger/QT/SkGLWidget.h',
'../debugger/QT/SkGLWidget.cpp',
'../debugger/QT/SkRasterWidget.h',
'../debugger/QT/SkRasterWidget.cpp',
# To update this file edit SkIcons.qrc and rerun rcc to generate cpp
'../debugger/QT/qrc_SkIcons.cpp',
# Generated MOC files
'<(moc_src_dir)/moc_SkCanvasWidget.cpp',
'<(moc_src_dir)/moc_SkDebuggerGUI.cpp',
'<(moc_src_dir)/moc_SkInspectorWidget.cpp',
'<(moc_src_dir)/moc_SkSettingsWidget.cpp',
'<(moc_src_dir)/moc_SkRasterWidget.cpp',
'<(moc_src_dir)/moc_SkGLWidget.cpp',
],
'dependencies': [
'core.gyp:core',
'images.gyp:images',
'ports.gyp:ports',
'effects.gyp:effects',
'gpu.gyp:gr',
'gpu.gyp:skgr',
'debugger_mocs',
],
'link_settings': {
'libraries': [
'<@(qt_libs)',
],
},
},
{
'target_name': 'debugger_mocs',
'type': 'none',
'sources': [
'<(moc_src_dir)/SkCanvasWidget.h',
'<(moc_src_dir)/SkDebuggerGUI.h',
'<(moc_src_dir)/SkInspectorWidget.h',
'<(moc_src_dir)/SkSettingsWidget.h',
'<(moc_src_dir)/SkRasterWidget.h',
'<(moc_src_dir)/SkGLWidget.h',
],
'rules': [
{
'rule_name': 'generate_moc',
'extension': 'h',
'outputs': [ '<(RULE_INPUT_DIRNAME)/moc_<(RULE_INPUT_ROOT).cpp' ],
'action': [ '<(qt_moc)', '<(RULE_INPUT_PATH)', '-o', '<(moc_src_dir)/moc_<(RULE_INPUT_ROOT).cpp' ],
'message': 'Generating <(RULE_INPUT_ROOT).cpp.',
},
],
},
],
}
# Local Variables:
# tab-width:2
# indent-tabs-mode:nil
# End:
# vim: set expandtab tabstop=2 shiftwidth=2: