Bug 249810 - Add calls to PL_FreeArenaPool() so Arena memory ends up on the
global Arena free list. This is good because these arenas get created and destroyed quickly. r+sr=roc
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Родитель
00c1b4aa64
Коммит
79ebda78b6
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@ -870,6 +870,7 @@ void nsViewManager::Refresh(nsView *aView, nsIRenderingContext *aContext,
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localcx->FillRect(damageRegion.GetBounds());
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}
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RenderViews(aView, *localcx, damageRegion, ds, displayList);
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PL_FreeArenaPool(&displayArena);
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PL_FinishArenaPool(&displayArena);
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if (usingDoubleBuffer) {
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@ -2302,6 +2303,7 @@ nsEventStatus nsViewManager::HandleEvent(nsView* aView, nsGUIEvent* aEvent, PRBo
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}
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}
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PL_FreeArenaPool(&displayArena);
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PL_FinishArenaPool(&displayArena);
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// release death grips
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@ -2864,6 +2866,7 @@ PRBool nsViewManager::CanScrollWithBitBlt(nsView* aView)
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}
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}
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PL_FreeArenaPool(&displayArena);
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PL_FinishArenaPool(&displayArena);
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return !anyUnscrolledViews && !anyUnblittableViews;
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@ -3271,6 +3274,7 @@ NS_IMETHODIMP nsViewManager::Display(nsIView* aView, nscoord aX, nscoord aY, con
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PL_INIT_ARENA_POOL(&displayArena, "displayArena", 1024);
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BuildRenderingDisplayList(view, nsRegion(trect), &displayList, displayArena);
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RenderViews(view, *localcx, nsRegion(trect), PR_FALSE, displayList);
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PL_FreeArenaPool(&displayArena);
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PL_FinishArenaPool(&displayArena);
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NS_RELEASE(localcx);
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