adding Unix Shell Makefile stuff
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#!gmake
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#
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# The contents of this file are subject to the Netscape Public License
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# Version 1.0 (the "NPL"); you may not use this file except in
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# compliance with the NPL. You may obtain a copy of the NPL at
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# http://www.mozilla.org/NPL/
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#
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# Software distributed under the NPL is distributed on an "AS IS" basis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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# for the specific language governing rights and limitations under the
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# NPL.
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#
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# The Initial Developer of this code under the NPL is Netscape
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# Communications Corporation. Portions created by Netscape are
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# Copyright (C) 1998 Netscape Communications Corporation. All Rights
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# Reserved.
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DEPTH = ../../..
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MODULE=shell
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LIBRARY_NAME = shell_s
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DEFINES = -D_IMPL_NS_SHELL
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LCFLAGS=-I$(PUBLIC)/xpcom -I$(PUBLIC)/raptor \
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-I$(PUBLIC)/dom -I$(PUBLIC)/js -I$(PUBLIC)/netlib -I$(PUBLIC)/shell
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CPPSRCS= \
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main.cpp \
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$(NULL)
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CPP_OBJS= \
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./$(OBJDIR)/main.o \
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$(NULL)
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include $(DEPTH)/config/config.mk
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include $(DEPTH)/config/rules.mk
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/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the Private language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#include "nsRepository.h"
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#include "nsShellInstance.h"
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#include "nsApplicationManager.h"
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#define SHELL_DLL "libshell.so"
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extern nsIID kIXPCOMApplicationShellCID ;
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static NS_DEFINE_IID(kIApplicationShellIID, NS_IAPPLICATIONSHELL_IID);
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static NS_DEFINE_IID(kCApplicationShellIID, NS_IAPPLICATIONSHELL_CID);
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static NS_DEFINE_IID(kCShellInstanceIID, NS_ISHELLINSTANCE_IID);
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void main(int argc, char **argv)
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{
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nsresult result = NS_OK ;
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nsIShellInstance * pShellInstance ;
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nsIApplicationShell * pApplicationShell ;
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// Let get a ShellInstance for this Application instance
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NSRepository::RegisterFactory(kCShellInstanceIID, SHELL_DLL, PR_FALSE, PR_FALSE);
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result = NSRepository::CreateInstance(kCShellInstanceIID,
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NULL,
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kCShellInstanceIID,
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(void **) &pShellInstance) ;
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if (result != NS_OK)
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return result ;
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// Let's instantiate the Application's Shell
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NS_RegisterApplicationShellFactory() ;
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result = NSRepository::CreateInstance(kIXPCOMApplicationShellCID,
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NULL,
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kIXPCOMApplicationShellCID,
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(void **) &pApplicationShell) ;
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if (result != NS_OK)
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return result ;
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// Let the the State know who it's Application Instance is
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pShellInstance->SetNativeInstance((nsNativeApplicationInstance) NULL);
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pShellInstance->SetApplicationShell(pApplicationShell);
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// Tell the application manager to store away the association so the
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// Application can look up its State
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NSApplicationManager::SetShellAssociation(pApplicationShell, pShellInstance);
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// Initialize the system
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pShellInstance->Init();
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pApplicationShell->Init();
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// Now, let actually start dispatching events.
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result = pApplicationShell->Run();
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// We're done, clean up
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NSApplicationManager::DeleteShellAssociation(pApplicationShell, pShellInstance);
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// book out of here
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return result;
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}
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