Document that pitch=0 == pitch=width*pixelsize

git-svn-id: svn+ssh://svn.code.sf.net/p/libjpeg-turbo/code/branches/1.1.x@366 632fc199-4ca6-4c93-a231-07263d6284db
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DRC 2011-02-15 07:57:48 +00:00
Родитель 91e86ba6cf
Коммит 8254df1a06
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@ -1,6 +1,6 @@
/* Copyright (C)2004 Landmark Graphics Corporation
* Copyright (C)2005, 2006 Sun Microsystems, Inc.
* Copyright (C)2009 D. R. Commander
* Copyright (C)2009-2011 D. R. Commander
*
* This library is free software and may be redistributed and/or modified under
* the terms of the wxWindows Library License, Version 3.1 or (at your option)
@ -117,8 +117,9 @@ DLLEXPORT tjhandle DLLCALL tjInitCompress(void);
[INPUT] pitch = bytes per line of the source image (width*pixelsize if the
bitmap is unpadded, else TJPAD(width*pixelsize) if each line of the bitmap
is padded to the nearest 32-bit boundary, such as is the case for Windows
bitmaps. You can also be clever and use this parameter to skip lines, etc.,
as long as the pitch is greater than 0.)
bitmaps. You can also be clever and use this parameter to skip lines,
etc. Setting this parameter to 0 is the equivalent of setting it to
width*pixelsize;
[INPUT] height = height (in pixels) of the source image
[INPUT] pixelsize = size (in bytes) of each pixel in the source image
RGBA and BGRA: 4, RGB and BGR: 3, Grayscale: 1
@ -216,8 +217,9 @@ DLLEXPORT int DLLCALL tjDecompressHeader(tjhandle j,
[INPUT] pitch = bytes per line of the destination image (width*pixelsize if the
bitmap is unpadded, else TJPAD(width*pixelsize) if each line of the bitmap
is padded to the nearest 32-bit boundary, such as is the case for Windows
bitmaps. You can also be clever and use this parameter to skip lines, etc.,
as long as the pitch is greater than 0.)
bitmaps. You can also be clever and use this parameter to skip lines,
etc. Setting this parameter to 0 is the equivalent of setting it to
width*pixelsize.
[INPUT] height = height (in pixels) of the destination image
[INPUT] pixelsize = size (in bytes) of each pixel in the destination image
RGBA/RGBx and BGRA/BGRx: 4, RGB and BGR: 3, Grayscale: 1