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README.md

xPlatAppx

Copyright (c) 2017 Microsoft Corp. 
All rights reserved.

DESCRIPTION

The xPlatAppx project is an effort to enable developers on a variety of platforms to package and unpackage 
application packages for the purposes of distribution from either the Microsoft Windows Apps Store, or 
2nd/3rd party stores.  To that end, the file format of these packages need to be in a format that is easily 
digestible to through the Microsoft Windows Apps Store back-end ingestion processes; which means that the 
file format for these packages will be an .AppX package.

OVERVIEW

The xPlatAppx project includes:

  1. Cross platform API support for unpacakge of .appx package
  2. Developer tooling to build .appx package on Windows, MacOS and Linux.

The scheduling of the highlevel work listed above will be determined with respect to the relative priorities.

The xPlatAppx project includes:

    xPlatAppx       - A shared library (DLL on Win32, dylib on MacOs, SO on Linux) that exports a subset
                      of the functionality contained within appxpackaging.dll on Windows.  See:
                      https://msdn.microsoft.com/en-us/library/windows/desktop/hh446766(v=vs.85).aspx
                      for additional details.

                      On platforms that do not support COM (e.g. anything _other_ than Windows) instead of
                      CoCreating IAppxFactory, a c-style export: CoCreateAppxFactory is provided instead.
                      See sample folder at root of package for cross platform consumption examples

                      Finally, there are two additional exports: 'Pack' and 'Unpack' that provide
                      simplified package and unpackage implementations respectively.
                      
    MakeXplatAppx   - A command line wrapper over the Pack and Unpack implementations.  This tool exists
                      primarily as a means of validating the implementation of xPlatAppx internal routines
                      and is compiled for Win32, MacOS, and Linux platforms.

SETUP INSTRUCTIONS

Step 1: Clone the repository:
    git clone https://microsoft.visualstudio.com/DefaultCollection/_git/xPlatAppx
Step 2: Initialize git submodules:
    git submodule init
    git submodule update

ISSUES

If you are using Visual Studio 2017 and you run into errors about not being able to find the v140 toolset, then 1st:
    step 1: Install the Microsoft Build Tools (https://chocolatey.org/packages/microsoft-build-tools)
    step 2: start -> visual studio installer -> Visual Studio Build Tools 2017 -> Modify the 2014 toolset -> individual components 
    step 3: make sure that VC++ 2015.3 v140 toolset for desktop is selected and then unselect VC++ 2017 141 toolset
    step 4: close, then re-open the solution.

INSTALLATION

TODO: write stuffs here

PREREQUISITES

Make sure that you have CMAKE installed on your machine 

* https://cmake.org/download/

VS 2017 clients: 
----------------
Open Visual Studio 2017
File->Open Folder->navigate to project root and select "CMakeLists.txt"

See: https://blogs.msdn.microsoft.com/vcblog/2016/10/05/cmake-support-in-visual-studio/
for details regarding how to configure your environment.

Xcode clients: 
--------------
open terminal, from project root:
mkdir build && cd build && cmake -DMACOS=on -G"Xcode" ..
open xcode
File->Open->navigate to project root/build and select "Project.xcodeproj"

See: https://www.johnlamp.net/cmake-tutorial-2-ide-integration.html#section-Xcode for additional details

Make Android on Windows:
------------------------
Unpack the latest Android NDK to c:\android-ndk
Unpack Ninja-build to c:\ninja
Add c:\ninja to the path environment variable
Create a folder under the root of the enlistment called "android", cd into that folder, then run the following command to create ninja build files:

cmake -DCMAKE_ANDROID_NDK=c:/android-ndk ^
    -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang ^
    -DCMAKE_SYSTEM_NAME=Android ^
    -DCMAKE_SYSTEM_VERSION=27 ^
    -DCMAKE_ANDROID_ARCH_ABI=x86 ^
    -DCMAKE_ANDROID_STL_TYPE=c++_static ^
    -DCMAKE_BUILD_TYPE=Release ^
    -DAOSP=on ^
    -G"Ninja" ..

To compile, run the following command from the android folder:

ninja


Ninja-build:
------------
https://github.com/ninja-build/ninja/releases

Android NDK:
------------
https://developer.android.com/ndk/downloads/index.html

Clang/LLVM:
-----------
http://releases.llvm.org/download.html

BUILD

On Windows using Visual Studio 2017 nmake:
    makewin32.cmd

On Mac using make: 
    ./makemac

SUPPORT

TODO: write stuffs here

HOW TO CONTRIBUTE TO xPlatAppx

TODO: write stuffs here