8c648bdbaf
Vide proof of life available at: https://microsoft-my.sharepoint.com/✌️/p/psmith_ntdev/EZBv5Wwz6g5ModJ0i4JU_hoBZjFD0XCL8_4lOEz-V-3USw?e=QOpsnU Related work items: #15424308 |
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AppxPackaging | ||
certs | ||
cmake | ||
lib | ||
sample | ||
src | ||
test | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE | ||
Microsoft.xPlat.AppxPackaging.targets | ||
Package.nuspec.cmakein | ||
ProjectIcon.png | ||
README.md | ||
makeaosp-arm | ||
makeaosp-arm64 | ||
makeaosp-armv7a | ||
makeaosp-x86 | ||
makeaosponmacx86.sh | ||
makeaosponmacx86chk.sh | ||
makeaosponwinx86.cmd | ||
makeiosarm64 | ||
makeiossim | ||
makeiossimchk | ||
makelinux | ||
makelinuxchk | ||
makemac | ||
makemacchk | ||
makewin.cmd | ||
makewin32.cmd | ||
makewin32chk.cmd | ||
makewin32x64.cmd | ||
makewin32x64chk.cmd | ||
release_master.cmd | ||
release_master.ps1 | ||
testaosponmac.sh |
README.md
xPlatAppx
Copyright (c) 2017 Microsoft Corp.
All rights reserved.
DESCRIPTION
The xPlatAppx project is an effort to enable developers on a variety of platforms to package and unpackage
application packages for the purposes of distribution from either the Microsoft Windows Apps Store, or
2nd/3rd party stores. To that end, the file format of these packages need to be in a format that is easily
digestible to through the Microsoft Windows Apps Store back-end ingestion processes; which means that the
file format for these packages will be an .AppX package.
OVERVIEW
The xPlatAppx project includes:
- Cross platform API support for unpacakge of .appx package
- Developer tooling to build .appx package on Windows, MacOS and Linux.
The scheduling of the highlevel work listed above will be determined with respect to the relative priorities.
The xPlatAppx project includes:
xPlatAppx - A shared library (DLL on Win32, dylib on MacOs, SO on Linux) that exports a subset
of the functionality contained within appxpackaging.dll on Windows. See:
https://msdn.microsoft.com/en-us/library/windows/desktop/hh446766(v=vs.85).aspx
for additional details.
On platforms that do not support COM (e.g. anything _other_ than Windows) instead of
CoCreating IAppxFactory, a c-style export: CoCreateAppxFactory is provided instead.
See sample folder at root of package for cross platform consumption examples
Finally, there are two additional exports: 'Pack' and 'Unpack' that provide
simplified package and unpackage implementations respectively.
MakeXplatAppx - A command line wrapper over the Pack and Unpack implementations. This tool exists
primarily as a means of validating the implementation of xPlatAppx internal routines
and is compiled for Win32, MacOS, and Linux platforms.
SETUP INSTRUCTIONS
Step 1: Clone the repository:
git clone https://microsoft.visualstudio.com/DefaultCollection/_git/xPlatAppx
Step 2: Initialize git submodules:
git submodule init
git submodule update
ISSUES
If you are using Visual Studio 2017 and you run into errors about not being able to find the v140 toolset, then 1st:
step 1: Install the Microsoft Build Tools (https://chocolatey.org/packages/microsoft-build-tools)
step 2: start -> visual studio installer -> Visual Studio Build Tools 2017 -> Modify the 2014 toolset -> individual components
step 3: make sure that VC++ 2015.3 v140 toolset for desktop is selected and then unselect VC++ 2017 141 toolset
step 4: close, then re-open the solution.
INSTALLATION
TODO: write stuffs here
PREREQUISITES
Make sure that you have CMAKE installed on your machine
* https://cmake.org/download/
VS 2017 clients:
----------------
Open Visual Studio 2017
File->Open Folder->navigate to project root and select "CMakeLists.txt"
See: https://blogs.msdn.microsoft.com/vcblog/2016/10/05/cmake-support-in-visual-studio/
for details regarding how to configure your environment.
Xcode clients:
--------------
open terminal, from project root:
mkdir build && cd build && cmake -DMACOS=on -G"Xcode" ..
open xcode
File->Open->navigate to project root/build and select "Project.xcodeproj"
See: https://www.johnlamp.net/cmake-tutorial-2-ide-integration.html#section-Xcode for additional details
Make Android on Windows:
------------------------
Unpack the latest Android NDK to c:\android-ndk
Unpack Ninja-build to c:\ninja
Add c:\ninja to the path environment variable
Create a folder under the root of the enlistment called "android", cd into that folder, then run the following command to create ninja build files:
cmake -DCMAKE_ANDROID_NDK=c:/android-ndk ^
-DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang ^
-DCMAKE_SYSTEM_NAME=Android ^
-DCMAKE_SYSTEM_VERSION=27 ^
-DCMAKE_ANDROID_ARCH_ABI=x86 ^
-DCMAKE_ANDROID_STL_TYPE=c++_static ^
-DCMAKE_BUILD_TYPE=Release ^
-DAOSP=on ^
-G"Ninja" ..
To compile, run the following command from the android folder:
ninja
Ninja-build:
------------
https://github.com/ninja-build/ninja/releases
Android NDK:
------------
https://developer.android.com/ndk/downloads/index.html
Clang/LLVM:
-----------
http://releases.llvm.org/download.html
BUILD
On Windows using Visual Studio 2017 nmake:
makewin32.cmd
On Mac using make:
./makemac
SUPPORT
TODO: write stuffs here
HOW TO CONTRIBUTE TO xPlatAppx
TODO: write stuffs here