зеркало из https://github.com/mozilla/pjs.git
72 строки
2.4 KiB
Plaintext
72 строки
2.4 KiB
Plaintext
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/*************************************************************************
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*
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* File Name (IA2CommonTypes.idl)
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*
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* IAccessible2 IDL Specification
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*
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* Copyright (c) IBM Corp. 2007
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* Copyright (c) Sun Microsystems, Inc. 2000, 2006
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02110-1301 USA
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*
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************************************************************************/
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/// These constants control the scrolling of an object or substring into a window.
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enum IA2ScrollType {
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/** Scroll the top left of the object or substring to the top left of the
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window (or as close as possible).
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*/
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IA2_SCROLL_TYPE_TOP_LEFT,
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/** Scroll the bottom right of the object or substring to the bottom right of
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the window (or as close as possible).
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*/
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IA2_SCROLL_TYPE_BOTTOM_RIGHT,
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/** Scroll the top edge of the object or substring to the top edge of the
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window (or as close as possible).
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*/
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IA2_SCROLL_TYPE_TOP_EDGE,
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/** Scroll the bottom edge of the object or substring to the bottom edge of
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the window (or as close as possible).
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*/
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IA2_SCROLL_TYPE_BOTTOM_EDGE,
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/** Scroll the left edge of the object or substring to the left edge of the
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window (or as close as possible).
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*/
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IA2_SCROLL_TYPE_LEFT_EDGE,
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/** Scroll the right edge of the object or substring to the right edge of the
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window (or as close as possible).
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*/
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IA2_SCROLL_TYPE_RIGHT_EDGE
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};
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/// These constants define which coordinate system a point is located in.
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enum IA2CoordinateType {
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/// The coordinates are relative to the screen.
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IA2_COORDTYPE_SCREEN_RELATIVE,
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/** The coordinates are relative to the upper left corner of the bounding box
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of the immediate parent.
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*/
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IA2_COORDTYPE_PARENT_RELATIVE
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};
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