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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is a COM aware array class.
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*
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* The Initial Developer of the Original Code
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* Netscape Communications Corp.
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* Portions created by the Initial Developer are Copyright (C) 2002
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Alec Flett <alecf@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsCOMArray_h__
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#define nsCOMArray_h__
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#include "nsVoidArray.h"
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#include "nsISupports.h"
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// a class that's nsISupports-specific, so that we can contain the
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// work of this class in the XPCOM dll
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class NS_COM nsCOMArray_base
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{
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protected:
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nsCOMArray_base() {}
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nsCOMArray_base(PRInt32 aCount) : mArray(aCount) {}
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nsISupports* ObjectAt(PRInt32 aIndex) const {
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return NS_STATIC_CAST(nsISupports*, mArray.ElementAt(aIndex));
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}
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nsISupports* operator[](PRInt32 aIndex) const {
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return ObjectAt(aIndex);
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}
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PRInt32 IndexOf(nsISupports* aObject) {
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return mArray.IndexOf(aObject);
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}
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// override nsVoidArray stuff so that they can be accessed by
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// consumers of nsCOMArray
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PRInt32 Count() const {
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return mArray.Count();
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}
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PRBool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) {
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return mArray.EnumerateForwards(aFunc, aData);
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}
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// any method which is not a direct forward to mArray should
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// avoid inline bodies, so that the compiler doesn't inline them
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// all over the place
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void Clear();
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PRBool InsertObjectAt(nsISupports* aObject, PRInt32 aIndex);
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PRBool ReplaceObjectAt(nsISupports* aObject, PRInt32 aIndex);
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PRBool AppendObject(nsISupports *aObject);
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PRBool RemoveObject(nsISupports *aObject);
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PRBool RemoveObjectAt(PRInt32 aIndex);
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private:
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// the actual storage
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nsVoidArray mArray;
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// don't implement these, defaults will muck with refcounts!
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nsCOMArray_base(const nsCOMArray_base& other);
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nsCOMArray_base& operator=(const nsCOMArray_base& other);
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};
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// a non-XPCOM, refcounting array of XPCOM objects
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// used as a member variable or stack variable - this object is NOT
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// refcounted, but the objects that it holds are
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template <class T>
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class nsCOMArray : protected nsCOMArray_base
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{
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public:
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nsCOMArray() {}
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nsCOMArray(PRInt32 aCount) : nsCOMArray_base(aCount) {}
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~nsCOMArray() {}
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// these do NOT refcount on the way out, for speed
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T* ObjectAt(PRInt32 aIndex) const {
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return NS_STATIC_CAST(T*,nsCOMArray_base::ObjectAt(aIndex));
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}
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T* operator[](PRInt32 aIndex) const {
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return ObjectAt(aIndex);
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}
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PRInt32 IndexOf(T* aObject) {
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return nsCOMArray_base::IndexOf(aObject);
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}
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PRBool InsertObjectAt(T* aObject, PRInt32 aIndex) {
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return nsCOMArray_base::InsertObjectAt(aObject, aIndex);
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}
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PRBool ReplaceObjectAt(T* aObject, PRInt32 aIndex) {
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return nsCOMArray_base::ReplaceObjectAt(aObject, aIndex);
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}
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// override nsVoidArray stuff so that they can be accessed by
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// other methods
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PRInt32 Count() const {
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return nsCOMArray_base::Count();
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}
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void Clear() {
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nsCOMArray_base::Clear();
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}
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PRBool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) {
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return nsCOMArray_base::EnumerateForwards(aFunc, aData);
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}
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PRBool AppendObject(T *aObject) {
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return nsCOMArray_base::AppendObject(aObject);
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}
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PRBool RemoveObject(T *aObject) {
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return nsCOMArray_base::RemoveObject(aObject);
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}
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PRBool RemoveObjectAt(PRInt32 aIndex) {
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return nsCOMArray_base::RemoveObjectAt(aIndex);
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}
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private:
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// don't implement these!
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nsCOMArray(const nsCOMArray& other);
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nsCOMArray& operator=(const nsCOMArray& other);
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};
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#endif
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