pjs/lib/libmsg/thrhead.h

64 строки
2.1 KiB
C
Исходник Обычный вид История

1998-06-23 02:39:40 +04:00
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef _THREAD_MSGHDR_H
#define _THREAD_MSGHDR_H
#include "msghdr.h"
class DBThreadMessageHdr
{
public:
DBThreadMessageHdr();
DBThreadMessageHdr(MSG_ThreadHandle handle);
virtual ~DBThreadMessageHdr();
virtual void AddChild(DBMessageHdr *child, MessageDB *db, XP_Bool threadInThread);
virtual MessageKey GetChildAt(int index);
virtual DBMessageHdr* GetChild(MessageKey msgId);
virtual DBMessageHdr *GetChildHdrAt(int index);
virtual void RemoveChild(MessageKey msgId, MSG_DBHandle db);
virtual void MarkChildRead(XP_Bool bRead, MSG_DBHandle db);
virtual MessageKey GetFirstUnreadKey(MessageDB *db);
MessageKey GetThreadID() {return m_threadKey;}
virtual DBMessageHdr *GetFirstUnreadChild(MessageDB *db);
void GetSubject(char *subject, int subjectLen);
void SetNumChildren(uint16 numChildren);
uint16 GetNumChildren();
void SetNumNewChildren(uint16 numNewChildren);
uint16 GetNumNewChildren();
uint32 GetFlags();
void SetFlags(uint32 flags);
uint32 OrFlags(uint32 flags);
uint32 AndFlags(uint32 flags);
MSG_ThreadHandle GetHandle() {return m_dbThreadHandle;}
MessageKey m_threadKey;
#ifdef DEBUG_bienvenu
static int32 m_numThreadHeaders;
#endif
protected:
MSG_ThreadHandle m_dbThreadHandle;
uint16 m_numChildren;
uint16 m_numNewChildren;
uint32 m_flags;
};
#endif