pjs/dom/telephony/nsTelephonyWorker.js

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JavaScript
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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Telephony.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Ben Turner <bent.mozilla@gmail.com> (Original Author)
* Philipp von Weitershausen <philipp@weitershausen.de>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
const {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
const DEBUG = true; // set to false to suppress debug messages
const TELEPHONYWORKER_CONTRACTID = "@mozilla.org/telephony/worker;1";
const TELEPHONYWORKER_CID = Components.ID("{2d831c8d-6017-435b-a80c-e5d422810cea}");
const DOM_CALL_READYSTATE_DIALING = "dialing";
const DOM_CALL_READYSTATE_RINGING = "ringing";
const DOM_CALL_READYSTATE_BUSY = "busy";
const DOM_CALL_READYSTATE_CONNECTING = "connecting";
const DOM_CALL_READYSTATE_CONNECTED = "connected";
const DOM_CALL_READYSTATE_DISCONNECTING = "disconnecting";
const DOM_CALL_READYSTATE_DISCONNECTED = "disconnected";
const DOM_CALL_READYSTATE_INCOMING = "incoming";
const DOM_CALL_READYSTATE_HOLDING = "holding";
const DOM_CALL_READYSTATE_HELD = "held";
/**
* Fake nsIAudioManager implementation so that we can run the telephony
* code in a non-Gonk build.
*/
let FakeAudioManager = {
microphoneMuted: false,
masterVolume: 1.0,
masterMuted: false,
phoneState: Ci.nsIAudioManager.PHONE_STATE_CURRENT,
_forceForUse: {},
setForceForUse: function setForceForUse(usage, force) {
this._forceForUse[usage] = force;
},
getForceForUse: function setForceForUse(usage) {
return this._forceForUse[usage] || Ci.nsIAudioManager.FORCE_NONE;
}
};
XPCOMUtils.defineLazyGetter(this, "gAudioManager", function getAudioManager() {
try {
return Cc["@mozilla.org/telephony/audiomanager;1"]
.getService(Ci.nsIAudioManager);
} catch (ex) {
//TODO on the phone this should not fall back as silently.
debug("Using fake audio manager.");
return FakeAudioManager;
}
});
function nsTelephonyWorker() {
this.worker = new ChromeWorker("resource://gre/modules/ril_worker.js");
this.worker.onerror = this.onerror.bind(this);
this.worker.onmessage = this.onmessage.bind(this);
this._callbacks = [];
this.currentState = {
signalStrength: null,
operator: null,
radioState: null,
cardState: null,
currentCalls: {}
};
}
nsTelephonyWorker.prototype = {
classID: TELEPHONYWORKER_CID,
classInfo: XPCOMUtils.generateCI({classID: TELEPHONYWORKER_CID,
contractID: TELEPHONYWORKER_CONTRACTID,
classDescription: "TelephonyWorker",
interfaces: [Ci.nsIRadioWorker,
Ci.nsITelephone]}),
QueryInterface: XPCOMUtils.generateQI([Ci.nsIRadioWorker,
Ci.nsITelephone]),
onerror: function onerror(event) {
// It is very important to call preventDefault on the event here.
// If an exception is thrown on the worker, it bubbles out to the
// component that created it. If that component doesn't have an
// onerror handler, the worker will try to call the error reporter
// on the context it was created on. However, That doesn't work
// for component contexts and can result in crashes. This onerror
// handler has to make sure that it calls preventDefault on the
// incoming event.
event.preventDefault();
debug("Got an error: " + event.filename + ":" +
event.lineno + ": " + event.message + "\n");
},
/**
* Process the incoming message from the RIL worker:
* (1) Update the current state. This way any component that hasn't
* been listening for callbacks can easily catch up by looking at
* this.currentState.
* (2) Update state in related systems such as the audio.
* (3) Multiplex the message to telephone callbacks.
*/
onmessage: function onmessage(event) {
let message = event.data;
debug("Received message: " + JSON.stringify(message));
let value;
switch (message.type) {
case "signalstrengthchange":
this.currentState.signalStrength = message.signalStrength;
break;
case "operatorchange":
this.currentState.operator = message.operator;
break;
case "radiostatechange":
this.currentState.radioState = message.radioState;
break;
case "cardstatechange":
this.currentState.cardState = message.cardState;
break;
case "callstatechange":
this.handleCallState(message);
break;
default:
// Got some message from the RIL worker that we don't know about.
return;
}
let methodname = "on" + message.type;
this._callbacks.forEach(function (callback) {
let method = callback[methodname];
if (typeof method != "function") {
return;
}
method.call(callback, message);
});
},
/**
* Handle call state changes by updating our current state and
* the audio system.
*/
handleCallState: function handleCallState(message) {
let currentCalls = this.currentState.currentCalls;
let oldState = currentCalls[message.callIndex];
// Update current state.
if (message.callState == DOM_CALL_READYSTATE_DISCONNECTED) {
delete currentCalls[message.callIndex];
} else {
currentCalls[message.callIndex] = message;
}
// Update the audio system.
//TODO this does not handle multiple concurrent calls yet.
switch (message.callState) {
case DOM_CALL_READYSTATE_DIALING:
this.worker.postMessage({type: "setMute", mute: false});
gAudioManager.phoneState = Ci.nsIAudioManager.PHONE_STATE_IN_CALL;
gAudioManager.setForceForUse(Ci.nsIAudioManager.USE_COMMUNICATION,
Ci.nsIAudioManager.FORCE_NONE);
break;
case DOM_CALL_READYSTATE_INCOMING:
gAudioManager.phoneState = Ci.nsIAudioManager.PHONE_STATE_RINGTONE;
break;
case DOM_CALL_READYSTATE_CONNECTED:
if (!oldState ||
oldState.callState == DOM_CALL_READYSTATE_INCOMING ||
oldState.callState == DOM_CALL_READYSTATE_CONNECTING) {
// It's an incoming call, so tweak the audio now. If it was an
// outgoing call, it would have been tweaked at dialing.
this.worker.postMessage({type: "setMute", mute: false});
gAudioManager.phoneState = Ci.nsIAudioManager.PHONE_STATE_IN_CALL;
gAudioManager.setForceForUse(Ci.nsIAudioManager.USE_COMMUNICATION,
Ci.nsIAudioManager.FORCE_NONE);
}
break;
case DOM_CALL_READYSTATE_DISCONNECTED:
this.worker.postMessage({type: "setMute", mute: true});
gAudioManager.phoneState = Ci.nsIAudioManager.PHONE_STATE_NORMAL;
break;
}
},
// nsIRadioWorker
worker: null,
// nsITelephone
currentState: null,
dial: function dial(number) {
debug("Dialing " + number);
this.worker.postMessage({type: "dial", number: number});
},
hangUp: function hangUp(callIndex) {
debug("Hanging up call no. " + callIndex);
this.worker.postMessage({type: "hangUp", callIndex: callIndex});
},
answerCall: function answerCall() {
this.worker.postMessage({type: "answerCall"});
},
rejectCall: function rejectCall() {
this.worker.postMessage({type: "rejectCall"});
},
get microphoneMuted() {
return gAudioManager.microphoneMuted;
},
set microphoneMuted(value) {
if (value == this.microphoneMuted) {
return;
}
gAudioManager.phoneState = value ?
Ci.nsIAudioManager.PHONE_STATE_IN_COMMUNICATION :
Ci.nsIAudioManager.PHONE_STATE_IN_CALL; //XXX why is this needed?
gAudioManager.microphoneMuted = value;
},
get speakerEnabled() {
return (gAudioManager.getForceForUse(Ci.nsIAudioManager.USE_COMMUNICATION)
== Ci.nsIAudioManager.FORCE_SPEAKER);
},
set speakerEnabled(value) {
if (value == this.speakerEnabled) {
return;
}
gAudioManager.phoneState = Ci.nsIAudioManager.PHONE_STATE_IN_CALL; // XXX why is this needed?
let force = value ? Ci.nsIAudioManager.FORCE_SPEAKER :
Ci.nsIAudioManager.FORCE_NONE;
gAudioManager.setForceUse(Ci.nsIAudioManager.USE_COMMUNICATION, force);
},
_callbacks: null,
registerCallback: function registerCallback(callback) {
this._callbacks.push(callback);
},
unregisterCallback: function unregisterCallback(callback) {
let index = this._callbacks.indexOf(callback);
if (index == -1) {
throw "Callback not registered!";
}
this._callbacks.splice(index, 1);
},
};
const NSGetFactory = XPCOMUtils.generateNSGetFactory([nsTelephonyWorker]);
let debug;
if (DEBUG) {
debug = function (s) {
dump("-*- TelephonyWorker component: " + s + "\n");
};
} else {
debug = function (s) {};
}