2010-10-12 23:00:31 +04:00
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<html class="reftest-wait">
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<head>
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<script type="text/javascript">
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function go() {
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var canvas = document.getElementById("canvas");
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var ctx = canvas.getContext("2d");
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// Draw some orange
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ctx.fillStyle = "orange";
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ctx.fillRect(0, 0, 200, 200);
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// Instantiate an image. Draw it at a larger size, & take snapshot
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2011-02-03 09:36:09 +03:00
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// once it has loaded.
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2010-10-12 23:00:31 +04:00
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var image = new Image();
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image.onload = function() {
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ctx.drawImage(image, 0, 0, 200, 200);
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document.documentElement.removeAttribute("class");
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}
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image.src ="squaredCircle-viewBox-100x100.svg";
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}
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</script>
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</head>
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<body onload="go()">
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<canvas id="canvas" width="200" height="200"></canvas>
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</body>
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</html>
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