pjs/js/js2/gc_allocator.cpp

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// -*- Mode: C++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
//
// The contents of this file are subject to the Netscape Public
// License Version 1.1 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of
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// the License at http://www.mozilla.org/NPL/
//
// Software distributed under the License is distributed on an "AS
// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr
// implied. See the License for the specific language governing
// rights and limitations under the License.
//
// The Original Code is the JavaScript 2 Prototype.
//
// The Initial Developer of the Original Code is Netscape
// Communications Corporation. Portions created by Netscape are
// Copyright (C) 2000 Netscape Communications Corporation. All
// Rights Reserved.
#include "gc_allocator.h"
#include <iostream>
#include <string>
#include <vector>
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#include <algorithm>
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/*
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namespace JavaScript {
template <class T>
typename gc_allocator<T>::pointer
gc_allocator<T>::allocate(gc_allocator<T>::size_type n, const void*)
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{
return static_cast<pointer>(GC_malloc(n*sizeof(T)));
}
template <class T>
void gc_allocator<T>::deallocate(gc_allocator<T>::pointer ptr, gc_allocator<T>::size_type)
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{
// this can really be a NO-OP with the GC.
// ::GC_free(static_cast<void*>(ptr));
}
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}
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*/
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// test driver for standalone GC development.
namespace JS = JavaScript;
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#ifdef __GNUC__
// grr, what kind of standard is this?
template <class T> struct gc_types {
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typedef basic_string<T, string_char_traits<T>, JS::gc_allocator<T> > string;
typedef std::vector<T, JS::gc_allocator<T> > vector;
};
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#else
template <class T> struct gc_types {
typedef std::basic_string<T, std::char_traits<T>, JS::gc_allocator<T> > string;
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typedef typename std::vector<T, JS::gc_allocator<T> > vector;
};
#endif
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template <class T>
void* operator new(std::size_t, const JS::gc_allocator<T>& alloc)
{
return alloc.allocate(1);
}
/**
* Define a C++ class that is garbage collectable, and wants to have its destructor
* called when it is finalized.
*/
class A {
public:
typedef JS::gc_traits_finalizable<A> traits;
typedef JS::gc_allocator<A, traits> allocator;
friend struct traits;
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static int instances;
void* operator new(std::size_t)
{
return allocator::allocate(1);
}
A()
{
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++instances;
std::cout << "A::A() here." << std::endl;
}
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protected:
~A()
{
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--instances;
std::cout << "A::~A() here." << std::endl;
}
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private:
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// void operator delete(void*) {}
};
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int A::instances = 0;
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int main(int /* argc */, char* /* argv[] */)
{
using namespace std;
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using namespace JS;
cout << "testing the GC allocator." << endl;
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#ifdef XP_MAC
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// allocate a string, using the GC, and owned by an auto_ptr, that knows how to correctly destroy the string.
typedef gc_types<char>::string char_string;
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typedef gc_allocator<char_string> char_string_alloc;
auto_ptr<char_string, char_string_alloc> ptr(new(char_string_alloc()) char_string("This is a garbage collectable string."));
const char_string& str = *ptr;
cout << str << endl;
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#endif
// question, how can we partially evaluate a template?
// can we say, typedef template <class T> vector<typename T>.
// typedef vector<int, gc_allocator<int> > int_vector;
typedef gc_types<int>::vector int_vector;
// generate 1000 random values.
int_vector values;
for (int i = 0; i < 1000; ++i) {
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int value = rand() % 32767;
values.push_back(value);
// allocate a random amount of garbage.
if (!GC_malloc(static_cast<size_t>(value)))
cerr << "GC_malloc failed." << endl;
// allocate an object that has a finalizer to call its destructor.
A* a = new A();
}
// run a collection.
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// gc_allocator<void>::collect();
GC_gcollect();
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// print out instance count.
cout << "A::instances = " << A::instances << endl;
// sort the values.
sort(values.begin(), values.end());
// print the values.
int_vector::iterator iter = values.begin(), last = values.end();
cout << *iter++;
while (iter < last)
cout << ' ' << *iter++;
cout << endl;
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#ifdef XP_MAC
// finally, print the string again.
cout << str << endl;
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#endif
return 0;
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}