pjs/image/encoders/bmp/nsBMPEncoder.h

118 строки
4.6 KiB
C
Исходник Обычный вид История

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is an implementation of a bitmap encoder.
*
* The Initial Developer of the Original Code is
* Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Brian R. Bondy <netzen@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "imgIEncoder.h"
#include "BMPFileHeaders.h"
#include "mozilla/ReentrantMonitor.h"
#include "nsCOMPtr.h"
#define NS_BMPENCODER_CID \
{ /* 13a5320c-4c91-4FA4-bd16-b081a3ba8c0b */ \
0x13a5320c, \
0x4c91, \
0x4fa4, \
{0xbd, 0x16, 0xb0, 0x81, 0xa3, 0Xba, 0x8c, 0x0b} \
}
// Provides BMP encoding functionality. Use InitFromData() to do the
// encoding. See that function definition for encoding options.
class nsBMPEncoder : public imgIEncoder
{
typedef mozilla::ReentrantMonitor ReentrantMonitor;
public:
NS_DECL_ISUPPORTS
NS_DECL_IMGIENCODER
NS_DECL_NSIINPUTSTREAM
NS_DECL_NSIASYNCINPUTSTREAM
nsBMPEncoder();
~nsBMPEncoder();
protected:
// See InitData in the cpp for valid parse options
nsresult ParseOptions(const nsAString& aOptions, PRUint32* bpp);
// Obtains data with no alpha in machine-independent byte order
void ConvertHostARGBRow(const PRUint8* aSrc, PRUint8* aDest,
PRUint32 aPixelWidth);
// Strips the alpha from aSrc and puts it in aDest
void StripAlpha(const PRUint8* aSrc, PRUint8* aDest,
PRUint32 aPixelWidth);
// Thread safe notify listener
void NotifyListener();
// Initializes the bitmap file header member mBMPFileHeader
void InitFileHeader(PRUint32 aBPP, PRUint32 aWidth, PRUint32 aHeight);
// Initializes the bitmap info header member mBMPInfoHeader
void InitInfoHeader(PRUint32 aBPP, PRUint32 aWidth, PRUint32 aHeight);
// Encodes the bitmap file header member mBMPFileHeader
void EncodeFileHeader();
// Encodes the bitmap info header member mBMPInfoHeader
void EncodeInfoHeader();
// Encodes a row of image data which does not have alpha data
void EncodeImageDataRow24(const PRUint8* aData);
// Encodes a row of image data which does have alpha data
void EncodeImageDataRow32(const PRUint8* aData);
// Obtains the current offset filled up to for the image buffer
inline PRInt32 GetCurrentImageBufferOffset()
{
return static_cast<PRInt32>(mImageBufferCurr - mImageBufferStart);
}
// These headers will always contain endian independent stuff
// They store the BMP headers which will be encoded
mozilla::imagelib::BMPFILEHEADER mBMPFileHeader;
mozilla::imagelib::BMPINFOHEADER mBMPInfoHeader;
// Keeps track of the start of the image buffer
PRUint8* mImageBufferStart;
// Keeps track of the current position in the image buffer
PRUint8* mImageBufferCurr;
// Keeps track of the image buffer size
PRUint32 mImageBufferSize;
// Keeps track of the number of bytes in the image buffer which are read
PRUint32 mImageBufferReadPoint;
// Stores true if the image is done being encoded
bool mFinished;
nsCOMPtr<nsIInputStreamCallback> mCallback;
nsCOMPtr<nsIEventTarget> mCallbackTarget;
PRUint32 mNotifyThreshold;
};