pjs/cmd/winfe/fmabstra.cpp

872 строки
26 KiB
C++
Исходник Обычный вид История

1998-03-28 05:44:41 +03:00
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#include "stdafx.h"
#include "fmabstra.h"
#include "fmbutton.h"
#include "fmfile.h"
#include "fmradio.h"
#include "fmselmul.h"
#include "fmselone.h"
#include "fmtext.h"
#include "fmtxarea.h"
#include "fmrdonly.h"
#include "windowsx.h"
// Class to define common base functionality of all form elements
// in the front end in an object oriented manner.
// Static control ID unique for each instance of this class.
UINT CFormElement::m_uNextControlID = 0;
// Function to create and/or retrieve a CFormElement from
// a layout form struct.
CFormElement *CFormElement::GetFormElement(CAbstractCX *pCX, LO_FormElementStruct *pFormElement)
{
CFormElement *pRetval = NULL;
// Ensure we have enough information with which to continue.
if(pCX == NULL) {
return(pRetval);
}
else if(pFormElement == NULL) {
return(pRetval);
}
pRetval = GetFormElement(pCX, pFormElement->element_data);
// Look at the form element structure to see if one already exists.
if(pRetval == NULL && pFormElement->element_data != NULL) {
// We need to create a new form class.
TRY {
switch(pFormElement->element_data->type) {
case FORM_TYPE_TEXT:
case FORM_TYPE_PASSWORD:
pRetval = (CFormElement *)new CFormText();
break;
case FORM_TYPE_CHECKBOX:
case FORM_TYPE_RADIO:
pRetval = (CFormElement *)new CFormRadio();
break;
case FORM_TYPE_BUTTON:
case FORM_TYPE_RESET:
case FORM_TYPE_SUBMIT:
pRetval = (CFormElement *)new CFormButton();
break;
case FORM_TYPE_SELECT_ONE:
pRetval = (CFormElement *)new CFormSelectOne();
break;
case FORM_TYPE_SELECT_MULT:
pRetval = (CFormElement *)new CFormSelectMult();
break;
case FORM_TYPE_TEXTAREA:
pRetval = (CFormElement *)new CFormTextarea();
break;
case FORM_TYPE_FILE:
pRetval = (CFormElement *)new CFormFile();
break;
case FORM_TYPE_READONLY:
pRetval = (CFormElement *)new CFormReadOnly();
break;
default:
// What exactly are we doing here?
TRACE("Unimplemented form type (%d) requested.\n", (int)pFormElement->element_data->type);
pRetval = NULL;
break;
}
}
CATCH(CException, e) {
pRetval = NULL;
}
END_CATCH
}
// Set up and/or update the relevant information in the class.
if(pRetval != NULL) {
pRetval->SetContext(pCX);
pRetval->SetElement(pFormElement);
}
return(pRetval);
}
// Only retrieve the form element class, do not create.
CFormElement *CFormElement::GetFormElement(CAbstractCX *pCX, LO_FormElementData *pFormData)
{
CFormElement *pRetval = NULL;
// Ensure we have enough information with which to continue.
if(pFormData == NULL) {
return(pRetval);
}
else if(pFormData->type == FORM_TYPE_KEYGEN) {
// Doesn't have minimal data.
return(pRetval);
}
// Look at the form element structure to see if one already exists.
if(pFormData->ele_minimal.FE_Data != NULL) {
// Already there, return it.
pRetval = (CFormElement *)pFormData->ele_minimal.FE_Data;
}
// Set up and/or update the relevant information in the class, if possible.
if(pCX && pRetval != NULL) {
1998-03-28 05:44:41 +03:00
pRetval->SetContext(pCX);
}
return(pRetval);
}
// Construction simply clears all members.
CFormElement::CFormElement()
{
// No LO form element.
SetElement(NULL);
// No context.
SetContext(NULL);
// By default, we have no widget allocated, and we are using default data.
m_bUseCurrentData = FALSE;
m_bWidgetPresent = FALSE;
}
// Destruction cleans out all members.
CFormElement::~CFormElement()
{
// No LO form anymore.
// FreeFormElement must be used to delete the class.
// This assert knows that FreeFormElement calls SetElement(NULL).
ASSERT(GetElement() == NULL);
// No context anymore.
SetContext(NULL);
}
// How to set the LO form element.
// This may change during the lifetime of an instance, so use this to update all referencing values.
void CFormElement::SetElement(LO_FormElementStruct *pFormElement)
{
// Simply copy.
m_pFormElement = pFormElement;
// Ensure its FE_Data points to us.
if(GetElementMinimalData()) {
GetElementMinimalData()->FE_Data = (void *)this;
}
}
// Return the owning LO element.
LO_FormElementStruct *CFormElement::GetElement() const
{
return(m_pFormElement);
}
LO_FormElementData *CFormElement::GetElementData() const
{
LO_FormElementData *pRetval = NULL;
if(GetElement()) {
pRetval = GetElement()->element_data;
}
return(pRetval);
}
// Careful when using, may return incorrect structure if not correct
// form type.
lo_FormElementTextData *CFormElement::GetElementTextData() const
{
lo_FormElementTextData *pRetval = NULL;
if(GetElementData()) {
ASSERT(
GetElementData()->type == FORM_TYPE_TEXT ||
GetElementData()->type == FORM_TYPE_PASSWORD ||
GetElementData()->type == FORM_TYPE_FILE
);
pRetval = &(GetElementData()->ele_text);
}
return(pRetval);
}
// Careful when using, may return incorrect structure if not correct
// form type.
lo_FormElementTextareaData *CFormElement::GetElementTextareaData() const
{
lo_FormElementTextareaData *pRetval = NULL;
if(GetElementData()) {
ASSERT(
GetElementData()->type == FORM_TYPE_TEXTAREA
);
pRetval = &(GetElementData()->ele_textarea);
}
return(pRetval);
}
// Always safe to use.
lo_FormElementMinimalData *CFormElement::GetElementMinimalData() const
{
lo_FormElementMinimalData *pRetval = NULL;
if(GetElementData()) {
pRetval = &(GetElementData()->ele_minimal);
}
return(pRetval);
}
// Careful when using, may return incorrect structure if not correct
// form type.
lo_FormElementToggleData *CFormElement::GetElementToggleData() const
{
lo_FormElementToggleData *pRetval = NULL;
if(GetElementData()) {
ASSERT(
GetElementData()->type == FORM_TYPE_RADIO ||
GetElementData()->type == FORM_TYPE_CHECKBOX
);
pRetval = &(GetElementData()->ele_toggle);
}
return(pRetval);
}
// Careful when using, may return incorrect structure if not correct
// form type.
lo_FormElementSelectData *CFormElement::GetElementSelectData() const
{
lo_FormElementSelectData *pRetval = NULL;
if(GetElementData()) {
ASSERT(
GetElementData()->type == FORM_TYPE_SELECT_ONE ||
GetElementData()->type == FORM_TYPE_SELECT_MULT
);
pRetval = &(GetElementData()->ele_select);
}
return(pRetval);
}
void *CFormElement::GetElementFEData() const
{
void *pRetval = NULL;
if(GetElementMinimalData()) {
pRetval = GetElementMinimalData()->FE_Data;
}
return(pRetval);
}
// Set the owning context.
void CFormElement::SetContext(CAbstractCX *pCX)
{
// Simply copy.
m_pCX = pCX;
// If we're printing, we know (or assume), that
// any form data has been set to the last context's current
// state, so we don't want to just throw it all away by
// calling UseDefaultData in GetFormElementInfo.
// This does not apply to metafiles until they serialize the form data also.
if(GetContext() && GetContext()->IsPrintContext()) {
m_bUseCurrentData = TRUE;
}
}
// Return the owning context.
CAbstractCX *CFormElement::GetContext() const
{
return(m_pCX);
}
// Update the coordinates of display from the layout
// element and display if need be.
void CFormElement::DisplayFormElement(LTRB& Rect)
{
// Class which need to handle this should know how in the derivation.
// Call the base class after your implementation.
// In any event, make sure that the widget is visible.
// Again, call the base class after your implementation.
HWND hRaw = GetRaw();
if(hRaw) {
BOOL bVisible = ::IsWindowVisible(hRaw);
/* If window is visible, but should be invisible, then make it disappear */
if (m_pFormElement->ele_attrmask & LO_ELE_INVISIBLE) {
if (bVisible) {
::ShowWindow(hRaw, SW_HIDE);
}
}
/* If window is invisible, but should be visible, then draw it */
else {
if (!bVisible) {
::ShowWindow(hRaw, SW_SHOWNA);
}
}
}
}
// This is called by LAYOUT when a form element should interpret a newline as
// hitting the submit button in a form. This is done mainly on single line
// edit fields.
void CFormElement::FormTextIsSubmit()
{
HWND hRaw = GetRaw();
if(hRaw) {
CNetscapeEdit *pEdit = (CNetscapeEdit *)CEdit::FromHandlePermanent(hRaw);
pEdit->SetSubmit(TRUE);
}
}
// Free the form element.
// The form data is passed in, because layout has already
// disassociated it with the form struct.
// No need to override really....
void CFormElement::FreeFormElement(LO_FormElementData *pFormData)
{
// Cause all widgets to be deallocated if not already.
DestroyWidget();
// NOTE: m_pFormElement at this point can not be guaranteed to be valid.
// Do not use it or members which access it.
SetElement(NULL);
// We're done.
// Set the FE data to be null, since we're deleting it.
if(pFormData) {
pFormData->ele_minimal.FE_Data = NULL;
}
delete this;
}
// Layout calls this to determine the size of a form element.
void CFormElement::GetFormElementInfo()
{
// Avoid creating lots of widgets, see if we already have one.
if(IsWidgetPresent() == FALSE) {
// Not present, we have to create it on our own.
// Be sure to check ShouldUseCurrentData to see if you should use the
// current or default data from the Layout struct when
// filling in the information (however, the actual size
// calculation of the widget should be done with default
// data always).
CreateWidget();
if(ShouldUseCurrentData()) {
UseCurrentData();
}
else {
UseDefaultData();
// First time creations should by default fill in the
// current data with the default data, so that
// MOCHA has some data to play with.
UpdateCurrentData();
}
}
// A widget should be present, so that we can check cached
// size values in the future.
m_bWidgetPresent = TRUE;
// Get widget information into the layout structure.
FillSizeInfo();
}
// Retrieve the data from the form element, and possibly
// delete the form element widget.
void CFormElement::GetFormElementValue(BOOL bTurnOff)
{
// Collect data from the widgets.
UpdateCurrentData();
if(bTurnOff) {
// If we have to turn off, then mark that we should use current data in the future
// when we have to recreate ourselves, and mark that our widget is gone.
m_bUseCurrentData = TRUE;
m_bWidgetPresent = FALSE;
// Get rid of the widgets.
DestroyWidget();
}
}
// Reset the form element to its default value.
void CFormElement::ResetFormElement()
{
// Just use the default data in the LAYOUT struct.
UseDefaultData();
// Update (write over) any modified current (now old) data.
UpdateCurrentData();
}
// Toggle the form element's state.
void CFormElement::SetFormElementToggle(BOOL bState)
{
HWND hRaw = GetRaw();
if(hRaw) {
// Set state if not already reflected.
if(Button_GetCheck(hRaw) != bState) {
Button_SetCheck(hRaw, bState);
}
UpdateCurrentData();
}
}
// Give focus to the form element.
void CFormElement::FocusInputElement()
{
HWND hRaw = GetRaw();
if(hRaw && GetContext() && GetElement()) {
FEU_MakeElementVisible(GetContext()->GetContext(), (LO_Any *)GetElement());
::SetFocus(hRaw);
}
}
// Do not give focus to the form element.
void CFormElement::BlurInputElement()
{
HWND hRaw = GetRaw();
if(hRaw) {
// Only blur focus if we already have it and we can give it to our parent.
if(hRaw == ::GetFocus() && ::GetParent(hRaw)) {
::SetFocus(::GetParent(hRaw));
}
}
}
// Select the form element's data.
void CFormElement::SelectInputElement()
{
HWND hRaw = GetRaw();
if(hRaw) {
Edit_SetSel(hRaw, 0, -1);
}
}
// Change the value of the form element.
void CFormElement::ChangeInputElement()
{
// All we really need to do is update ourselves so that we reflect the
// current data.
UseCurrentData();
if(GetElementMinimalData()) {
if(GetElementMinimalData()->type == FORM_TYPE_RADIO) {
if(GetContext() && GetContext()->GetContext()) {
lo_FormElementToggleData * tog_data;
tog_data = (lo_FormElementToggleData *) GetElement()->element_data;
if(tog_data->toggled) {
// If we are supposed to be on, turn off everyone else
#ifdef MOZ_NGLAYOUT
XP_ASSERT(0);
#else
1998-03-28 05:44:41 +03:00
LO_FormRadioSet(GetContext()->GetDocumentContext(), GetElement());
#endif
1998-03-28 05:44:41 +03:00
}
}
}
}
}
// Enable the form element (Editable to the user).
void CFormElement::EnableInputElement()
{
HWND hRaw = GetRaw();
if(hRaw) {
::EnableWindow(hRaw, TRUE);
}
}
// Disable the form element (Read only to the user).
void CFormElement::DisableInputElement()
{
HWND hRaw = GetRaw();
if(hRaw) {
::EnableWindow(hRaw, FALSE);
}
}
// Return a unique control ID each time called.
UINT CFormElement::GetDynamicControlID()
{
// Handle wrap.
if(m_uNextControlID == 0) {
m_uNextControlID = DYNAMIC_RESOURCE;
}
return(m_uNextControlID++);
}
#ifdef XP_WIN16
// Call this to get the segment for edit fields under 16 bit windows.
// This is so they are taken out of the precious DGROUP.
HINSTANCE CFormElement::GetSegment()
{
HINSTANCE hRetval = NULL;
// Only if we have a context, and it has widgets.
if(GetContext() && GetContext()->IsWindowContext()) {
CPaneCX *pPaneCX = VOID2CX(GetContext(), CPaneCX);
hRetval = pPaneCX->GetSegment();
}
return(hRetval);
}
#endif
extern "C" void FE_RaiseWindow(MWContext *pContext) {
// Make sure this is possible.
if(pContext && ABSTRACTCX(pContext) && !ABSTRACTCX(pContext)->IsDestroyed()
&& ABSTRACTCX(pContext)->IsFrameContext() && PANECX(pContext)->GetPane()
&& WINCX(pContext)->GetFrame() && WINCX(pContext)->GetFrame()->GetFrameWnd()) {
CWinCX *pWinCX = WINCX(pContext);
CFrameWnd *pFrameWnd = pWinCX->GetFrame()->GetFrameWnd();
// Bring the frame to the top first.
if(pFrameWnd->IsIconic()) {
pFrameWnd->ShowWindow(SW_RESTORE);
}
::SetWindowPos(pFrameWnd->GetSafeHwnd(), HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW);
#ifdef XP_WIN32
pFrameWnd->SetForegroundWindow();
#endif
// Now, set focus to the view being raised,
// possibly a frame cell.
pWinCX->
GetFrame()->
GetFrameWnd()->
SetActiveView(pWinCX->GetView(), TRUE);
}
}
extern "C" void FE_LowerWindow(MWContext *pContext) {
// Make sure this is possible.
if(pContext && ABSTRACTCX(pContext) && !ABSTRACTCX(pContext)->IsDestroyed()
&& ABSTRACTCX(pContext)->IsFrameContext() && PANECX(pContext)->GetPane()
&& WINCX(pContext)->GetFrame() && WINCX(pContext)->GetFrame()->GetFrameWnd()) {
CWinCX *pWinCX = WINCX(pContext);
CFrameWnd *pFrameWnd = pWinCX->GetFrame()->GetFrameWnd();
MWContext *pTravContext = NULL;
CWinCX *pTravWinCX = NULL;
CFrameWnd *pTravFrameWnd = NULL;
HWND pTopBottommostHwnd = NULL;
HWND pTravHwnd;
XP_Bool LowerWindow;
// We don't have a good way to do this. Look through the global
// context list for always lowered windows.
XP_List *pTraverse = XP_GetGlobalContextList();
while (pTravContext = (MWContext *)XP_ListNextObject(pTraverse)) {
if(pTravContext && ABSTRACTCX(pTravContext) &&
!ABSTRACTCX(pTravContext)->IsDestroyed() &&
ABSTRACTCX(pTravContext)->IsFrameContext() &&
WINCX(pTravContext)->GetFrame() &&
WINCX(pTravContext)->GetFrame()->GetFrameWnd()) {
// Find each always lowered window.
pTravWinCX = WINCX(pTravContext);
pTravFrameWnd = pTravWinCX->GetFrame()->GetFrameWnd();
if (((CGenericFrame*)pTravFrameWnd)->IsBottommost()) {
if (!pTopBottommostHwnd)
pTopBottommostHwnd = pTravFrameWnd->GetSafeHwnd();
else {
//Ugly! See if any of the other bottommost windows are above
//this one. If so, use them.
LowerWindow = FALSE;
pTravHwnd = pTopBottommostHwnd;
while (pTravHwnd = GetNextWindow(pTravHwnd, GW_HWNDPREV)) {
if (pTravHwnd == pTravFrameWnd->GetSafeHwnd())
LowerWindow = TRUE;
}
if (LowerWindow)
pTopBottommostHwnd = pTravFrameWnd->GetSafeHwnd();
}
}
}
}
if (pTopBottommostHwnd)
// Place the frame above the top bottommost window..
::SetWindowPos(pFrameWnd->GetSafeHwnd(), GetNextWindow(pTopBottommostHwnd, GW_HWNDPREV), 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
else
// Push the frame to the bottom.
::SetWindowPos(pFrameWnd->GetSafeHwnd(), HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
// Remove focus.
::SetFocus(NULL);
}
}
//
// Mocha-betties demand attention --- give them the focus
//
extern "C" void FE_FocusInputElement(MWContext * pContext, LO_Element * pElement)
{
// They may intend the actual context.
if(pElement == NULL) {
TRACE("Focusing context\n");
FE_RaiseWindow(pContext);
return;
}
else if(pElement->type == LO_FORM_ELE) {
CFormElement *pFormClass = CFormElement::GetFormElement(ABSTRACTCX(pContext), &(pElement->lo_form));
if(pFormClass != NULL) {
pFormClass->FocusInputElement();
}
}
}
//
// Mocha-betties are sulking and don't want anyone looking at them --- just give
// focus to our parent (if we have the focus to begin with)
//
extern "C" void FE_BlurInputElement(MWContext * pContext, LO_Element * pElement)
{
// They may intend the actual context.
if(pElement == NULL) {
TRACE("Blurring context\n");
FE_LowerWindow(pContext);
return;
}
else if(pElement->type == LO_FORM_ELE) {
CFormElement *pFormClass = CFormElement::GetFormElement(ABSTRACTCX(pContext), &(pElement->lo_form));
if(pFormClass != NULL) {
pFormClass->BlurInputElement();
}
}
}
//
// Mocha-betties want to be the ones that are selected
//
extern "C" void FE_SelectInputElement(MWContext * pContext, LO_Element * pElement)
{
// Get our front end form element, and have it do its thang.
ASSERT(pElement && pElement->type == LO_FORM_ELE);
if(pElement && pElement->type == LO_FORM_ELE) {
CFormElement *pFormClass = CFormElement::GetFormElement(ABSTRACTCX(pContext), &(pElement->lo_form));
if(pFormClass != NULL) {
pFormClass->SelectInputElement();
}
}
}
// Mocha-betties have decided to change the value of a form element
// deal with it
extern "C" void FE_ChangeInputElement(MWContext * pContext, LO_Element * pElement)
{
// Get our front end form element, and have it do its thang.
ASSERT(pElement && pElement->type == LO_FORM_ELE);
if(pElement && pElement->type == LO_FORM_ELE) {
CFormElement *pFormClass = CFormElement::GetFormElement(ABSTRACTCX(pContext), &(pElement->lo_form));
if(pFormClass != NULL) {
pFormClass->ChangeInputElement();
}
}
}
// FE_ClickAnyElement() is based on FE_ClickInputElement(), and should replace the latter.
// If haveXY != 0, the xx, yy will be used for click. otherwise click the center of element.
//
// xx, yy are element coordinates, This function take care of :
// lo_any.x_offset, pWinCX->GetOriginX(), ClientToScreen(), and ScreenToClient()
extern "C" int FE_ClickAnyElement(MWContext * pContext, LO_Element * pElement, int haveXY, int32 xx, int32 yy )
{
if(pElement && ABSTRACTCX(pContext) && ABSTRACTCX(pContext)->IsWindowContext()) {
HWND hRaw = NULL;
CPaneCX *pPaneCX = PANECX(pContext);
// Get our front end form element, and have it do its thang.
// This differs only in that they are child windows and therefore, the destination window
// for the events differ.
if(pElement->type == LO_FORM_ELE) {
CFormElement *pFormClass = CFormElement::GetFormElement(ABSTRACTCX(pContext), &(pElement->lo_form));
if(pFormClass != NULL) {
hRaw = pFormClass->GetRaw();
}
}
else {
// The destination for the click is the view.
hRaw = pPaneCX->GetPane();
}
if(hRaw) {
if( ! haveXY ) {
// Emulate a mouse click in the center of the element.
xx = pElement->lo_any.x + pElement->lo_any.width / 2;
yy = pElement->lo_any.y + pElement->lo_any.height / 2;
}
// Mouse coordinates are relative to the widget, not absolute to the screen.
// We may have some problems if the destination is not viewable.
// Figure the coordinates of the element according to context (view).
xx += pElement->lo_any.x_offset - pPaneCX->GetOriginX();
yy += pElement->lo_any.y_offset - pPaneCX->GetOriginY();
// Adjust for coords to the widget.
CPoint pCoords(CASTINT(xx), CASTINT(yy));
::ClientToScreen(pPaneCX->GetPane(), &pCoords);
::ScreenToClient(hRaw, &pCoords);
// Fire.
::SendMessage(hRaw, WM_LBUTTONDOWN, MK_LBUTTON, MAKELPARAM(pCoords.x, pCoords.y));
::SendMessage(hRaw, WM_LBUTTONUP, 0, MAKELPARAM(pCoords.x, pCoords.y));
return( 1 );
}
} // if(pElement && ABSTRACTCX(pCon
return( 0 );
} // FE_ClickAnyElement()
extern "C" void FE_ClickInputElement(MWContext * pContext, LO_Element * pElement)
{
if(pElement && ABSTRACTCX(pContext) && ABSTRACTCX(pContext)->IsWindowContext()) {
HWND hRaw = NULL;
CPaneCX *pPaneCX = PANECX(pContext);
// Get our front end form element, and have it do its thang.
// This differs only in that they are child windows and therefore, the destination window
// for the events differ.
if(pElement->type == LO_FORM_ELE) {
CFormElement *pFormClass = CFormElement::GetFormElement(ABSTRACTCX(pContext), &(pElement->lo_form));
if(pFormClass != NULL) {
hRaw = pFormClass->GetRaw();
}
}
else {
// The destination for the click is the view.
hRaw = pPaneCX->GetPane();
}
if(hRaw) {
// Emulate a mouse click in the center of the element.
// Mouse coordinates are relative to the widget, not absolute to the screen.
// We may have some problems if the destination is not viewable.
// Figure the coordinates of the element according to context (view).
LTRB Rect;
Rect.left = pElement->lo_any.x + pElement->lo_any.x_offset - pPaneCX->GetOriginX();
Rect.top = pElement->lo_any.y + pElement->lo_any.y_offset - pPaneCX->GetOriginY();
Rect.right = Rect.left + pElement->lo_any.width;
Rect.bottom = Rect.top + pElement->lo_any.height;
// Adjust for coords to the widget.
CPoint pCoords(CASTINT(Rect.left), CASTINT(Rect.top));
::ClientToScreen(pPaneCX->GetPane(), &pCoords);
::ScreenToClient(hRaw, &pCoords);
// Center target.
pCoords.x += CASTINT(Rect.Width() / 2);
pCoords.y += CASTINT(Rect.Height() / 2);
// Fire.
::SendMessage(hRaw, WM_LBUTTONDOWN, MK_LBUTTON, MAKELPARAM(pCoords.x, pCoords.y));
::SendMessage(hRaw, WM_LBUTTONUP, 0, MAKELPARAM(pCoords.x, pCoords.y));
}
}
}
extern "C" void FE_EnableInputElement(MWContext *pContext, LO_Element *pElement)
{
// Get our front end form element, and have it do its thang.
ASSERT(pElement && pElement->type == LO_FORM_ELE);
if(pElement && pElement->type == LO_FORM_ELE) {
CFormElement *pFormClass = CFormElement::GetFormElement(ABSTRACTCX(pContext), &(pElement->lo_form));
if(pFormClass != NULL) {
pFormClass->EnableInputElement();
}
}
}
extern "C" void FE_DisableInputElement(MWContext *pContext, LO_Element *pElement)
{
// Get our front end form element, and have it do its thang.
ASSERT(pElement && pElement->type == LO_FORM_ELE);
if(pElement && pElement->type == LO_FORM_ELE) {
CFormElement *pFormClass = CFormElement::GetFormElement(ABSTRACTCX(pContext), &(pElement->lo_form));
if(pFormClass != NULL) {
pFormClass->DisableInputElement();
}
}
}
void CFormElement::MoveWindow(HWND hWnd, int32 lX, int32 lY)
{
if(hWnd && ::GetParent(hWnd)) {
// Is a window, needs a widget/window representation.
// All we need to do is to make sure that the widget is
// at the correct location as requested by layout.
// Figure the XY layout wants.
// Determine widget offset into the client window.
RECT crWidget;
::GetWindowRect(hWnd, &crWidget);
POINT ptLT;
ptLT.x = crWidget.left;
ptLT.y = crWidget.top;
::ScreenToClient(::GetParent(hWnd), &ptLT);
// Only move the widget if not already there.
// No need to cause the widget to redraw.
if(ptLT.x != lX || ptLT.y != lY) {
::MoveWindow(hWnd, CASTINT(lX), CASTINT(lY),
crWidget.right - crWidget.left,
crWidget.bottom - crWidget.top,
TRUE);
}
}
}
void CFormElement::SetWidgetFont(HDC hdc, HWND hWidget)
{
// this is just a trick to get the HFONT from the dc.
if (hWidget) {
HFONT hFont = (HFONT)::SelectObject(hdc,
(HFONT) GetStockObject(SYSTEM_FONT));
// now select the correct font into the DC.
::SelectObject(hdc, hFont);
#ifdef XP_WIN32
// Win95 systems need to keep their previous margins, or things get changed (margins)
// upon switching fonts.
// MS Knowledge Base article ID: Q138419
DWORD dwMargins = 0;
if(sysInfo.IsWin4_32()) {
dwMargins = ::SendMessage(hWidget, EM_GETMARGINS, 0L, 0L);
}
#endif
::SendMessage(hWidget, WM_SETFONT, (WPARAM)hFont, TRUE);
#ifdef XP_WIN32
if(sysInfo.IsWin4_32()) {
::SendMessage(
hWidget,
EM_SETMARGINS,
EC_LEFTMARGIN | EC_RIGHTMARGIN,
MAKELPARAM(LOWORD(dwMargins), HIWORD(dwMargins)));
}
#endif
}
}