зеркало из https://github.com/mozilla/pjs.git
87 строки
3.5 KiB
C
87 строки
3.5 KiB
C
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2002
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Brian Ryner <bryner@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef _nsXULAppAPI_h__
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#define _nsXULAppAPI_h__
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#include "prtypes.h"
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#include "nsCRT.h"
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#include "nsString.h"
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// This class holds application-specific information used to
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// initialize the XUL environment.
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class nsXREAppData {
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public:
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nsXREAppData()
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: mUseSplash(PR_FALSE), mUseStartupPrefs(PR_FALSE), mProductName(nsnull) { }
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// Set whether the application should use a splash screen.
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// If set to true, the splash screen must be linked to the application as follows:
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// Windows: via an IDB_SPLASH bitmap resource
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// Unix: via an xpm named splash_xpm
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void SetSplashEnabled(PRBool aEnabled) { mUseSplash = aEnabled; }
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PRBool GetSplashEnabled() const { return mUseSplash; }
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// Set the product name for this application.
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// The product name is used for determining the profile location.
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// On Windows, profiles will be in Documents and Settings\<user>\<ProductName>
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// On Unix, profiles will be in ~/.<ProductName>
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void SetProductName(const nsACString& aName) { mProductName.Assign(aName); }
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const nsACString& GetProductName() const { return mProductName; }
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// Set whether the "general.startup.*" prefs are processed if no
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// command line arguments are given.
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void SetUseStartupPrefs(PRBool aUsePrefs) { mUseStartupPrefs = aUsePrefs; }
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PRBool GetUseStartupPrefs() const { return mUseStartupPrefs; }
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private:
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PRPackedBool mUseSplash;
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PRPackedBool mUseStartupPrefs;
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nsCString mProductName;
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};
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// Call this function to begin execution of the XUL application.
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// This function does not return until the user exits the application.
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// The return code is a native result code suitable for returning from
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// your main() function.
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int xre_main(int argc, char* argv[], const nsXREAppData& aAppData);
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#endif // _nsXULAppAPI_h__
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