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262 строки
7.0 KiB
Plaintext
262 строки
7.0 KiB
Plaintext
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.com>
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* Matt Woodrow <mwoodrow@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "GLContextProvider.h"
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#include "nsDebug.h"
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#include "nsIWidget.h"
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#include "OpenGL/OpenGL.h"
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#include <OpenGL/gl.h>
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#include <AppKit/NSOpenGL.h>
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#include "gfxASurface.h"
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namespace mozilla {
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namespace gl {
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GLContextProvider sGLContextProvider;
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class CGLLibrary
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{
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public:
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CGLLibrary() : mInitialized(PR_FALSE), mOGLLibrary(nsnull) {}
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PRBool EnsureInitialized()
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{
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if (mInitialized) {
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return PR_TRUE;
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}
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if (!mOGLLibrary) {
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mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
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if (!mOGLLibrary) {
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NS_WARNING("Couldn't load OpenGL Framework.");
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return PR_FALSE;
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}
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}
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mInitialized = PR_TRUE;
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return PR_TRUE;
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}
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private:
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PRBool mInitialized;
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PRLibrary *mOGLLibrary;
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};
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CGLLibrary sCGLLibrary;
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class GLContextCGL : public GLContext
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{
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public:
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GLContextCGL(NSOpenGLContext *aContext)
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: mContext(aContext), mCGLContext(nsnull), mPBuffer(nsnull)
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{ }
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GLContextCGL(CGLContextObj aContext, CGLPBufferObj aPBuffer)
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: mContext(nsnull), mCGLContext(aContext), mPBuffer(aPBuffer)
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{ }
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~GLContextCGL()
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{
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if (mContext)
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[mContext release];
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if (mCGLContext)
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CGLDestroyContext(mCGLContext);
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if (mPBuffer)
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CGLDestroyPBuffer(mPBuffer);
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}
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PRBool Init()
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{
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MakeCurrent();
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return InitWithPrefix("gl", PR_TRUE);
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}
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void *GetNativeData(NativeDataType aType)
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{
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switch (aType) {
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case NativeGLContext:
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return mContext;
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case NativeCGLContext:
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return mCGLContext ? mCGLContext : [mContext CGLContextObj];
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case NativePBuffer:
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return mPBuffer;
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default:
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return nsnull;
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}
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}
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PRBool MakeCurrent()
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{
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if (mContext) {
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[mContext makeCurrentContext];
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} else if (mCGLContext) {
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CGLSetCurrentContext(mCGLContext);
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}
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return PR_TRUE;
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}
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PRBool SetupLookupFunction()
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{
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return PR_FALSE;
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}
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private:
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NSOpenGLContext *mContext;
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CGLContextObj mCGLContext;
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CGLPBufferObj mPBuffer;
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};
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already_AddRefed<GLContext>
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GLContextProvider::CreateForWindow(nsIWidget *aWidget)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nsnull;
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}
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NSOpenGLPixelFormatAttribute attributes [] = {
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NSOpenGLPFAAccelerated,
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(NSOpenGLPixelFormatAttribute)nil
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};
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NSOpenGLPixelFormat *pixelFormat = [[(NSOpenGLPixelFormat *)[NSOpenGLPixelFormat alloc]
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initWithAttributes:attributes]
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autorelease];
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NSOpenGLContext *context = [[NSOpenGLContext alloc]
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initWithFormat:pixelFormat
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shareContext:NULL];
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if (context == nil) {
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return nsnull;
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}
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nsRefPtr<GLContextCGL> glContext = new GLContextCGL(context);
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if (!glContext->Init()) {
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return nsnull;
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}
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NSView *childView = (NSView *)aWidget->GetNativeData(NS_NATIVE_WIDGET);
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if ([context view] != childView) {
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[context setView:childView];
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}
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return glContext.forget().get();
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}
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already_AddRefed<GLContext>
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GLContextProvider::CreatePBuffer(const gfxIntSize &aSize,
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const ContextFormat &aFormat)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nsnull;
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}
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nsTArray<CGLPixelFormatAttribute> attribs;
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#define A1_(_x) do { \
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attribs.AppendElement((CGLPixelFormatAttribute) _x); \
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} while(0)
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#define A2_(_x,_y) do { \
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attribs.AppendElement((CGLPixelFormatAttribute) _x); \
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attribs.AppendElement((CGLPixelFormatAttribute) _y); \
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} while(0)
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A1_(kCGLPFAAccelerated);
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A1_(kCGLPFAMinimumPolicy);
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A1_(kCGLPFAPBuffer);
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A2_(kCGLPFAColorSize, aFormat.colorBits());
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A2_(kCGLPFAAlphaSize, aFormat.alpha);
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A2_(kCGLPFADepthSize, aFormat.depth);
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A1_(0);
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CGLError err;
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GLint nFormats;
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CGLPixelFormatObj pixelFormat;
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CGLContextObj context;
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CGLPBufferObj pbuffer;
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GLint screen;
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err = CGLChoosePixelFormat(attribs.Elements(), &pixelFormat, &nFormats);
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if (err) {
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return nsnull;
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}
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err = CGLCreateContext(pixelFormat, NULL, &context);
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if (err) {
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return nsnull;
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}
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err = CGLCreatePBuffer(aSize.width, aSize.height, LOCAL_GL_TEXTURE_2D,
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LOCAL_GL_RGBA,
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0, &pbuffer);
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if (err) {
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return nsnull;
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}
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err = CGLGetVirtualScreen(context, &screen);
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if (err) {
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return nsnull;
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}
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err = CGLSetPBuffer(context, pbuffer, 0, 0, screen);
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if (err) {
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return nsnull;
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}
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CGLDestroyPixelFormat(pixelFormat);
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nsRefPtr<GLContextCGL> glContext = new GLContextCGL(context, pbuffer);
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if (!glContext->Init()) {
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return nsnull;
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}
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return glContext.forget().get();
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}
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already_AddRefed<GLContext>
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GLContextProvider::CreateForNativePixmapSurface(gfxASurface *aSurface)
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{
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return nsnull;
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}
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} /* namespace gl */
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} /* namespace mozilla */
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