pjs/gfx/gl/GLContextProvider.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GLCONTEXTPROVIDER_H_
#define GLCONTEXTPROVIDER_H_
#include "GLContext.h"
#include "gfxTypes.h"
#include "gfxPoint.h"
#include "nsAutoPtr.h"
class nsIWidget;
class gfxASurface;
namespace mozilla {
namespace gl {
#define IN_GL_CONTEXT_PROVIDER_H
// Null and OSMesa are always there
#define GL_CONTEXT_PROVIDER_NAME GLContextProviderNull
#include "GLContextProviderImpl.h"
#undef GL_CONTEXT_PROVIDER_NAME
#define GL_CONTEXT_PROVIDER_NAME GLContextProviderOSMesa
#include "GLContextProviderImpl.h"
#undef GL_CONTEXT_PROVIDER_NAME
#ifdef XP_WIN
#define GL_CONTEXT_PROVIDER_NAME GLContextProviderWGL
#include "GLContextProviderImpl.h"
#undef GL_CONTEXT_PROVIDER_NAME
#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderWGL
#define DEFAULT_IMPL WGL
#endif
#ifdef XP_MACOSX
#define GL_CONTEXT_PROVIDER_NAME GLContextProviderCGL
#include "GLContextProviderImpl.h"
#undef GL_CONTEXT_PROVIDER_NAME
#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderCGL
#endif
#if defined(ANDROID) || defined(MOZ_PLATFORM_MAEMO) || defined(XP_WIN)
#define GL_CONTEXT_PROVIDER_NAME GLContextProviderEGL
#include "GLContextProviderImpl.h"
#undef GL_CONTEXT_PROVIDER_NAME
#ifndef GL_CONTEXT_PROVIDER_DEFAULT
#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderEGL
#endif
#endif
// X11, with XRender optimizations and no GL layer support
#if defined(MOZ_X11) && defined(MOZ_EGL_XRENDER_COMPOSITE) && !defined(GL_CONTEXT_PROVIDER_DEFAULT)
#define GL_CONTEXT_PROVIDER_NAME GLContextProviderEGL
#include "GLContextProviderImpl.h"
#undef GL_CONTEXT_PROVIDER_NAME
#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderEGL
#endif
// X11, but only if we didn't use EGL above
#if defined(MOZ_X11) && !defined(GL_CONTEXT_PROVIDER_DEFAULT)
#define GL_CONTEXT_PROVIDER_NAME GLContextProviderGLX
#include "GLContextProviderImpl.h"
#undef GL_CONTEXT_PROVIDER_NAME
#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderGLX
#endif
#ifdef GL_CONTEXT_PROVIDER_DEFAULT
typedef GL_CONTEXT_PROVIDER_DEFAULT GLContextProvider;
#else
typedef GLContextProviderNull GLContextProvider;
#endif
#undef IN_GL_CONTEXT_PROVIDER_H
}
}
#endif