pjs/content/shared/public/nsXULAtoms.h

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1.8 KiB
C
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
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*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
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*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
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* Original Author: David W. Hyatt (hyatt@netscape.com)
*
* Contributor(s):
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*/
#ifndef nsXULAtoms_h___
#define nsXULAtoms_h___
#include "prtypes.h"
#include "nsIAtom.h"
class nsINameSpaceManager;
/**
* This class wraps up the creation and destruction of the standard
* set of xul atoms used during normal xul handling. This object
* is created when the first xul content object is created, and
* destroyed when the last such content object is destroyed.
*/
class nsXULAtoms {
public:
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static void AddRefAtoms();
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static void ReleaseAtoms();
// XUL namespace ID, good for the life of the nsXULAtoms object
static PRInt32 nameSpaceID;
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/* Declare all atoms
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The atom names and values are stored in nsCSSAtomList.h and
are brought to you by the magic of C preprocessing
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Add new atoms to nsCSSAtomList and all support logic will be auto-generated
*/
#define XUL_ATOM(_name, _value) static nsIAtom* _name;
#include "nsXULAtomList.h"
#undef XUL_ATOM
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};
#endif /* nsXULAtoms_h___ */