pjs/lib/mac/UserInterface/CAMSavvyBevelView.cp

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C++
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
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*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
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#ifdef PowerPlant_PCH
#include PowerPlant_PCH
#endif
#include <Appearance.h>
#include "CAMSavvyBevelView.h"
//
// Constructor and Destructor
//
// Since there is no stream data, or any local data at all for that matter, the
// constructor/destructor don't need to do anything
//
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CAMSavvyBevelView::CAMSavvyBevelView(LStream *inStream)
: CBevelView(inStream)
{
// nothing
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}
CAMSavvyBevelView::~CAMSavvyBevelView()
{
// nothing
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}
//
// DrawBevelFill
//
// Use Appearance Manager to draw the entire area, both bevel and interior. We use
// the Window List View Header rather than the Window Header because the list view
// header doesn't draw the dark bevel at the bottom and it looks nicer when you put
// multiple bevel rects next to each other.
//
void
CAMSavvyBevelView :: DrawBeveledFill ( )
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{
Rect theFrame;
CalcLocalFrameRect(theFrame);
StClipRgnState theClipSaver(mBevelRegion);
--theFrame.top; // get rid of thick top/left bevels
--theFrame.left;
::DrawThemeWindowListViewHeader ( &theFrame, kThemeStateActive );
} // DrawBeveledFill
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//
// DrawBeveledFrame
//
// Since the Appearance Manager draws both the bevel and the interior, we
// don't need to do anything separately like we would have if we were drawing
// by hand (the old way).
//
void
CAMSavvyBevelView :: DrawBeveledFrame ( )
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{
// do nothing
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}
//
// DrawBeveledSub
//
// Draw sub-bevels using appearance manager.
//
void
CAMSavvyBevelView :: DrawBeveledSub( const SSubBevel& inDesc )
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{
Rect subFrame = inDesc.cachedLocalFrame;
Int16 theInsetLevel = inDesc.bevelLevel;
if (theInsetLevel == 0) {
ApplyForeAndBackColors();
::EraseRect(&subFrame);
}
else {
if (theInsetLevel < 0)
theInsetLevel = -theInsetLevel;
::InsetRect(&subFrame, -(theInsetLevel), -(theInsetLevel));
--subFrame.top;
::DrawThemeWindowListViewHeader ( &subFrame, kThemeStateActive );
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}
}