зеркало из https://github.com/mozilla/pjs.git
93 строки
2.7 KiB
C++
93 строки
2.7 KiB
C++
|
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
||
|
* ***** BEGIN LICENSE BLOCK *****
|
||
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||
|
*
|
||
|
* The contents of this file are subject to the Mozilla Public License Version
|
||
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
||
|
* the License. You may obtain a copy of the License at
|
||
|
* http://www.mozilla.org/MPL/
|
||
|
*
|
||
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
||
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||
|
* for the specific language governing rights and limitations under the
|
||
|
* License.
|
||
|
*
|
||
|
* The Original Code is Mozilla Corporation code.
|
||
|
*
|
||
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
||
|
* Portions created by the Initial Developer are Copyright (C) 2011
|
||
|
* the Initial Developer. All Rights Reserved.
|
||
|
*
|
||
|
* Contributor(s):
|
||
|
* Bas Schouten <bschouten@mozilla.com>
|
||
|
*
|
||
|
* Alternatively, the contents of this file may be used under the terms of
|
||
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||
|
* of those above. If you wish to allow use of your version of this file only
|
||
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||
|
* use your version of this file under the terms of the MPL, indicate your
|
||
|
* decision by deleting the provisions above and replace them with the notice
|
||
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||
|
* the provisions above, a recipient may use your version of this file under
|
||
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
||
|
*
|
||
|
* ***** END LICENSE BLOCK ***** */
|
||
|
|
||
|
#include "Matrix.h"
|
||
|
#include <math.h>
|
||
|
|
||
|
namespace mozilla {
|
||
|
namespace gfx {
|
||
|
|
||
|
Matrix
|
||
|
Matrix::Rotation(Float aAngle)
|
||
|
{
|
||
|
Matrix newMatrix;
|
||
|
|
||
|
Float s = sin(aAngle);
|
||
|
Float c = cos(aAngle);
|
||
|
|
||
|
newMatrix._11 = c;
|
||
|
newMatrix._12 = s;
|
||
|
newMatrix._21 = -s;
|
||
|
newMatrix._22 = c;
|
||
|
|
||
|
return newMatrix;
|
||
|
}
|
||
|
|
||
|
Rect
|
||
|
Matrix::TransformBounds(const Rect &aRect) const
|
||
|
{
|
||
|
int i;
|
||
|
Point quad[4];
|
||
|
Float min_x, max_x;
|
||
|
Float min_y, max_y;
|
||
|
|
||
|
quad[0] = *this * aRect.TopLeft();
|
||
|
quad[1] = *this * aRect.TopRight();
|
||
|
quad[2] = *this * aRect.BottomLeft();
|
||
|
quad[3] = *this * aRect.BottomRight();
|
||
|
|
||
|
min_x = max_x = quad[0].x;
|
||
|
min_y = max_y = quad[0].y;
|
||
|
|
||
|
for (i = 1; i < 4; i++) {
|
||
|
if (quad[i].x < min_x)
|
||
|
min_x = quad[i].x;
|
||
|
if (quad[i].x > max_x)
|
||
|
max_x = quad[i].x;
|
||
|
|
||
|
if (quad[i].y < min_y)
|
||
|
min_y = quad[i].y;
|
||
|
if (quad[i].y > max_y)
|
||
|
max_y = quad[i].y;
|
||
|
}
|
||
|
|
||
|
return Rect(min_x, min_y, max_x - min_x, max_y - min_y);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|