2010-03-01 10:56:18 +03:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Robert O'Callahan <robert@ocallahan.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "BasicLayers.h"
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2010-03-02 02:09:35 +03:00
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#include "ImageLayers.h"
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2010-03-01 10:56:18 +03:00
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#include "nsTArray.h"
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#include "nsGUIEvent.h"
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#include "nsIRenderingContext.h"
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2010-03-02 02:09:35 +03:00
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#include "gfxContext.h"
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#include "gfxASurface.h"
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#include "gfxPattern.h"
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2010-03-01 10:56:18 +03:00
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namespace mozilla {
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namespace layers {
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class BasicContainerLayer;
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/**
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* This is the ImplData for all Basic layers. It also exposes methods
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2010-03-02 02:09:35 +03:00
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* private to the Basic implementation that are common to all Basic layer types.
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* In particular, there is an internal Paint() method that we can use
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* to paint the contents of non-Thebes layers.
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*
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* The class hierarchy for Basic layers is like this:
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* BasicImplData
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* Layer | | |
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* | | | |
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* +-> ContainerLayer | | |
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* | | | | |
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* | +-> BasicContainerLayer <--+ | |
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* | | |
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* +-> ThebesLayer | |
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* | | | |
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* | +-> BasicThebesLayer <---------+ |
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* | |
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* +-> ImageLayer |
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* | |
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* +-> BasicImageLayer <--------------+
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2010-03-01 10:56:18 +03:00
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*/
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class BasicImplData {
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public:
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BasicImplData()
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{
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MOZ_COUNT_CTOR(BasicImplData);
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}
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~BasicImplData()
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{
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MOZ_COUNT_DTOR(BasicImplData);
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}
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const nsIntRegion& GetVisibleRegion() { return mVisibleRegion; }
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2010-03-02 02:09:35 +03:00
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/**
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* Layers that paint themselves, such as ImageLayers, should paint
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* in response to this method call. aContext will already have been
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* set up to account for all the properties of the layer (transform,
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* opacity, etc).
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*/
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virtual void Paint(gfxContext* aContext) {}
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2010-03-01 10:56:18 +03:00
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protected:
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nsIntRegion mVisibleRegion;
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};
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static BasicImplData*
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ToData(Layer* aLayer)
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{
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return static_cast<BasicImplData*>(aLayer->ImplData());
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}
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class BasicContainerLayer : public ContainerLayer, BasicImplData {
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public:
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BasicContainerLayer(BasicLayerManager* aManager) :
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ContainerLayer(aManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicContainerLayer);
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}
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virtual ~BasicContainerLayer();
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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mVisibleRegion = aRegion;
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}
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virtual void InsertAfter(Layer* aChild, Layer* aAfter);
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virtual void RemoveChild(Layer* aChild);
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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};
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BasicContainerLayer::~BasicContainerLayer()
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{
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while (mFirstChild) {
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Layer* next = mFirstChild->GetNextSibling();
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mFirstChild->SetNextSibling(nsnull);
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mFirstChild->SetPrevSibling(nsnull);
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mFirstChild->SetParent(nsnull);
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NS_RELEASE(mFirstChild);
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mFirstChild = next;
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}
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MOZ_COUNT_DTOR(BasicContainerLayer);
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}
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void
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BasicContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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NS_ASSERTION(aChild->Manager() == Manager(),
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"Child has wrong manager");
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NS_ASSERTION(!aChild->GetParent(),
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"aChild already in the tree");
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NS_ASSERTION(!aChild->GetNextSibling() && !aChild->GetPrevSibling(),
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"aChild already has siblings?");
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NS_ASSERTION(!aAfter ||
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(aAfter->Manager() == Manager() &&
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aAfter->GetParent() == this),
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"aAfter is not our child");
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NS_ADDREF(aChild);
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aChild->SetParent(this);
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if (!aAfter) {
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aChild->SetNextSibling(mFirstChild);
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if (mFirstChild) {
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mFirstChild->SetPrevSibling(aChild);
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}
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mFirstChild = aChild;
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return;
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}
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Layer* next = aAfter->GetNextSibling();
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aChild->SetNextSibling(next);
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aChild->SetPrevSibling(aAfter);
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if (next) {
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next->SetPrevSibling(aChild);
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}
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aAfter->SetNextSibling(aChild);
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}
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void
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BasicContainerLayer::RemoveChild(Layer* aChild)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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NS_ASSERTION(aChild->Manager() == Manager(),
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"Child has wrong manager");
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NS_ASSERTION(aChild->GetParent() == this,
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"aChild not our child");
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Layer* prev = aChild->GetPrevSibling();
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Layer* next = aChild->GetNextSibling();
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if (prev) {
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prev->SetNextSibling(next);
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} else {
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mFirstChild = next;
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}
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if (next) {
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next->SetPrevSibling(prev);
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}
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aChild->SetNextSibling(nsnull);
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aChild->SetPrevSibling(nsnull);
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aChild->SetParent(nsnull);
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NS_RELEASE(aChild);
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}
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/**
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* BasicThebesLayer does not currently retain any buffers. This
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* makes the implementation fairly simple. During a transaction the
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* valid region is just the visible region, and between transactions
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* the valid region is empty.
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*/
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class BasicThebesLayer : public ThebesLayer, BasicImplData {
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public:
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BasicThebesLayer(BasicLayerManager* aLayerManager) :
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ThebesLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicThebesLayer);
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}
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virtual ~BasicThebesLayer()
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{
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MOZ_COUNT_DTOR(BasicThebesLayer);
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}
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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mVisibleRegion = aRegion;
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}
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virtual void InvalidateRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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}
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virtual gfxContext* BeginDrawing(nsIntRegion* aRegionToDraw);
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virtual void EndDrawing();
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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};
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gfxContext*
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BasicThebesLayer::BeginDrawing(nsIntRegion* aRegionToDraw)
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{
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NS_ASSERTION(BasicManager()->IsBeforeInTree(BasicManager()->GetLastPainted(), this),
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"Painting layers out of order");
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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gfxContext* target = BasicManager()->GetTarget();
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if (!target)
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return nsnull;
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BasicManager()->AdvancePaintingTo(this);
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*aRegionToDraw = mVisibleRegion;
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return target;
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}
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void
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BasicThebesLayer::EndDrawing()
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{
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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NS_ASSERTION(BasicManager()->GetLastPainted() == this,
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"Not currently drawing this layer");
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}
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2010-03-02 02:09:35 +03:00
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class BasicImageLayer : public ImageLayer, BasicImplData {
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public:
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BasicImageLayer(BasicLayerManager* aLayerManager) :
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ImageLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicImageLayer);
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}
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virtual ~BasicImageLayer()
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{
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MOZ_COUNT_DTOR(BasicImageLayer);
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}
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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mVisibleRegion = aRegion;
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}
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virtual void Paint(gfxContext* aContext);
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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};
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void
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BasicImageLayer::Paint(gfxContext* aContext)
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{
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if (!mContainer)
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return;
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gfxIntSize size;
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nsRefPtr<gfxASurface> surface = mContainer->GetCurrentAsSurface(&size);
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if (!surface) {
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return;
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}
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nsRefPtr<gfxPattern> pat = new gfxPattern(surface);
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if (!pat) {
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return;
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}
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pat->SetFilter(mFilter);
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// Set PAD mode so that when the video is being scaled, we do not sample
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// outside the bounds of the video image.
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gfxPattern::GraphicsExtend extend = gfxPattern::EXTEND_PAD;
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// PAD is slow with X11 and Quartz surfaces, so prefer speed over correctness
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// and use NONE.
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nsRefPtr<gfxASurface> target = aContext->CurrentSurface();
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gfxASurface::gfxSurfaceType type = target->GetType();
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if (type == gfxASurface::SurfaceTypeXlib ||
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type == gfxASurface::SurfaceTypeXcb ||
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type == gfxASurface::SurfaceTypeQuartz) {
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extend = gfxPattern::EXTEND_NONE;
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}
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pat->SetExtend(extend);
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/* Draw RGB surface onto frame */
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aContext->NewPath();
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aContext->PixelSnappedRectangleAndSetPattern(
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gfxRect(0, 0, size.width, size.height), pat);
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aContext->Fill();
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}
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2010-05-13 04:56:11 +04:00
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class BasicColorLayer : public ColorLayer, BasicImplData {
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public:
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BasicColorLayer(BasicLayerManager* aLayerManager) :
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ColorLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicColorLayer);
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}
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virtual ~BasicColorLayer()
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{
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MOZ_COUNT_DTOR(BasicColorLayer);
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}
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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mVisibleRegion = aRegion;
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}
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virtual void Paint(gfxContext* aContext);
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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};
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void
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BasicColorLayer::Paint(gfxContext* aContext)
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{
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aContext->SetColor(mColor);
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aContext->Paint();
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}
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2010-03-01 10:56:18 +03:00
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BasicLayerManager::BasicLayerManager(gfxContext* aContext) :
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mDefaultTarget(aContext), mLastPainted(nsnull)
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#ifdef DEBUG
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, mPhase(PHASE_NONE)
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#endif
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{
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MOZ_COUNT_CTOR(BasicLayerManager);
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|
|
|
}
|
|
|
|
|
|
|
|
BasicLayerManager::~BasicLayerManager()
|
|
|
|
{
|
|
|
|
NS_ASSERTION(mPhase == PHASE_NONE, "Died during transaction?");
|
|
|
|
MOZ_COUNT_DTOR(BasicLayerManager);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BasicLayerManager::SetDefaultTarget(gfxContext* aContext)
|
|
|
|
{
|
|
|
|
NS_ASSERTION(mPhase == PHASE_NONE,
|
|
|
|
"Must set default target outside transaction");
|
|
|
|
mDefaultTarget = aContext;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BasicLayerManager::BeginTransaction()
|
|
|
|
{
|
|
|
|
NS_ASSERTION(mPhase == PHASE_NONE, "Nested transactions not allowed");
|
|
|
|
#ifdef DEBUG
|
|
|
|
mPhase = PHASE_CONSTRUCTION;
|
|
|
|
#endif
|
|
|
|
mTarget = mDefaultTarget;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BasicLayerManager::BeginTransactionWithTarget(gfxContext* aTarget)
|
|
|
|
{
|
|
|
|
NS_ASSERTION(mPhase == PHASE_NONE, "Nested transactions not allowed");
|
|
|
|
#ifdef DEBUG
|
|
|
|
mPhase = PHASE_CONSTRUCTION;
|
|
|
|
#endif
|
|
|
|
mTarget = aTarget;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BasicLayerManager::EndConstruction()
|
|
|
|
{
|
|
|
|
NS_ASSERTION(mRoot, "Root not set");
|
|
|
|
NS_ASSERTION(mPhase == PHASE_CONSTRUCTION, "Should be in construction phase");
|
|
|
|
#ifdef DEBUG
|
|
|
|
mPhase = PHASE_DRAWING;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BasicLayerManager::EndTransaction()
|
|
|
|
{
|
|
|
|
NS_ASSERTION(mPhase == PHASE_DRAWING, "Should be in drawing phase");
|
|
|
|
#ifdef DEBUG
|
|
|
|
mPhase = PHASE_NONE;
|
|
|
|
#endif
|
|
|
|
AdvancePaintingTo(nsnull);
|
|
|
|
mTarget = nsnull;
|
|
|
|
// No retained layers supported for now
|
|
|
|
mRoot = nsnull;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BasicLayerManager::SetRoot(Layer* aLayer)
|
|
|
|
{
|
|
|
|
NS_ASSERTION(aLayer, "Root can't be null");
|
|
|
|
NS_ASSERTION(aLayer->Manager() == this, "Wrong manager");
|
|
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
|
|
mRoot = aLayer;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns true if painting aLayer requires a PushGroup
|
|
|
|
static PRBool
|
|
|
|
NeedsGroup(Layer* aLayer)
|
|
|
|
{
|
|
|
|
return aLayer->GetOpacity() != 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns true if we need to save the state of the gfxContext when
|
|
|
|
// we start painting aLayer (and restore the state when we've finished
|
|
|
|
// painting aLayer)
|
|
|
|
static PRBool
|
|
|
|
NeedsState(Layer* aLayer)
|
|
|
|
{
|
2010-03-02 02:08:28 +03:00
|
|
|
return aLayer->GetClipRect() != nsnull ||
|
|
|
|
!aLayer->GetTransform().IsIdentity();
|
2010-03-01 10:56:18 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
// Returns true if it's OK to save the contents of aLayer in an
|
|
|
|
// opaque surface (a surface without an alpha channel).
|
|
|
|
// If we can use a surface without an alpha channel, we should, because
|
|
|
|
// it will often make painting of antialiased text faster and higher
|
|
|
|
// quality.
|
|
|
|
static PRBool
|
|
|
|
UseOpaqueSurface(Layer* aLayer)
|
|
|
|
{
|
|
|
|
// If the visible content in the layer is opaque, there is no need
|
|
|
|
// for an alpha channel.
|
|
|
|
if (aLayer->IsOpaqueContent())
|
|
|
|
return PR_TRUE;
|
|
|
|
// Also, if this layer is the bottommost layer in a container which
|
|
|
|
// doesn't need an alpha channel, we can use an opaque surface for this
|
|
|
|
// layer too. Any transparent areas must be covered by something else
|
|
|
|
// in the container.
|
|
|
|
BasicContainerLayer* parent =
|
|
|
|
static_cast<BasicContainerLayer*>(aLayer->GetParent());
|
|
|
|
return parent && parent->GetFirstChild() == aLayer &&
|
|
|
|
UseOpaqueSurface(parent);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BasicLayerManager::BeginPaintingLayer(Layer* aLayer)
|
|
|
|
{
|
|
|
|
PRBool needsGroup = NeedsGroup(aLayer);
|
|
|
|
if ((needsGroup || NeedsState(aLayer)) && mTarget) {
|
2010-03-02 02:08:28 +03:00
|
|
|
mTarget->Save();
|
|
|
|
|
2010-03-01 10:56:18 +03:00
|
|
|
if (aLayer->GetClipRect()) {
|
2010-03-02 02:08:28 +03:00
|
|
|
const nsIntRect& r = *aLayer->GetClipRect();
|
|
|
|
mTarget->NewPath();
|
|
|
|
mTarget->Rectangle(gfxRect(r.x, r.y, r.width, r.height));
|
|
|
|
mTarget->Clip();
|
2010-03-01 10:56:18 +03:00
|
|
|
}
|
|
|
|
|
2010-03-02 02:08:28 +03:00
|
|
|
gfxMatrix transform;
|
|
|
|
// XXX we need to add some kind of 3D transform support, possibly
|
|
|
|
// using pixman?
|
|
|
|
NS_ASSERTION(aLayer->GetTransform().Is2D(),
|
|
|
|
"Only 2D transforms supported currently");
|
|
|
|
aLayer->GetTransform().Is2D(&transform);
|
|
|
|
mTarget->Multiply(transform);
|
2010-03-01 10:56:18 +03:00
|
|
|
|
|
|
|
if (needsGroup) {
|
2010-03-02 02:08:28 +03:00
|
|
|
// If we need to call PushGroup, we should clip to the smallest possible
|
|
|
|
// area first to minimize the size of the temporary surface.
|
|
|
|
nsIntRect bbox = ToData(aLayer)->GetVisibleRegion().GetBounds();
|
|
|
|
gfxRect deviceRect =
|
|
|
|
mTarget->UserToDevice(gfxRect(bbox.x, bbox.y, bbox.width, bbox.height));
|
|
|
|
deviceRect.RoundOut();
|
|
|
|
|
|
|
|
gfxMatrix currentMatrix = mTarget->CurrentMatrix();
|
|
|
|
mTarget->IdentityMatrix();
|
|
|
|
mTarget->NewPath();
|
|
|
|
mTarget->Rectangle(deviceRect);
|
|
|
|
mTarget->Clip();
|
|
|
|
mTarget->SetMatrix(currentMatrix);
|
|
|
|
|
2010-03-01 10:56:18 +03:00
|
|
|
gfxASurface::gfxContentType type = UseOpaqueSurface(aLayer)
|
|
|
|
? gfxASurface::CONTENT_COLOR : gfxASurface::CONTENT_COLOR_ALPHA;
|
|
|
|
mTarget->PushGroup(type);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mLastPainted = aLayer;
|
2010-03-02 02:09:35 +03:00
|
|
|
|
|
|
|
// For layers that paint themselves (e.g., BasicImageLayer), paint
|
|
|
|
// them now.
|
|
|
|
ToData(aLayer)->Paint(mTarget);
|
2010-03-01 10:56:18 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BasicLayerManager::EndPaintingLayer()
|
|
|
|
{
|
|
|
|
PRBool needsGroup = NeedsGroup(mLastPainted);
|
|
|
|
if ((needsGroup || NeedsState(mLastPainted)) && mTarget) {
|
|
|
|
if (needsGroup) {
|
|
|
|
mTarget->PopGroupToSource();
|
|
|
|
mTarget->Paint(mLastPainted->GetOpacity());
|
|
|
|
}
|
|
|
|
|
|
|
|
mTarget->Restore();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
BasicLayerManager::AdvancePaintingTo(BasicThebesLayer* aLayer)
|
|
|
|
{
|
|
|
|
NS_ASSERTION(!aLayer || IsBeforeInTree(mLastPainted, aLayer),
|
|
|
|
"Painting layers out of order");
|
|
|
|
|
|
|
|
// Traverse the layer tree from mLastPainted to aLayer, calling
|
|
|
|
// BeginPaintingLayer and EndPaintingLayer as we enter or exit layers.
|
|
|
|
do {
|
|
|
|
Layer* firstChild;
|
|
|
|
Layer* nextSibling;
|
|
|
|
// Advance mLastPainted one step through the tree in preorder
|
|
|
|
if (!mLastPainted) {
|
|
|
|
// This is the first AdvancePaintingTo call. Start at the root.
|
|
|
|
BeginPaintingLayer(mRoot);
|
|
|
|
} else if ((firstChild = mLastPainted->GetFirstChild()) != nsnull) {
|
|
|
|
// Descend into our first child, if there is one.
|
|
|
|
BeginPaintingLayer(firstChild);
|
|
|
|
} else if ((nextSibling = mLastPainted->GetNextSibling()) != nsnull) {
|
|
|
|
// There are no children to descend into. Leave this layer and
|
|
|
|
// advance to our next sibling, if there is one.
|
|
|
|
EndPaintingLayer();
|
|
|
|
BeginPaintingLayer(nextSibling);
|
|
|
|
} else {
|
|
|
|
// There are no children to descend into and we have no next sibling.
|
|
|
|
// Exit layers until we find a layer which has a next sibling
|
|
|
|
// (or we exit the root).
|
|
|
|
do {
|
|
|
|
EndPaintingLayer();
|
|
|
|
mLastPainted = mLastPainted->GetParent();
|
|
|
|
} while (mLastPainted && !mLastPainted->GetNextSibling());
|
|
|
|
if (mLastPainted) {
|
|
|
|
EndPaintingLayer();
|
|
|
|
BeginPaintingLayer(mLastPainted->GetNextSibling());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} while (mLastPainted != aLayer);
|
|
|
|
}
|
|
|
|
|
|
|
|
already_AddRefed<ThebesLayer>
|
|
|
|
BasicLayerManager::CreateThebesLayer()
|
|
|
|
{
|
|
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
|
|
nsRefPtr<ThebesLayer> layer = new BasicThebesLayer(this);
|
|
|
|
return layer.forget();
|
|
|
|
}
|
|
|
|
|
|
|
|
already_AddRefed<ContainerLayer>
|
|
|
|
BasicLayerManager::CreateContainerLayer()
|
|
|
|
{
|
|
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
|
|
nsRefPtr<ContainerLayer> layer = new BasicContainerLayer(this);
|
|
|
|
return layer.forget();
|
|
|
|
}
|
|
|
|
|
2010-03-02 02:09:35 +03:00
|
|
|
already_AddRefed<ImageLayer>
|
|
|
|
BasicLayerManager::CreateImageLayer()
|
|
|
|
{
|
|
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
|
|
nsRefPtr<ImageLayer> layer = new BasicImageLayer(this);
|
|
|
|
return layer.forget();
|
|
|
|
}
|
|
|
|
|
2010-05-13 04:56:11 +04:00
|
|
|
already_AddRefed<ColorLayer>
|
|
|
|
BasicLayerManager::CreateColorLayer()
|
|
|
|
{
|
|
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
|
|
nsRefPtr<ColorLayer> layer = new BasicColorLayer(this);
|
|
|
|
return layer.forget();
|
|
|
|
}
|
|
|
|
|
2010-03-01 10:56:18 +03:00
|
|
|
#ifdef DEBUG
|
|
|
|
static void
|
|
|
|
AppendAncestors(Layer* aLayer, nsTArray<Layer*>* aAncestors)
|
|
|
|
{
|
|
|
|
while (aLayer) {
|
|
|
|
aAncestors->AppendElement(aLayer);
|
|
|
|
aLayer = aLayer->GetParent();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PRBool
|
|
|
|
BasicLayerManager::IsBeforeInTree(Layer* aBefore, Layer* aLayer)
|
|
|
|
{
|
|
|
|
if (!aBefore) {
|
|
|
|
return PR_TRUE;
|
|
|
|
}
|
|
|
|
nsAutoTArray<Layer*,8> beforeAncestors, afterAncestors;
|
|
|
|
AppendAncestors(aBefore, &beforeAncestors);
|
|
|
|
AppendAncestors(aLayer, &afterAncestors);
|
|
|
|
PRInt32 beforeIndex = beforeAncestors.Length() - 1;
|
|
|
|
PRInt32 afterIndex = afterAncestors.Length() - 1;
|
|
|
|
NS_ASSERTION(beforeAncestors[beforeIndex] == mRoot, "aBefore not in tree?");
|
|
|
|
NS_ASSERTION(afterAncestors[afterIndex] == mRoot, "aLayer not in tree?");
|
|
|
|
--beforeIndex;
|
|
|
|
--afterIndex;
|
|
|
|
while (beforeIndex >= 0 && afterIndex >= 0) {
|
|
|
|
if (beforeAncestors[beforeIndex] != afterAncestors[afterIndex]) {
|
|
|
|
BasicContainerLayer* parent =
|
|
|
|
static_cast<BasicContainerLayer*>(beforeAncestors[beforeIndex + 1]);
|
|
|
|
for (Layer* child = parent->GetFirstChild();
|
|
|
|
child != afterAncestors[afterIndex];
|
|
|
|
child = child->GetNextSibling()) {
|
|
|
|
if (child == beforeAncestors[beforeIndex]) {
|
|
|
|
return PR_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return PR_FALSE;
|
|
|
|
}
|
|
|
|
--beforeIndex;
|
|
|
|
--afterIndex;
|
|
|
|
}
|
|
|
|
if (afterIndex > 0) {
|
|
|
|
// aBefore is an ancestor of aLayer, so it's before aLayer in preorder
|
|
|
|
return PR_TRUE;
|
|
|
|
}
|
|
|
|
return PR_FALSE;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|