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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
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* * * * * * BEGIN LICENSE BLOCK * * * * *
* Version : MPL 1.1 / GPL 2.0 / LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
* 1.1 ( the " License " ) ; you may not use this file except in compliance with
* the License . You may obtain a copy of the License at
* http : //www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an " AS IS " basis ,
* WITHOUT WARRANTY OF ANY KIND , either express or implied . See the License
* for the specific language governing rights and limitations under the
* License .
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*
* The Original Code is mozilla . org code .
*
* The Initial Developer of the Original Code is
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* IBM Corporation .
* Portions created by the Initial Developer are Copyright ( C ) 2000
* the Initial Developer . All Rights Reserved .
*
* Contributor ( s ) :
* IBM Corporation
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*
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* Alternatively , the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later ( the " GPL " ) ,
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* the terms of any one of the MPL , the GPL or the LGPL .
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*
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* * * * * * END LICENSE BLOCK * * * * * */
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# ifdef IBMBIDI
# ifndef nsBidiPresUtils_h___
# define nsBidiPresUtils_h___
# include "nsVoidArray.h"
# include "nsIFrame.h"
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# include "nsBidi.h"
# include "nsBidiUtils.h"
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# include "nsCOMPtr.h"
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# include "nsDataHashtable.h"
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/**
* A structure representing a logical position which should be resolved
* into its visual position during BiDi processing .
*/
struct nsBidiPositionResolve
{
// [in] Logical index within string.
PRInt32 logicalIndex ;
// [out] Visual index within string.
// If the logical position was not found, set to kNotFound.
PRInt32 visualIndex ;
// [out] Visual position of the character, from the left (on the X axis), in twips.
// Eessentially, this is the X position (relative to the rendering context) where the text was drawn + the font metric of the visual string to the left of the given logical position.
// If the logical position was not found, set to kNotFound.
PRInt32 visualLeftTwips ;
} ;
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class nsBidiPresUtils {
public :
nsBidiPresUtils ( ) ;
~ nsBidiPresUtils ( ) ;
PRBool IsSuccessful ( void ) const ;
/**
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* Make Bidi engine calculate the embedding levels of the frames that are
* descendants of a given block frame .
*
* @ param aPresContext The presContext
* @ param aBlockFrame The block frame
* @ param aFirstChild The first child frame of aBlockFrame
* @ param aForceReflow [ OUT ] Set if we delete frames and will need to
* reflow the block frame
* @ param aIsVisualFormControl [ IN ] Set if we are in a form control on a
* visual page .
* @ see nsHTMLReflowState : : IsBidiFormControl
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*
* @ lina 06 / 18 / 2000
*/
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nsresult Resolve ( nsPresContext * aPresContext ,
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nsIFrame * aBlockFrame ,
nsIFrame * aFirstChild ,
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PRBool & aForceReflow ,
PRBool aIsVisualFormControl ) ;
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/**
* Reorder this line using Bidi engine .
* Update frame array , following the new visual sequence .
*
* @ lina 05 / 02 / 2000
*/
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void ReorderFrames ( nsPresContext * aPresContext ,
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nsIRenderingContext * aRendContext ,
nsIFrame * aFirstChild ,
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nsIFrame * aNextInFlow ) ;
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/**
* Format Unicode text , taking into account bidi capabilities
* of the platform . The formatting includes : reordering , Arabic shaping ,
* symmetric and numeric swapping , removing control characters .
*
* @ lina 06 / 18 / 2000
*/
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nsresult FormatUnicodeText ( nsPresContext * aPresContext ,
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PRUnichar * aText ,
PRInt32 & aTextLength ,
nsCharType aCharType ,
PRBool aIsOddLevel ,
PRBool aIsBidiSystem ) ;
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/**
* Reorder Unicode text , taking into account bidi capabilities of the
* platform . The reordering includes symmetric swapping and removing
* control characters .
*/
nsresult ReorderUnicodeText ( PRUnichar * aText ,
PRInt32 & aTextLength ,
nsCharType aCharType ,
PRBool aIsOddLevel ,
PRBool aIsBidiSystem ) ;
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/**
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* Return our nsBidi object ( bidi reordering engine )
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*/
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nsresult GetBidiEngine ( nsBidi * * aBidiEngine ) ;
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/**
* Reorder plain text using the Unicode Bidi algorithm and send it to
* a rendering context for rendering .
*
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* @ param [ in ] aText the string to be rendered ( in logical order )
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* @ param aLength the number of characters in the string
* @ param aBaseDirection the base direction of the string
* NSBIDI_LTR - left - to - right string
* NSBIDI_RTL - right - to - left string
* @ param aPresContext the presentation context
* @ param aRenderingContext the rendering context
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* @ param aX the x - coordinate to render the string
* @ param aY the y - coordinate to render the string
* @ param [ in , out ] aPosResolve array of logical positions to resolve into visual positions ; can be nsnull if this functionality is not required
* @ param aPosResolveCount number of items in the aPosResolve array
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*/
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nsresult RenderText ( const PRUnichar * aText ,
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PRInt32 aLength ,
nsBidiDirection aBaseDirection ,
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nsPresContext * aPresContext ,
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nsIRenderingContext & aRenderingContext ,
nscoord aX ,
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nscoord aY ,
nsBidiPositionResolve * aPosResolve = nsnull ,
PRInt32 aPosResolveCount = 0 ) ;
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private :
/**
* Create a string containing entire text content of this block .
*
* @ lina 05 / 02 / 2000
*/
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void CreateBlockBuffer ( nsPresContext * aPresContext ) ;
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/**
* Set up an array of the frames after splitting frames so that each frame has
* consistent directionality . At this point the frames are still in logical
* order
*/
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nsresult InitLogicalArray ( nsPresContext * aPresContext ,
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nsIFrame * aCurrentFrame ,
nsIFrame * aNextInFlow ,
PRBool aAddMarkers = PR_FALSE ) ;
/**
* Reorder the frame array from logical to visual order
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*
* @ param aReordered TRUE on return if the visual order is different from
* the logical order
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*/
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nsresult Reorder ( PRBool & aReordered ) ;
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/**
* Adjust frame positions following their visual order
*
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* @ param < code > nsPresContext * < / code > , the first kid
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*
* @ lina 04 / 11 / 2000
*/
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void RepositionInlineFrames ( nsPresContext * aPresContext ,
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nsIRenderingContext * aRendContext ,
nsIFrame * aFirstChild ,
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PRBool aReordered ) const ;
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void RepositionContainerFrame ( nsPresContext * aPresContext ,
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nsIFrame * aContainer ,
PRInt32 & aMinX ,
PRInt32 & aMaxX ) const ;
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/**
* Helper method for Resolve ( )
* Truncate a text frame and possibly create a continuation frame with the
* remainder of its content .
*
* @ param aPresContext the pres context
* @ param aContent the content of the frame
* @ param aFrame the original frame
* @ param aNewFrame [ OUT ] the new frame that was created
* @ param aFrameIndex [ IN / OUT ] index of aFrame in mLogicalFrames
*
* If there is already a bidi continuation for this frame in mLogicalFrames ,
* no new frame will be created . On exit aNewFrame will point to the existing
* bidi continuation and aFrameIndex will contain its index .
* @ see Resolve ( )
* @ see RemoveBidiContinuation ( )
*/
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PRBool EnsureBidiContinuation ( nsPresContext * aPresContext ,
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nsIContent * aContent ,
nsIFrame * aFrame ,
nsIFrame * * aNewFrame ,
PRInt32 & aFrameIndex ) ;
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/**
* Helper method for Resolve ( )
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* Convert one or more bidi continuation frames created in a previous reflow by
* EnsureBidiContinuation ( ) into fluid continuations .
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* @ param aPresContext the pres context
* @ param aFrame the frame whose continuations are to be removed
* @ param aFirstIndex index of aFrame in mLogicalFrames
* @ param aLastIndex index of the last frame to be removed
* @ param aOffset [ OUT ] count of directional frames removed . Since
* directional frames have control characters
* corresponding to them in mBuffer , the pointers to
* mBuffer in Resolve ( ) will need to be updated after
* deleting the frames .
*
* @ see Resolve ( )
* @ see EnsureBidiContinuation ( )
*/
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void RemoveBidiContinuation ( nsPresContext * aPresContext ,
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nsIFrame * aFrame ,
PRInt32 aFirstIndex ,
PRInt32 aLastIndex ,
PRInt32 & aOffset ) const ;
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void CalculateCharType ( PRInt32 & aOffset ,
PRInt32 aCharTypeLimit ,
PRInt32 & aRunLimit ,
PRInt32 & aRunLength ,
PRInt32 & aRunCount ,
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PRUint8 & aCharType ,
PRUint8 & aPrevCharType ) const ;
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void StripBidiControlCharacters ( PRUnichar * aText ,
PRInt32 & aTextLength ) const ;
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nsAutoString mBuffer ;
nsVoidArray mLogicalFrames ;
nsVoidArray mVisualFrames ;
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nsDataHashtable < nsISupportsHashKey , PRInt32 > mContentToFrameIndex ;
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PRInt32 mArraySize ;
PRInt32 * mIndexMap ;
PRUint8 * mLevels ;
nsresult mSuccess ;
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nsBidi * mBidiEngine ;
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} ;
# endif /* nsBidiPresUtils_h___ */
# endif // IBMBIDI