зеркало из https://github.com/mozilla/pjs.git
466 строки
14 KiB
C++
466 строки
14 KiB
C++
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* L. David Baron <dbaron@dbaron.org>, Mozilla Corporation
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/* class that manages rules for positioning floats */
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#include "nsFloatManager.h"
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#include "nsIPresShell.h"
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#include "nsMemory.h"
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#include "nsHTMLReflowState.h"
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#include "nsHashSets.h"
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#include "nsBlockDebugFlags.h"
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PRInt32 nsFloatManager::sCachedFloatManagerCount = 0;
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void* nsFloatManager::sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE];
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/////////////////////////////////////////////////////////////////////////////
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// PresShell Arena allocate callback (for nsIntervalSet use below)
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static void*
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PSArenaAllocCB(size_t aSize, void* aClosure)
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{
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return static_cast<nsIPresShell*>(aClosure)->AllocateFrame(aSize);
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}
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// PresShell Arena free callback (for nsIntervalSet use below)
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static void
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PSArenaFreeCB(size_t aSize, void* aPtr, void* aClosure)
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{
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static_cast<nsIPresShell*>(aClosure)->FreeFrame(aSize, aPtr);
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}
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/////////////////////////////////////////////////////////////////////////////
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// nsFloatManager
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nsFloatManager::nsFloatManager(nsIPresShell* aPresShell)
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: mX(0), mY(0),
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mFloatDamage(PSArenaAllocCB, PSArenaFreeCB, aPresShell)
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{
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MOZ_COUNT_CTOR(nsFloatManager);
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}
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nsFloatManager::~nsFloatManager()
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{
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MOZ_COUNT_DTOR(nsFloatManager);
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}
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// static
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void* nsFloatManager::operator new(size_t aSize) CPP_THROW_NEW
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{
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if (sCachedFloatManagerCount > 0) {
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// We have cached unused instances of this class, return a cached
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// instance in stead of always creating a new one.
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return sCachedFloatManagers[--sCachedFloatManagerCount];
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}
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// The cache is empty, this means we haveto create a new instance using
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// the global |operator new|.
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return nsMemory::Alloc(aSize);
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}
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void
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nsFloatManager::operator delete(void* aPtr, size_t aSize)
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{
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if (!aPtr)
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return;
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// This float manager is no longer used, if there's still room in
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// the cache we'll cache this float manager, unless the layout
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// module was already shut down.
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if (sCachedFloatManagerCount < NS_FLOAT_MANAGER_CACHE_SIZE &&
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sCachedFloatManagerCount >= 0) {
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// There's still space in the cache for more instances, put this
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// instance in the cache in stead of deleting it.
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sCachedFloatManagers[sCachedFloatManagerCount++] = aPtr;
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return;
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}
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// The cache is full, or the layout module has been shut down,
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// delete this float manager.
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nsMemory::Free(aPtr);
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}
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/* static */
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void nsFloatManager::Shutdown()
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{
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// The layout module is being shut down, clean up the cache and
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// disable further caching.
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PRInt32 i;
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for (i = 0; i < sCachedFloatManagerCount; i++) {
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void* floatManager = sCachedFloatManagers[i];
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if (floatManager)
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nsMemory::Free(floatManager);
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}
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// Disable further caching.
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sCachedFloatManagerCount = -1;
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}
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nsRect
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nsFloatManager::GetBand(nscoord aYOffset,
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nscoord aMaxHeight,
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nscoord aContentAreaWidth,
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PRBool* aHasFloats) const
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{
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NS_ASSERTION(aMaxHeight >= 0, "unexpected max height");
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NS_ASSERTION(aContentAreaWidth >= 0, "unexpected content area width");
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nscoord top = aYOffset + mY;
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if (top < nscoord_MIN) {
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NS_NOTREACHED("bad value");
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top = nscoord_MIN;
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}
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// If there are no floats at all, or we're below the last one, return
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// quickly.
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PRUint32 floatCount = mFloats.Length();
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if (floatCount == 0 ||
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(mFloats[floatCount-1].mLeftYMost <= top &&
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mFloats[floatCount-1].mRightYMost <= top)) {
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*aHasFloats = PR_FALSE;
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return nsRect(0, aYOffset, aContentAreaWidth, aMaxHeight);
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}
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nscoord bottom;
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if (aMaxHeight == nscoord_MAX) {
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bottom = nscoord_MAX;
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} else {
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bottom = top + aMaxHeight;
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if (bottom < top || bottom > nscoord_MAX) {
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NS_NOTREACHED("bad value");
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bottom = nscoord_MAX;
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}
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}
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nscoord left = mX;
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nscoord right = aContentAreaWidth + mX;
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if (right < left) {
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NS_NOTREACHED("bad value");
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right = left;
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}
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// Walk backwards through the floats until we either hit the front of
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// the list or we're above |top|.
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PRBool haveFloats = PR_FALSE;
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for (PRUint32 i = mFloats.Length(); i > 0; --i) {
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const FloatInfo &fi = mFloats[i-1];
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if (fi.mLeftYMost <= top && fi.mRightYMost <= top) {
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// There aren't any more floats that could intersect this band.
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break;
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}
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if (fi.mRect.IsEmpty()) {
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// For compatibility, ignore floats with empty rects, even though it
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// disagrees with the spec. (We might want to fix this in the
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// future, though.)
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continue;
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}
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nscoord floatTop = fi.mRect.y, floatBottom = fi.mRect.YMost();
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if (floatTop > top) {
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// This float is below our band. Shrink our band's height if needed.
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if (floatTop < bottom) {
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bottom = floatTop;
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}
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} else if (floatBottom > top) {
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// This float is in our band.
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haveFloats = PR_TRUE;
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// Shrink our band's height if needed.
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if (floatBottom < bottom) {
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bottom = floatBottom;
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}
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// Shrink our band's width if needed.
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if (fi.mFrame->GetStyleDisplay()->mFloats == NS_STYLE_FLOAT_LEFT) {
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// A left float.
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nscoord rightEdge = fi.mRect.XMost();
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if (rightEdge > left) {
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left = rightEdge;
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}
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} else {
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// A right float.
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nscoord leftEdge = fi.mRect.x;
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if (leftEdge < right) {
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right = leftEdge;
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}
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}
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}
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}
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*aHasFloats = haveFloats;
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nscoord height = (bottom == nscoord_MAX) ? nscoord_MAX : (bottom - top);
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return nsRect(left - mX, top - mY, right - left, height);
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}
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nsresult
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nsFloatManager::AddFloat(nsIFrame* aFloatFrame, const nsRect& aMarginRect)
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{
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NS_ASSERTION(aMarginRect.width >= 0, "negative width!");
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NS_ASSERTION(aMarginRect.height >= 0, "negative height!");
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FloatInfo info(aFloatFrame, aMarginRect + nsPoint(mX, mY));
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// Set mLeftYMost and mRightYMost.
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if (HasAnyFloats()) {
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FloatInfo &tail = mFloats[mFloats.Length() - 1];
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info.mLeftYMost = tail.mLeftYMost;
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info.mRightYMost = tail.mRightYMost;
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} else {
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info.mLeftYMost = nscoord_MIN;
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info.mRightYMost = nscoord_MIN;
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}
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PRUint8 floatStyle = aFloatFrame->GetStyleDisplay()->mFloats;
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NS_ASSERTION(floatStyle == NS_STYLE_FLOAT_LEFT ||
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floatStyle == NS_STYLE_FLOAT_RIGHT, "unexpected float");
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nscoord& sideYMost = (floatStyle == NS_STYLE_FLOAT_LEFT) ? info.mLeftYMost
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: info.mRightYMost;
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nscoord thisYMost = info.mRect.YMost();
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if (thisYMost > sideYMost)
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sideYMost = thisYMost;
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if (!mFloats.AppendElement(info))
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return NS_ERROR_OUT_OF_MEMORY;
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return NS_OK;
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}
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nsresult
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nsFloatManager::RemoveTrailingRegions(nsIFrame* aFrameList)
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{
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if (!aFrameList) {
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return NS_OK;
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}
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// This could be a good bit simpler if we could guarantee that the
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// floats given were at the end of our list, so we could just search
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// for the head of aFrameList. (But we can't;
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// layout/reftests/bugs/421710-1.html crashes.)
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nsVoidHashSet frameSet;
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frameSet.Init(1);
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for (nsIFrame* f = aFrameList; f; f = f->GetNextSibling()) {
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frameSet.Put(f);
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}
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PRUint32 newLength = mFloats.Length();
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while (newLength > 0) {
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if (!frameSet.Contains(mFloats[newLength - 1].mFrame)) {
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break;
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}
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--newLength;
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}
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mFloats.RemoveElementsAt(newLength, mFloats.Length() - newLength);
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#ifdef DEBUG
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for (PRUint32 i = 0; i < mFloats.Length(); ++i) {
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NS_ASSERTION(!frameSet.Contains(mFloats[i].mFrame),
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"Frame region deletion was requested but we couldn't delete it");
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}
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#endif
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return NS_OK;
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}
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void
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nsFloatManager::PushState(SavedState* aState)
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{
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NS_PRECONDITION(aState, "Need a place to save state");
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// This is a cheap push implementation, which
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// only saves the (x,y) and last frame in the mFrameInfoMap
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// which is enough info to get us back to where we should be
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// when pop is called.
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//
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// This push/pop mechanism is used to undo any
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// floats that were added during the unconstrained reflow
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// in nsBlockReflowContext::DoReflowBlock(). (See bug 96736)
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//
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// It should also be noted that the state for mFloatDamage is
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// intentionally not saved or restored in PushState() and PopState(),
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// since that could lead to bugs where damage is missed/dropped when
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// we move from position A to B (during the intermediate incremental
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// reflow mentioned above) and then from B to C during the subsequent
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// reflow. In the typical case A and C will be the same, but not always.
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// Allowing mFloatDamage to accumulate the damage incurred during both
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// reflows ensures that nothing gets missed.
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aState->mX = mX;
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aState->mY = mY;
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aState->mFloatInfoCount = mFloats.Length();
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}
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void
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nsFloatManager::PopState(SavedState* aState)
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{
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NS_PRECONDITION(aState, "No state to restore?");
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mX = aState->mX;
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mY = aState->mY;
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NS_ASSERTION(aState->mFloatInfoCount <= mFloats.Length(),
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"somebody misused PushState/PopState");
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mFloats.RemoveElementsAt(aState->mFloatInfoCount,
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mFloats.Length() - aState->mFloatInfoCount);
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}
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nscoord
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nsFloatManager::GetLowestFloatTop() const
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{
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if (!HasAnyFloats()) {
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return nscoord_MIN;
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}
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return mFloats[mFloats.Length() - 1].mRect.y - mY;
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}
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#ifdef DEBUG
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void
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DebugListFloatManager(const nsFloatManager *aFloatManager)
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{
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aFloatManager->List(stdout);
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}
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nsresult
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nsFloatManager::List(FILE* out) const
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{
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if (!HasAnyFloats())
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return NS_OK;
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for (PRUint32 i = 0; i < mFloats.Length(); ++i) {
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const FloatInfo &fi = mFloats[i];
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printf("Float %u: frame=%p rect={%d,%d,%d,%d} ymost={l:%d, r:%d}\n",
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i, static_cast<void*>(fi.mFrame),
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fi.mRect.x, fi.mRect.y, fi.mRect.width, fi.mRect.height,
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fi.mLeftYMost, fi.mRightYMost);
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}
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return NS_OK;
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}
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#endif
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nscoord
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nsFloatManager::ClearFloats(nscoord aY, PRUint8 aBreakType) const
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{
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if (!HasAnyFloats()) {
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return aY;
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}
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nscoord bottom = aY + mY;
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const FloatInfo &tail = mFloats[mFloats.Length() - 1];
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switch (aBreakType) {
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case NS_STYLE_CLEAR_LEFT_AND_RIGHT:
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bottom = PR_MAX(bottom, tail.mLeftYMost);
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bottom = PR_MAX(bottom, tail.mRightYMost);
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break;
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case NS_STYLE_CLEAR_LEFT:
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bottom = PR_MAX(bottom, tail.mLeftYMost);
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break;
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case NS_STYLE_CLEAR_RIGHT:
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bottom = PR_MAX(bottom, tail.mRightYMost);
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break;
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default:
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// Do nothing
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break;
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}
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bottom -= mY;
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return bottom;
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}
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/////////////////////////////////////////////////////////////////////////////
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// FloatInfo
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nsFloatManager::FloatInfo::FloatInfo(nsIFrame* aFrame, const nsRect& aRect)
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: mFrame(aFrame), mRect(aRect)
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{
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MOZ_COUNT_CTOR(nsFloatManager::FloatInfo);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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nsFloatManager::FloatInfo::~FloatInfo()
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{
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MOZ_COUNT_DTOR(nsFloatManager::FloatInfo);
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}
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#endif
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//----------------------------------------------------------------------
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nsAutoFloatManager::~nsAutoFloatManager()
|
||
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{
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// Restore the old float manager in the reflow state if necessary.
|
||
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if (mNew) {
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||
|
#ifdef NOISY_FLOATMANAGER
|
||
|
printf("restoring old float manager %p\n", mOld);
|
||
|
#endif
|
||
|
|
||
|
mReflowState.mFloatManager = mOld;
|
||
|
|
||
|
#ifdef NOISY_FLOATMANAGER
|
||
|
if (mOld) {
|
||
|
static_cast<nsFrame *>(mReflowState.frame)->ListTag(stdout);
|
||
|
printf(": space-manager %p after reflow\n", mOld);
|
||
|
mOld->List(stdout);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
delete mNew;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
nsresult
|
||
|
nsAutoFloatManager::CreateFloatManager(nsPresContext *aPresContext)
|
||
|
{
|
||
|
// Create a new float manager and install it in the reflow
|
||
|
// state. `Remember' the old float manager so we can restore it
|
||
|
// later.
|
||
|
mNew = new nsFloatManager(aPresContext->PresShell());
|
||
|
if (! mNew)
|
||
|
return NS_ERROR_OUT_OF_MEMORY;
|
||
|
|
||
|
#ifdef NOISY_FLOATMANAGER
|
||
|
printf("constructed new float manager %p (replacing %p)\n",
|
||
|
mNew, mReflowState.mFloatManager);
|
||
|
#endif
|
||
|
|
||
|
// Set the float manager in the existing reflow state
|
||
|
mOld = mReflowState.mFloatManager;
|
||
|
mReflowState.mFloatManager = mNew;
|
||
|
return NS_OK;
|
||
|
}
|