changing paintunicodestring and paintasciistring to map from content coordinates to painttext coordinatres. in get position, i am now mapping from paint coordinates to content coordinates. also, the frames themselves now set the focus and anchor for a nsIFocusTracker passed in object.

This commit is contained in:
mjudge%netscape.com 1999-01-25 23:29:53 +00:00
Родитель 34a2b9791a
Коммит 037632a8ff
2 изменённых файлов: 114 добавлений и 68 удалений

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@ -124,7 +124,10 @@ public:
PRInt32& aOffset);
NS_IMETHOD SetSelected(PRBool aSelected, PRInt32 aBeginOffset, PRInt32 aEndOffset, PRBool aForceRedraw);
NS_IMETHOD SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffset, PRInt32 aEndContentOffset, PRBool aForceRedraw, nsIFrame **aActualSelected);
NS_IMETHOD SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffset, PRInt32 aEndContentOffset,
PRInt32 aAnchorOffset, PRInt32 aFocusOffset, PRBool aForceRedraw,
nsIFocusTracker *aTracker,
nsIFrame **aActualSelected);
NS_IMETHOD GetSelected(PRBool *aSelected, PRInt32 *aBeginOffset, PRInt32 *aEndOffset, PRInt32 *aBeginContentOffset);
NS_IMETHOD GetOffsets(PRInt32 &start, PRInt32 &end)const;
@ -785,7 +788,7 @@ TextFrame::PaintUnicodeText(nsIPresContext& aPresContext,
PRInt32* ip = indicies;
PRUnichar* paintBuf = paintBufMem;
if (mContentLength > TEXT_BUF_SIZE) {
ip = new PRInt32[mContentLength];
ip = new PRInt32[mContentLength+1];
paintBuf = new PRUnichar[mContentLength];
}
nscoord width = mRect.width;
@ -796,7 +799,7 @@ TextFrame::PaintUnicodeText(nsIPresContext& aPresContext,
PrepareUnicodeText(aRenderingContext, tx,
displaySelection ? ip : nsnull,
paintBuf, textLength, width);
ip[mContentLength] = ip[mContentLength-1]+1; //must set up last one for selection beyond edge
PRUnichar* text = paintBuf;
if (0 != textLength) {
if (!displaySelection || !mSelected || mSelectionOffset > mContentLength) {
@ -816,7 +819,9 @@ TextFrame::PaintUnicodeText(nsIPresContext& aPresContext,
mSelectionOffset = 0;
if (mSelectionEnd < 0)
mSelectionEnd = mContentLength;
if (mSelectionOffset >= mContentLength)
if (mSelectionEnd > mContentLength)
mSelectionEnd = mContentLength;
if (mSelectionOffset > mContentLength)
mSelectionOffset = mContentLength;
PRInt32 selectionEnd = mSelectionEnd;
PRInt32 selectionOffset = mSelectionOffset;
@ -825,10 +830,9 @@ TextFrame::PaintUnicodeText(nsIPresContext& aPresContext,
selectionEnd = mSelectionOffset;
selectionOffset = mSelectionEnd;
}
if (selectionEnd > textLength)
selectionEnd = textLength;
if (selectionOffset > textLength)
selectionOffset = textLength;
//where are the selection points "really"
selectionOffset = ip[selectionOffset] - mContentOffset;
selectionEnd = ip[selectionEnd] - mContentOffset;
if (selectionOffset == selectionEnd){
aRenderingContext.DrawString(text, textLength, dx, dy, width);
PaintTextDecorations(aRenderingContext, aStyleContext,
@ -1254,6 +1258,7 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
PrepareUnicodeText(aRenderingContext, tx,
displaySelection ? ip : nsnull,
rawPaintBuf, textLength, width);
ip[mContentLength] = ip[mContentLength-1]+1; //must set up last one for selection beyond edge
// Translate unicode data into ascii for rendering
char* dst = paintBuf;
@ -1266,6 +1271,7 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
char* text = paintBuf;
if (0 != textLength) {
if (!displaySelection || !mSelected || mSelectionOffset > mContentLength) {
//if selection is > content length then selection has "slid off"
// When there is no selection showing, use the fastest and
// simplest rendering approach
aRenderingContext.DrawString(text, textLength, dx, dy, width);
@ -1281,7 +1287,9 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
mSelectionOffset = 0;
if (mSelectionEnd < 0)
mSelectionEnd = mContentLength;
if (mSelectionOffset >= mContentLength)
if (mSelectionEnd > mContentLength)
mSelectionEnd = mContentLength;
if (mSelectionOffset > mContentLength)
mSelectionOffset = mContentLength;
PRInt32 selectionEnd = mSelectionEnd;
PRInt32 selectionOffset = mSelectionOffset;
@ -1290,11 +1298,9 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
selectionEnd = mSelectionOffset;
selectionOffset = mSelectionEnd;
}
if (selectionEnd > textLength)
selectionEnd = textLength;
if (selectionOffset > textLength)
selectionOffset = textLength;
//where are the selection points "really"
selectionOffset = ip[selectionOffset] - mContentOffset;
selectionEnd = ip[selectionEnd] - mContentOffset;
if (selectionOffset == selectionEnd){
aRenderingContext.DrawString(text, textLength, dx, dy, width);
PaintTextDecorations(aRenderingContext, aStyleContext,
@ -1302,8 +1308,8 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
// aRenderingContext.GetWidth(text, PRUint32(si.mStartOffset), textWidth);
aRenderingContext.GetWidth(text, PRUint32(selectionOffset), textWidth);
RenderSelectionCursor(aRenderingContext,
dx + textWidth, dy, mRect.height,
CURSOR_COLOR);
dx + textWidth, dy, mRect.height,
CURSOR_COLOR);
}
else
{
@ -1507,11 +1513,16 @@ TextFrame::GetPosition(nsIPresContext& aCX,
}
aAcutalContentOffset = mContentOffset;//offset;//((TextFrame *)aNewFrame)->mContentOffset;
if (mFlags & TEXT_SKIP_LEADING_WS){ //we are really a little more "right" than we thought
aAcutalContentOffset ++;
}
aOffset = index;
//reusing wordBufMem
PRInt32 i;
for (i = 0;i <= mContentLength; i ++){
if (ip[i] == aOffset + mContentOffset){ //reverse mapping
aOffset = i;
break;
}
}
NS_ASSERTION(i<= mContentLength, "offset we got from binary search is messed up");
return NS_OK;
}
@ -1538,7 +1549,10 @@ TextFrame::SetSelected(PRBool aSelected, PRInt32 aBeginOffset, PRInt32 aEndOffse
}
NS_IMETHODIMP
TextFrame::SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffset, PRInt32 aEndContentOffset, PRBool aForceRedraw, nsIFrame **aActualSelected)
TextFrame::SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffset, PRInt32 aEndContentOffset,
PRInt32 aAnchorOffset, PRInt32 aFocusOffset, PRBool aForceRedraw,
nsIFocusTracker *aTracker,
nsIFrame **aActualSelected)
{
if (!aActualSelected)
return NS_ERROR_NULL_POINTER;
@ -1548,47 +1562,58 @@ TextFrame::SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffs
beginOffset = aBeginContentOffset - mContentOffset;
//haha you almost got me. the content offset does include the ws but no one can see it.
//here is where we aknowledge that it doesnt exist.
if (mFlags & TEXT_SKIP_LEADING_WS)
beginOffset --;
}
if (beginOffset >= mContentLength){
//this is not the droid we are looking for.
SetSelected(PR_FALSE, 0, 0, aForceRedraw);
nsIFrame *nextInFlow =GetNextInFlow();
if (nextInFlow)
return nextInFlow->SetSelectedContentOffsets(aSelected, aBeginContentOffset, aEndContentOffset, aForceRedraw, aActualSelected);
return nextInFlow->SetSelectedContentOffsets(aSelected, aBeginContentOffset, aEndContentOffset,
aAnchorOffset, aFocusOffset, aForceRedraw, aTracker, aActualSelected);
else
return NS_ERROR_FAILURE;
}
if (beginOffset <0)
beginOffset = 0; //start from the beginning
else{
if (aAnchorOffset == aBeginContentOffset )
aTracker->SetFocus(nsnull, this);
if (aFocusOffset == aBeginContentOffset )
aTracker->SetFocus(this, nsnull);
}
*aActualSelected = this;
PRInt32 endOffset(aEndContentOffset);
if (endOffset != -1){ //-1 signified the end of the current content
endOffset = aEndContentOffset - mContentOffset;
if (mFlags & TEXT_SKIP_LEADING_WS)
endOffset --;
}
nsIFrame *nextInFlow =GetNextInFlow();
if (nextInFlow){
if (endOffset == -1 || endOffset > mContentLength){ //-1 means until the end of the content
nextInFlow->SetSelectedContentOffsets(aSelected, aBeginContentOffset, aEndContentOffset, aForceRedraw, aActualSelected);
nextInFlow->SetSelectedContentOffsets(aSelected, aBeginContentOffset, aEndContentOffset,
aAnchorOffset, aFocusOffset,aForceRedraw, aTracker ,aActualSelected);
}
else if (aSelected == PR_TRUE) { //we must shut off all folowing selected frames if we are selecting frames
if (aAnchorOffset == aEndContentOffset )
aTracker->SetFocus(nsnull, this);
if (aFocusOffset == aEndContentOffset )
aTracker->SetFocus(this, nsnull);
do {
nextInFlow->SetSelected(PR_FALSE, 0, 0, aForceRedraw);
}
while (NS_SUCCEEDED(nextInFlow->GetNextInFlow(nextInFlow)) && nextInFlow);//this is ok because frames arent reference counted this is not a leak!
}
}
else {
if (aAnchorOffset == aEndContentOffset )
aTracker->SetFocus(nsnull, this);
if (aFocusOffset == aEndContentOffset )
aTracker->SetFocus(this, nsnull);
}
#ifdef NS_DEBUG
printf("mContentOffset: %i , mContentLength %i \n", mContentOffset, mContentLength);
#endif //NS_DEBUG
if (endOffset == beginOffset) //no single selection in this code. this must be done on a per frame basis
return NS_OK;
else
return SetSelected(aSelected, beginOffset, endOffset, aForceRedraw);
return SetSelected(aSelected, beginOffset, endOffset, aForceRedraw);
}
NS_IMETHODIMP
@ -1600,9 +1625,7 @@ TextFrame::GetSelected(PRBool *aSelected, PRInt32 *aBeginOffset, PRInt32 *aEndOf
*aEndOffset = mSelectionEnd;
*aSelected = mSelected;
*aBeginContentOffset = mContentOffset;
if (mFlags & TEXT_SKIP_LEADING_WS){ //we are really a little more "right" than we thought
*aBeginContentOffset ++;
}
//should we check for whitespace here? dont think so.
return NS_OK;
}

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@ -124,7 +124,10 @@ public:
PRInt32& aOffset);
NS_IMETHOD SetSelected(PRBool aSelected, PRInt32 aBeginOffset, PRInt32 aEndOffset, PRBool aForceRedraw);
NS_IMETHOD SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffset, PRInt32 aEndContentOffset, PRBool aForceRedraw, nsIFrame **aActualSelected);
NS_IMETHOD SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffset, PRInt32 aEndContentOffset,
PRInt32 aAnchorOffset, PRInt32 aFocusOffset, PRBool aForceRedraw,
nsIFocusTracker *aTracker,
nsIFrame **aActualSelected);
NS_IMETHOD GetSelected(PRBool *aSelected, PRInt32 *aBeginOffset, PRInt32 *aEndOffset, PRInt32 *aBeginContentOffset);
NS_IMETHOD GetOffsets(PRInt32 &start, PRInt32 &end)const;
@ -785,7 +788,7 @@ TextFrame::PaintUnicodeText(nsIPresContext& aPresContext,
PRInt32* ip = indicies;
PRUnichar* paintBuf = paintBufMem;
if (mContentLength > TEXT_BUF_SIZE) {
ip = new PRInt32[mContentLength];
ip = new PRInt32[mContentLength+1];
paintBuf = new PRUnichar[mContentLength];
}
nscoord width = mRect.width;
@ -796,7 +799,7 @@ TextFrame::PaintUnicodeText(nsIPresContext& aPresContext,
PrepareUnicodeText(aRenderingContext, tx,
displaySelection ? ip : nsnull,
paintBuf, textLength, width);
ip[mContentLength] = ip[mContentLength-1]+1; //must set up last one for selection beyond edge
PRUnichar* text = paintBuf;
if (0 != textLength) {
if (!displaySelection || !mSelected || mSelectionOffset > mContentLength) {
@ -816,7 +819,9 @@ TextFrame::PaintUnicodeText(nsIPresContext& aPresContext,
mSelectionOffset = 0;
if (mSelectionEnd < 0)
mSelectionEnd = mContentLength;
if (mSelectionOffset >= mContentLength)
if (mSelectionEnd > mContentLength)
mSelectionEnd = mContentLength;
if (mSelectionOffset > mContentLength)
mSelectionOffset = mContentLength;
PRInt32 selectionEnd = mSelectionEnd;
PRInt32 selectionOffset = mSelectionOffset;
@ -825,10 +830,9 @@ TextFrame::PaintUnicodeText(nsIPresContext& aPresContext,
selectionEnd = mSelectionOffset;
selectionOffset = mSelectionEnd;
}
if (selectionEnd > textLength)
selectionEnd = textLength;
if (selectionOffset > textLength)
selectionOffset = textLength;
//where are the selection points "really"
selectionOffset = ip[selectionOffset] - mContentOffset;
selectionEnd = ip[selectionEnd] - mContentOffset;
if (selectionOffset == selectionEnd){
aRenderingContext.DrawString(text, textLength, dx, dy, width);
PaintTextDecorations(aRenderingContext, aStyleContext,
@ -1254,6 +1258,7 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
PrepareUnicodeText(aRenderingContext, tx,
displaySelection ? ip : nsnull,
rawPaintBuf, textLength, width);
ip[mContentLength] = ip[mContentLength-1]+1; //must set up last one for selection beyond edge
// Translate unicode data into ascii for rendering
char* dst = paintBuf;
@ -1266,6 +1271,7 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
char* text = paintBuf;
if (0 != textLength) {
if (!displaySelection || !mSelected || mSelectionOffset > mContentLength) {
//if selection is > content length then selection has "slid off"
// When there is no selection showing, use the fastest and
// simplest rendering approach
aRenderingContext.DrawString(text, textLength, dx, dy, width);
@ -1281,7 +1287,9 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
mSelectionOffset = 0;
if (mSelectionEnd < 0)
mSelectionEnd = mContentLength;
if (mSelectionOffset >= mContentLength)
if (mSelectionEnd > mContentLength)
mSelectionEnd = mContentLength;
if (mSelectionOffset > mContentLength)
mSelectionOffset = mContentLength;
PRInt32 selectionEnd = mSelectionEnd;
PRInt32 selectionOffset = mSelectionOffset;
@ -1290,11 +1298,9 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
selectionEnd = mSelectionOffset;
selectionOffset = mSelectionEnd;
}
if (selectionEnd > textLength)
selectionEnd = textLength;
if (selectionOffset > textLength)
selectionOffset = textLength;
//where are the selection points "really"
selectionOffset = ip[selectionOffset] - mContentOffset;
selectionEnd = ip[selectionEnd] - mContentOffset;
if (selectionOffset == selectionEnd){
aRenderingContext.DrawString(text, textLength, dx, dy, width);
PaintTextDecorations(aRenderingContext, aStyleContext,
@ -1302,8 +1308,8 @@ TextFrame::PaintAsciiText(nsIPresContext& aPresContext,
// aRenderingContext.GetWidth(text, PRUint32(si.mStartOffset), textWidth);
aRenderingContext.GetWidth(text, PRUint32(selectionOffset), textWidth);
RenderSelectionCursor(aRenderingContext,
dx + textWidth, dy, mRect.height,
CURSOR_COLOR);
dx + textWidth, dy, mRect.height,
CURSOR_COLOR);
}
else
{
@ -1507,11 +1513,16 @@ TextFrame::GetPosition(nsIPresContext& aCX,
}
aAcutalContentOffset = mContentOffset;//offset;//((TextFrame *)aNewFrame)->mContentOffset;
if (mFlags & TEXT_SKIP_LEADING_WS){ //we are really a little more "right" than we thought
aAcutalContentOffset ++;
}
aOffset = index;
//reusing wordBufMem
PRInt32 i;
for (i = 0;i <= mContentLength; i ++){
if (ip[i] == aOffset + mContentOffset){ //reverse mapping
aOffset = i;
break;
}
}
NS_ASSERTION(i<= mContentLength, "offset we got from binary search is messed up");
return NS_OK;
}
@ -1538,7 +1549,10 @@ TextFrame::SetSelected(PRBool aSelected, PRInt32 aBeginOffset, PRInt32 aEndOffse
}
NS_IMETHODIMP
TextFrame::SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffset, PRInt32 aEndContentOffset, PRBool aForceRedraw, nsIFrame **aActualSelected)
TextFrame::SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffset, PRInt32 aEndContentOffset,
PRInt32 aAnchorOffset, PRInt32 aFocusOffset, PRBool aForceRedraw,
nsIFocusTracker *aTracker,
nsIFrame **aActualSelected)
{
if (!aActualSelected)
return NS_ERROR_NULL_POINTER;
@ -1548,47 +1562,58 @@ TextFrame::SetSelectedContentOffsets(PRBool aSelected, PRInt32 aBeginContentOffs
beginOffset = aBeginContentOffset - mContentOffset;
//haha you almost got me. the content offset does include the ws but no one can see it.
//here is where we aknowledge that it doesnt exist.
if (mFlags & TEXT_SKIP_LEADING_WS)
beginOffset --;
}
if (beginOffset >= mContentLength){
//this is not the droid we are looking for.
SetSelected(PR_FALSE, 0, 0, aForceRedraw);
nsIFrame *nextInFlow =GetNextInFlow();
if (nextInFlow)
return nextInFlow->SetSelectedContentOffsets(aSelected, aBeginContentOffset, aEndContentOffset, aForceRedraw, aActualSelected);
return nextInFlow->SetSelectedContentOffsets(aSelected, aBeginContentOffset, aEndContentOffset,
aAnchorOffset, aFocusOffset, aForceRedraw, aTracker, aActualSelected);
else
return NS_ERROR_FAILURE;
}
if (beginOffset <0)
beginOffset = 0; //start from the beginning
else{
if (aAnchorOffset == aBeginContentOffset )
aTracker->SetFocus(nsnull, this);
if (aFocusOffset == aBeginContentOffset )
aTracker->SetFocus(this, nsnull);
}
*aActualSelected = this;
PRInt32 endOffset(aEndContentOffset);
if (endOffset != -1){ //-1 signified the end of the current content
endOffset = aEndContentOffset - mContentOffset;
if (mFlags & TEXT_SKIP_LEADING_WS)
endOffset --;
}
nsIFrame *nextInFlow =GetNextInFlow();
if (nextInFlow){
if (endOffset == -1 || endOffset > mContentLength){ //-1 means until the end of the content
nextInFlow->SetSelectedContentOffsets(aSelected, aBeginContentOffset, aEndContentOffset, aForceRedraw, aActualSelected);
nextInFlow->SetSelectedContentOffsets(aSelected, aBeginContentOffset, aEndContentOffset,
aAnchorOffset, aFocusOffset,aForceRedraw, aTracker ,aActualSelected);
}
else if (aSelected == PR_TRUE) { //we must shut off all folowing selected frames if we are selecting frames
if (aAnchorOffset == aEndContentOffset )
aTracker->SetFocus(nsnull, this);
if (aFocusOffset == aEndContentOffset )
aTracker->SetFocus(this, nsnull);
do {
nextInFlow->SetSelected(PR_FALSE, 0, 0, aForceRedraw);
}
while (NS_SUCCEEDED(nextInFlow->GetNextInFlow(nextInFlow)) && nextInFlow);//this is ok because frames arent reference counted this is not a leak!
}
}
else {
if (aAnchorOffset == aEndContentOffset )
aTracker->SetFocus(nsnull, this);
if (aFocusOffset == aEndContentOffset )
aTracker->SetFocus(this, nsnull);
}
#ifdef NS_DEBUG
printf("mContentOffset: %i , mContentLength %i \n", mContentOffset, mContentLength);
#endif //NS_DEBUG
if (endOffset == beginOffset) //no single selection in this code. this must be done on a per frame basis
return NS_OK;
else
return SetSelected(aSelected, beginOffset, endOffset, aForceRedraw);
return SetSelected(aSelected, beginOffset, endOffset, aForceRedraw);
}
NS_IMETHODIMP
@ -1600,9 +1625,7 @@ TextFrame::GetSelected(PRBool *aSelected, PRInt32 *aBeginOffset, PRInt32 *aEndOf
*aEndOffset = mSelectionEnd;
*aSelected = mSelected;
*aBeginContentOffset = mContentOffset;
if (mFlags & TEXT_SKIP_LEADING_WS){ //we are really a little more "right" than we thought
*aBeginContentOffset ++;
}
//should we check for whitespace here? dont think so.
return NS_OK;
}