зеркало из https://github.com/mozilla/pjs.git
r=mkaply, sr=blizzard (platform specific) OS/2 only - do slow tiling when scale is not 1.0
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Родитель
3f91cf4d04
Коммит
03b08b37ad
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@ -636,6 +636,13 @@ NS_IMETHODIMP nsImageOS2::DrawTile(nsIRenderingContext &aContext,
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PRBool didTile = PR_FALSE;
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PRInt32 ImageWidth = mInfo->cx;
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PRInt32 ImageHeight = mInfo->cy;
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// Get the scale - if greater than 1 then do slow tile which
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nsIDeviceContext *theDeviceContext;
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float scale;
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PRBool doSlowTile = PR_FALSE;
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aContext.GetDeviceContext(theDeviceContext);
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theDeviceContext->GetCanonicalPixelScale(scale);
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nsRect ValidRect (0, 0, ImageWidth, ImageHeight);
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ValidRect.IntersectRect (ValidRect, mDecodedRect);
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@ -646,7 +653,8 @@ NS_IMETHODIMP nsImageOS2::DrawTile(nsIRenderingContext &aContext,
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// Don't bother tiling if we only have to draw the bitmap a couple of times
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// Can't tile with 8bit alpha masks because need access destination bitmap values
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if ((ImageWidth > DrawRect.width / 2 && ImageHeight > DrawRect.height / 2) ||
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if ((scale > 1.0) ||
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(ImageWidth > DrawRect.width / 2 && ImageHeight > DrawRect.height / 2) ||
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(ImageWidth > MAX_BUFFER_WIDTH) || (ImageHeight > MAX_BUFFER_HEIGHT) ||
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mAlphaDepth > 1)
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return SlowTile (aContext, aSurface, aSXOffset, aSYOffset, aTileRect);
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@ -761,21 +769,62 @@ NS_IMETHODIMP nsImageOS2::DrawTile(nsIRenderingContext &aContext,
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nsresult nsImageOS2::SlowTile (nsIRenderingContext& aContext, nsDrawingSurface aSurface,
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PRInt32 aSXOffset, PRInt32 aSYOffset, const nsRect &aTileRect)
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{
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nsRect ImageRect (0, 0, PR_MIN (mInfo->cx, mDecodedRect.width), PR_MIN (mInfo->cy, mDecodedRect.height));
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PRInt32 x0, y0, x1, y1;
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nscoord ScaledTileWidth, ScaledTileHeight;
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PRInt32 ImageWidth = mInfo->cx;
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PRInt32 ImageHeight = mInfo->cy;
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nsIDeviceContext *theDeviceContext;
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float scale;
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aContext.GetDeviceContext(theDeviceContext);
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theDeviceContext->GetCanonicalPixelScale(scale);
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PRInt32 DestScaledWidth = ImageWidth * scale;
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PRInt32 DestScaledHeight = ImageHeight * scale;
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nsRect ValidRect (0, 0, ImageWidth, ImageHeight);
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if (mDecodedRect.height < ImageHeight)
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{
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ValidRect.height = mDecodedRect.height - mDecodedRect.y;
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DestScaledHeight = PR_MAX(PRInt32(ValidRect.height * scale), 1);
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}
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if (mDecodedRect.width < ImageWidth)
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{
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ValidRect.width = mDecodedRect.width - mDecodedRect.x;
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DestScaledWidth = PR_MAX(PRInt32(ValidRect.width * scale), 1);
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}
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if (mDecodedRect.y > 0)
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{
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ValidRect.height -= mDecodedRect.height;
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DestScaledHeight = PR_MAX(PRInt32(ValidRect.height * scale), 1);
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ValidRect.y = mDecodedRect.height;
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}
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if (mDecodedRect.x > 0)
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{
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ValidRect.width -= mDecodedRect.x;
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DestScaledWidth = PR_MAX(PRInt32(ValidRect.width * scale), 1);
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ValidRect.x = mDecodedRect.width;
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}
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// put the DestRect into absolute coordintes of the device
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y0 = aTileRect.y - aSYOffset;
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x0 = aTileRect.x - aSXOffset;
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y1 = aTileRect.y + aTileRect.height;
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x1 = aTileRect.x + aTileRect.width;
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for (PRInt32 y = aTileRect.y - aSYOffset + mDecodedRect.y ; y < aTileRect.YMost () ; y += mInfo->cy)
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for (PRInt32 x = aTileRect.x - aSXOffset + mDecodedRect.x ; x < aTileRect.XMost () ; x += mInfo->cx)
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// this is the width and height of the image in pixels
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// we need to map this to the pixel height of the device
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ScaledTileWidth = PR_MAX(PRInt32(ImageWidth*scale), 1);
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ScaledTileHeight = PR_MAX(PRInt32(ImageHeight*scale), 1);
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for (PRInt32 y = y0; y < y1; y += ScaledTileHeight)
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{
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for (PRInt32 x = x0; x < x1; x += ScaledTileWidth)
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{
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nsRect CroppedImage;
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ImageRect.MoveTo (x, y);
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CroppedImage.IntersectRect (ImageRect, aTileRect);
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Draw (aContext, aSurface,
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CroppedImage.x - x, CroppedImage.y - y, CroppedImage.width, CroppedImage.height,
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CroppedImage.x, CroppedImage.y, CroppedImage.width, CroppedImage.height);
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Draw(aContext, aSurface,
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0, 0, PR_MIN(ValidRect.width, x1 - x), PR_MIN(ValidRect.height, y1 - y),
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x, y, PR_MIN(DestScaledWidth, x1-x), PR_MIN(DestScaledHeight, y1 - y));
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}
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}
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return NS_OK;
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}
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