Bug 633622 - Make the webgl mochitest use ANGLE on test machines - r=vlad, a=hardblocker

This commit is contained in:
Benoit Jacob 2011-02-14 12:04:54 -05:00
Родитель 498f32cb77
Коммит 0a792e1760
2 изменённых файлов: 4 добавлений и 54 удалений

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@ -1,7 +1,4 @@
conformance/context-attributes.html
conformance/gl-enum-tests.html
conformance/gl-get-active-attribute.html
conformance/gl-uniform-bool.html
conformance/gl-vertexattribpointer.html
conformance/glsl-2types-of-textures-on-same-unit.html
conformance/tex-image-and-sub-image-2d-with-array-buffer-view.html
conformance/texture-active-bind-2.html

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@ -39,41 +39,6 @@ Mochitest version of the WebGL Conformance Test Suite
function start() {
function prefSvc() {
var svc = Components.classes["@mozilla.org/preferences-service;1"]
.getService(Components.interfaces.nsIPrefService).getBranch("");
return svc;
}
function setForceEnabled(value) {
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
prefSvc().setBoolPref("webgl.force-enabled", value);
}
function getForceEnabled() {
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
return prefSvc().getBoolPref("webgl.force-enabled");
}
function setPreferGL(value) {
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
prefSvc().setBoolPref("webgl.prefer-native-gl", value);
}
function getPreferGL() {
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
var retval = false;
try {
retval = prefSvc().getBoolPref("webgl.prefer-native-gl");
} catch (ex) { }
return retval;
}
function restoreOldPrefs() {
setForceEnabled(saved_force_enabled);
setPreferGL(saved_prefer_gl);
}
function getEnv(env) {
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
var envsvc = Components.classes["@mozilla.org/process/environment;1"].getService(Components.interfaces.nsIEnvironment);
@ -268,7 +233,6 @@ function start() {
for (var i = 0; i < testsExpectedToFail.length; ++i)
if (testsSuccessful.indexOf(testsExpectedToFail[i]) != -1)
ok(false, 'Test expected to fail, but passed: ' + testsExpectedToFail[i]);
restoreOldPrefs();
statusTextNode.textContent = 'Finished';
SimpleTest.finish();
}
@ -295,14 +259,6 @@ function start() {
function runTestSuite() {
var reporter = new Reporter();
// set WebGL-related preferences needed to run WebGL tests
setForceEnabled(true);
// XXX temporary hack. Until the DirectX runtime is deployed on test slaves, we just use OpenGL,
// so that rel-eng can safely deploy DirectX runtime without getting sudden mochitest failures
// (e.g. if there's a ANGLE bug).
setPreferGL(true);
// try to create a dummy WebGL context, just to catch context creation failures once here,
// rather than having them result in 100's of failures (one in each test page)
var canvas = document.getElementById("webglcheck-default");
@ -386,9 +342,6 @@ function start() {
}
}
var saved_force_enabled = getForceEnabled();
var saved_prefer_gl = getPreferGL();
var statusElem = document.getElementById("status");
var statusTextNode = document.createTextNode('');
statusElem.appendChild(statusTextNode);