changed region pool to use 2 linked lists of slots instead of an array, for constant time allocation and recycling. no longer allocates a fixed size pool, and regions are truly owned by the caller until recycled.

This commit is contained in:
beard%netscape.com 1999-05-30 00:48:01 +00:00
Родитель 8c8dc292af
Коммит 0ffc2cc2af
2 изменённых файлов: 80 добавлений и 58 удалений

Просмотреть файл

@ -26,20 +26,33 @@ nsNativeRegionPool sNativeRegionPool;
nsNativeRegionPool::nsNativeRegionPool()
{
for (short i = 0; i < kRegionPoolCount; i ++)
{
mRegionArray[i].mRegion = ::NewRgn();
mRegionArray[i].mFree = PR_TRUE;
}
mRegionSlots = nsnull;
mEmptySlots = nsnull;
}
//------------------------------------------------------------------------
nsNativeRegionPool::~nsNativeRegionPool()
{
for (short i = 0; i < kRegionPoolCount; i ++)
{
::DisposeRgn(mRegionArray[i].mRegion);
// Release all of the regions.
if (mRegionSlots != nsnull) {
nsRegionSlot* slot = mRegionSlots;
while (slot != nsnull) {
::DisposeRgn(slot->mRegion);
nsRegionSlot* next = slot->mNext;
delete slot;
slot = next;
}
}
// Release all empty slots.
if (mEmptySlots != nsnull) {
nsRegionSlot* slot = mEmptySlots;
while (slot != nsnull) {
nsRegionSlot* next = slot->mNext;
delete slot;
slot = next;
}
}
}
@ -47,31 +60,42 @@ nsNativeRegionPool::~nsNativeRegionPool()
RgnHandle nsNativeRegionPool::GetNewRegion()
{
for (short i = 0; i < kRegionPoolCount; i ++)
{
if (mRegionArray[i].mFree)
{
mRegionArray[i].mFree = PR_FALSE;
return mRegionArray[i].mRegion;
}
nsRegionSlot* slot = mRegionSlots;
if (slot != nsnull) {
RgnHandle region = slot->mRegion;
// remove this slot from the free list.
mRegionSlots = slot->mNext;
// transfer this slot to the empty slot list for reuse.
slot->mRegion = nsnull;
slot->mNext = mEmptySlots;
mEmptySlots = slot;
// initialize the region.
::SetEmptyRgn(region);
return region;
}
return (::NewRgn()); // we overflew the pool: return a new region
// return a fresh new region. a slot will be created to hold it
// if and when the region is released.
return (::NewRgn());
}
//------------------------------------------------------------------------
void nsNativeRegionPool::ReleaseRegion(RgnHandle aRgnHandle)
{
for (short i = 0; i < kRegionPoolCount; i ++)
{
if (mRegionArray[i].mRegion == aRgnHandle)
{
::SetEmptyRgn(mRegionArray[i].mRegion);
mRegionArray[i].mFree = PR_TRUE;
return;
}
}
::DisposeRgn(aRgnHandle); // we overflew the pool: delete the GraphicState
nsRegionSlot* slot = mEmptySlots;
if (slot != nsnull)
mEmptySlots = slot->mNext;
else
slot = new nsRegionSlot;
// put this region on the region list.
slot->mRegion = aRgnHandle;
slot->mNext = mRegionSlots;
mRegionSlots = slot;
}
@ -82,7 +106,7 @@ static NS_DEFINE_IID(kRegionIID, NS_IREGION_IID);
//---------------------------------------------------------------------
nsRegionMac :: nsRegionMac()
nsRegionMac::nsRegionMac()
{
NS_INIT_REFCNT();
mRegion = nsnull;
@ -91,7 +115,7 @@ nsRegionMac :: nsRegionMac()
//---------------------------------------------------------------------
nsRegionMac :: ~nsRegionMac()
nsRegionMac::~nsRegionMac()
{
if (mRegion)
sNativeRegionPool.ReleaseRegion(mRegion); //::DisposeRgn(mRegion);
@ -104,7 +128,7 @@ NS_IMPL_RELEASE(nsRegionMac);
//---------------------------------------------------------------------
nsresult nsRegionMac :: Init(void)
nsresult nsRegionMac::Init(void)
{
mRegion = sNativeRegionPool.GetNewRegion(); //::NewRgn();
mRegionType = eRegionComplexity_empty;
@ -113,7 +137,7 @@ nsresult nsRegionMac :: Init(void)
//---------------------------------------------------------------------
void nsRegionMac :: SetTo(const nsIRegion &aRegion)
void nsRegionMac::SetTo(const nsIRegion &aRegion)
{
nsRegionMac* pRegion = (nsRegionMac*)&aRegion;
::CopyRgn(pRegion->mRegion, mRegion);
@ -122,7 +146,7 @@ void nsRegionMac :: SetTo(const nsIRegion &aRegion)
//---------------------------------------------------------------------
void nsRegionMac :: SetTo(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
void nsRegionMac::SetTo(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
{
::SetRectRgn(mRegion, aX, aY, aX + aWidth, aY + aHeight);
SetRegionType();
@ -130,7 +154,7 @@ void nsRegionMac :: SetTo(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeigh
//---------------------------------------------------------------------
void nsRegionMac :: Intersect(const nsIRegion &aRegion)
void nsRegionMac::Intersect(const nsIRegion &aRegion)
{
nsRegionMac* pRegion = (nsRegionMac*)&aRegion;
::SectRgn(mRegion, pRegion->mRegion, mRegion);
@ -139,7 +163,7 @@ void nsRegionMac :: Intersect(const nsIRegion &aRegion)
//---------------------------------------------------------------------
void nsRegionMac :: Intersect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
void nsRegionMac::Intersect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
{
RgnHandle rectRgn = sNativeRegionPool.GetNewRegion(); //::NewRgn();
::SetRectRgn(rectRgn, aX, aY, aX + aWidth, aY + aHeight);
@ -150,7 +174,7 @@ void nsRegionMac :: Intersect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aH
//---------------------------------------------------------------------
void nsRegionMac :: Union(const nsIRegion &aRegion)
void nsRegionMac::Union(const nsIRegion &aRegion)
{
nsRegionMac* pRegion = (nsRegionMac*)&aRegion;
::UnionRgn(mRegion, pRegion->mRegion, mRegion);
@ -159,7 +183,7 @@ void nsRegionMac :: Union(const nsIRegion &aRegion)
//---------------------------------------------------------------------
void nsRegionMac :: Union(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
void nsRegionMac::Union(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
{
RgnHandle rectRgn = sNativeRegionPool.GetNewRegion(); //::NewRgn();
::SetRectRgn(rectRgn, aX, aY, aX + aWidth, aY + aHeight);
@ -170,7 +194,7 @@ void nsRegionMac :: Union(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeigh
//---------------------------------------------------------------------
void nsRegionMac :: Subtract(const nsIRegion &aRegion)
void nsRegionMac::Subtract(const nsIRegion &aRegion)
{
nsRegionMac* pRegion = (nsRegionMac*)&aRegion;
::DiffRgn(mRegion, pRegion->mRegion, mRegion);
@ -179,7 +203,7 @@ void nsRegionMac :: Subtract(const nsIRegion &aRegion)
//---------------------------------------------------------------------
void nsRegionMac :: Subtract(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
void nsRegionMac::Subtract(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
{
RgnHandle rectRgn = sNativeRegionPool.GetNewRegion(); //::NewRgn();
::SetRectRgn(rectRgn, aX, aY, aX + aWidth, aY + aHeight);
@ -190,7 +214,7 @@ void nsRegionMac :: Subtract(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHe
//---------------------------------------------------------------------
PRBool nsRegionMac :: IsEmpty(void)
PRBool nsRegionMac::IsEmpty(void)
{
if (mRegionType == eRegionComplexity_empty)
return PR_TRUE;
@ -200,7 +224,7 @@ PRBool nsRegionMac :: IsEmpty(void)
//---------------------------------------------------------------------
PRBool nsRegionMac :: IsEqual(const nsIRegion &aRegion)
PRBool nsRegionMac::IsEqual(const nsIRegion &aRegion)
{
nsRegionMac* pRegion = (nsRegionMac*)&aRegion;
return(::EqualRgn(mRegion, pRegion->mRegion));
@ -208,7 +232,7 @@ PRBool nsRegionMac :: IsEqual(const nsIRegion &aRegion)
//---------------------------------------------------------------------
void nsRegionMac :: GetBoundingBox(PRInt32 *aX, PRInt32 *aY, PRInt32 *aWidth, PRInt32 *aHeight)
void nsRegionMac::GetBoundingBox(PRInt32 *aX, PRInt32 *aY, PRInt32 *aWidth, PRInt32 *aHeight)
{
#if TARGET_CARBON
Rect macRect;
@ -225,14 +249,14 @@ void nsRegionMac :: GetBoundingBox(PRInt32 *aX, PRInt32 *aY, PRInt32 *aWidth, PR
//---------------------------------------------------------------------
void nsRegionMac :: Offset(PRInt32 aXOffset, PRInt32 aYOffset)
void nsRegionMac::Offset(PRInt32 aXOffset, PRInt32 aYOffset)
{
::OffsetRgn(mRegion, aXOffset, aYOffset);
}
//---------------------------------------------------------------------
PRBool nsRegionMac :: ContainsRect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
PRBool nsRegionMac::ContainsRect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
{
Rect macRect;
::SetRect(&macRect, aX, aY, aX + aWidth, aY + aHeight);
@ -241,7 +265,7 @@ PRBool nsRegionMac :: ContainsRect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt
//---------------------------------------------------------------------
NS_IMETHODIMP nsRegionMac :: GetRects(nsRegionRectSet **aRects)
NS_IMETHODIMP nsRegionMac::GetRects(nsRegionRectSet **aRects)
{
nsRegionRectSet *rects;
@ -417,7 +441,7 @@ NS_IMETHODIMP nsRegionMac :: GetRects(nsRegionRectSet **aRects)
//---------------------------------------------------------------------
NS_IMETHODIMP nsRegionMac :: FreeRects(nsRegionRectSet *aRects)
NS_IMETHODIMP nsRegionMac::FreeRects(nsRegionRectSet *aRects)
{
if (nsnull != aRects)
PR_Free((void *)aRects);
@ -428,14 +452,14 @@ NS_IMETHODIMP nsRegionMac :: FreeRects(nsRegionRectSet *aRects)
//---------------------------------------------------------------------
NS_IMETHODIMP nsRegionMac :: GetNativeRegion(void *&aRegion) const
NS_IMETHODIMP nsRegionMac::GetNativeRegion(void *&aRegion) const
{
aRegion = (void *)mRegion;
return NS_OK;
}
nsresult nsRegionMac :: SetNativeRegion(void *aRegion)
nsresult nsRegionMac::SetNativeRegion(void *aRegion)
{
if (aRegion)
{
@ -451,7 +475,7 @@ nsresult nsRegionMac :: SetNativeRegion(void *aRegion)
//---------------------------------------------------------------------
NS_IMETHODIMP nsRegionMac :: GetRegionComplexity(nsRegionComplexity &aComplexity) const
NS_IMETHODIMP nsRegionMac::GetRegionComplexity(nsRegionComplexity &aComplexity) const
{
aComplexity = mRegionType;
return NS_OK;
@ -460,7 +484,7 @@ NS_IMETHODIMP nsRegionMac :: GetRegionComplexity(nsRegionComplexity &aComplexity
//---------------------------------------------------------------------
void nsRegionMac :: SetRegionType()
void nsRegionMac::SetRegionType()
{
if (::EmptyRgn(mRegion) == PR_TRUE)
mRegionType = eRegionComplexity_empty;
@ -479,7 +503,7 @@ void nsRegionMac :: SetRegionType()
//---------------------------------------------------------------------
void nsRegionMac :: SetRegionEmpty()
void nsRegionMac::SetRegionEmpty()
{
::SetEmptyRgn(mRegion);
SetRegionType();
@ -488,7 +512,7 @@ void nsRegionMac :: SetRegionEmpty()
//---------------------------------------------------------------------
RgnHandle nsRegionMac :: CreateRectRegion(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
RgnHandle nsRegionMac::CreateRectRegion(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight)
{
RgnHandle rectRgn = sNativeRegionPool.GetNewRegion(); //::NewRgn();
::SetRectRgn(rectRgn, aX, aY, aX + aWidth, aY + aHeight);

Просмотреть файл

@ -34,15 +34,13 @@ public:
void ReleaseRegion(RgnHandle aRgnHandle);
private:
static const short kRegionPoolCount = 200;
struct nsRegionSlot {
RgnHandle mRegion;
nsRegionSlot* mNext;
};
typedef struct nsRegionRec
{
RgnHandle mRegion;
PRBool mFree;
} nsRegionRec;
nsRegionRec mRegionArray[kRegionPoolCount];
nsRegionSlot* mRegionSlots;
nsRegionSlot* mEmptySlots;
};
//------------------------------------------------------------------------