зеркало из https://github.com/mozilla/pjs.git
Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
This commit is contained in:
Родитель
61ef3671f5
Коммит
1075475ab2
|
@ -38,6 +38,8 @@
|
|||
#include "ContainerLayerD3D9.h"
|
||||
#include "gfxUtils.h"
|
||||
#include "nsRect.h"
|
||||
#include "ThebesLayerD3D9.h"
|
||||
#include "ReadbackProcessor.h"
|
||||
|
||||
namespace mozilla {
|
||||
namespace layers {
|
||||
|
@ -179,6 +181,9 @@ ContainerLayerD3D9::RenderLayer()
|
|||
|
||||
device()->GetScissorRect(&containerClipRect);
|
||||
|
||||
ReadbackProcessor readback;
|
||||
readback.BuildUpdates(this);
|
||||
|
||||
nsIntRect visibleRect = mVisibleRegion.GetBounds();
|
||||
PRBool useIntermediate = UseIntermediateSurface();
|
||||
|
||||
|
@ -319,7 +324,11 @@ ContainerLayerD3D9::RenderLayer()
|
|||
device()->SetScissorRect(&r);
|
||||
}
|
||||
|
||||
layerToRender->RenderLayer();
|
||||
if (layerToRender->GetLayer()->GetType() == TYPE_THEBES) {
|
||||
static_cast<ThebesLayerD3D9*>(layerToRender)->RenderThebesLayer(&readback);
|
||||
} else {
|
||||
layerToRender->RenderLayer();
|
||||
}
|
||||
|
||||
if (clipRect && !useIntermediate) {
|
||||
// In this situation we've set a new scissor rect and we will continue
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
#include "ImageLayerD3D9.h"
|
||||
#include "ColorLayerD3D9.h"
|
||||
#include "CanvasLayerD3D9.h"
|
||||
#include "ReadbackLayerD3D9.h"
|
||||
#include "gfxWindowsPlatform.h"
|
||||
#include "nsIGfxInfo.h"
|
||||
#include "nsServiceManagerUtils.h"
|
||||
|
@ -232,6 +233,13 @@ LayerManagerD3D9::CreateCanvasLayer()
|
|||
return layer.forget();
|
||||
}
|
||||
|
||||
already_AddRefed<ReadbackLayer>
|
||||
LayerManagerD3D9::CreateReadbackLayer()
|
||||
{
|
||||
nsRefPtr<ReadbackLayer> layer = new ReadbackLayerD3D9(this);
|
||||
return layer.forget();
|
||||
}
|
||||
|
||||
already_AddRefed<ImageContainer>
|
||||
LayerManagerD3D9::CreateImageContainer()
|
||||
{
|
||||
|
|
|
@ -149,6 +149,8 @@ public:
|
|||
|
||||
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer();
|
||||
|
||||
virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer();
|
||||
|
||||
virtual already_AddRefed<ImageContainer> CreateImageContainer();
|
||||
|
||||
virtual LayersBackend GetBackendType() { return LAYERS_D3D9; }
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
||||
* ***** BEGIN LICENSE BLOCK *****
|
||||
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
||||
*
|
||||
* The contents of this file are subject to the Mozilla Public License Version
|
||||
* 1.1 (the "License"); you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at
|
||||
* http://www.mozilla.org/MPL/
|
||||
*
|
||||
* Software distributed under the License is distributed on an "AS IS" basis,
|
||||
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
||||
* for the specific language governing rights and limitations under the
|
||||
* License.
|
||||
*
|
||||
* The Original Code is Mozilla Corporation code.
|
||||
*
|
||||
* The Initial Developer of the Original Code is Mozilla Foundation.
|
||||
* Portions created by the Initial Developer are Copyright (C) 2011
|
||||
* the Initial Developer. All Rights Reserved.
|
||||
*
|
||||
* Contributor(s):
|
||||
* Robert O'Callahan <rocallahan@mozilla.com>
|
||||
*
|
||||
* Alternatively, the contents of this file may be used under the terms of
|
||||
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
||||
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
||||
* in which case the provisions of the GPL or the LGPL are applicable instead
|
||||
* of those above. If you wish to allow use of your version of this file only
|
||||
* under the terms of either the GPL or the LGPL, and not to allow others to
|
||||
* use your version of this file under the terms of the MPL, indicate your
|
||||
* decision by deleting the provisions above and replace them with the notice
|
||||
* and other provisions required by the GPL or the LGPL. If you do not delete
|
||||
* the provisions above, a recipient may use your version of this file under
|
||||
* the terms of any one of the MPL, the GPL or the LGPL.
|
||||
*
|
||||
* ***** END LICENSE BLOCK ***** */
|
||||
|
||||
#ifndef GFX_READBACKLAYERD3D9_H
|
||||
#define GFX_READBACKLAYERD3D9_H
|
||||
|
||||
#include "LayerManagerD3D9.h"
|
||||
#include "ReadbackLayer.h"
|
||||
|
||||
namespace mozilla {
|
||||
namespace layers {
|
||||
|
||||
class THEBES_API ReadbackLayerD3D9 :
|
||||
public ReadbackLayer,
|
||||
public LayerD3D9
|
||||
{
|
||||
public:
|
||||
ReadbackLayerD3D9(LayerManagerD3D9 *aManager)
|
||||
: ReadbackLayer(aManager, NULL),
|
||||
LayerD3D9(aManager)
|
||||
{
|
||||
mImplData = static_cast<LayerD3D9*>(this);
|
||||
}
|
||||
|
||||
virtual Layer* GetLayer() { return this; }
|
||||
virtual void RenderLayer() {}
|
||||
};
|
||||
|
||||
} /* layers */
|
||||
} /* mozilla */
|
||||
#endif /* GFX_READBACKLAYERD3D9_H */
|
|
@ -41,6 +41,7 @@
|
|||
#include "gfxWindowsPlatform.h"
|
||||
#include "gfxTeeSurface.h"
|
||||
#include "gfxUtils.h"
|
||||
#include "ReadbackProcessor.h"
|
||||
|
||||
namespace mozilla {
|
||||
namespace layers {
|
||||
|
@ -201,7 +202,7 @@ ThebesLayerD3D9::RenderVisibleRegion()
|
|||
}
|
||||
|
||||
void
|
||||
ThebesLayerD3D9::RenderLayer()
|
||||
ThebesLayerD3D9::RenderThebesLayer(ReadbackProcessor* aReadback)
|
||||
{
|
||||
if (mVisibleRegion.IsEmpty()) {
|
||||
return;
|
||||
|
@ -219,22 +220,30 @@ ThebesLayerD3D9::RenderLayer()
|
|||
return;
|
||||
}
|
||||
|
||||
if (!mValidRegion.IsEqual(mVisibleRegion)) {
|
||||
nsTArray<ReadbackProcessor::Update> readbackUpdates;
|
||||
nsIntRegion readbackRegion;
|
||||
if (aReadback && UsedForReadback()) {
|
||||
aReadback->GetThebesLayerUpdates(this, &readbackUpdates, &readbackRegion);
|
||||
}
|
||||
|
||||
// Because updates to D3D9 ThebesLayers are rendered with the CPU, we don't
|
||||
// have to do readback from D3D9 surfaces. Instead we make sure that any area
|
||||
// needed for readback is included in the drawRegion we ask layout to render.
|
||||
// Then the readback areas we need can be copied out of the temporary
|
||||
// destinationSurface in DrawRegion.
|
||||
nsIntRegion drawRegion;
|
||||
drawRegion.Sub(mVisibleRegion, mValidRegion);
|
||||
drawRegion.Or(drawRegion, readbackRegion);
|
||||
// NS_ASSERTION(mVisibleRegion.Contains(region), "Bad readback region!");
|
||||
|
||||
if (!drawRegion.IsEmpty()) {
|
||||
LayerManagerD3D9::CallbackInfo cbInfo = mD3DManager->GetCallbackInfo();
|
||||
if (!cbInfo.Callback) {
|
||||
NS_ERROR("D3D9 should never need to update ThebesLayers in an empty transaction");
|
||||
return;
|
||||
}
|
||||
|
||||
/* We use the bounds of the visible region because we draw the bounds of
|
||||
* this region when we draw this entire texture. We have to make sure that
|
||||
* the areas that aren't filled with content get their background drawn.
|
||||
* This is an issue for opaque surfaces, which otherwise won't get their
|
||||
* background painted.
|
||||
*/
|
||||
nsIntRegion region;
|
||||
region.Sub(mVisibleRegion, mValidRegion);
|
||||
DrawRegion(region, mode);
|
||||
DrawRegion(drawRegion, mode, readbackUpdates);
|
||||
|
||||
mValidRegion = mVisibleRegion;
|
||||
}
|
||||
|
@ -407,7 +416,8 @@ FillSurface(gfxASurface* aSurface, const nsIntRegion& aRegion,
|
|||
}
|
||||
|
||||
void
|
||||
ThebesLayerD3D9::DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode)
|
||||
ThebesLayerD3D9::DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode,
|
||||
const nsTArray<ReadbackProcessor::Update>& aReadbackUpdates)
|
||||
{
|
||||
HRESULT hr;
|
||||
nsIntRect visibleRect = mVisibleRegion.GetBounds();
|
||||
|
@ -480,6 +490,22 @@ ThebesLayerD3D9::DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode)
|
|||
LayerManagerD3D9::CallbackInfo cbInfo = mD3DManager->GetCallbackInfo();
|
||||
cbInfo.Callback(this, context, aRegion, nsIntRegion(), cbInfo.CallbackData);
|
||||
|
||||
for (PRUint32 i = 0; i < aReadbackUpdates.Length(); ++i) {
|
||||
NS_ASSERTION(aMode == SURFACE_OPAQUE,
|
||||
"Transparent surfaces should not be used for readback");
|
||||
const ReadbackProcessor::Update& update = aReadbackUpdates[i];
|
||||
nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
|
||||
nsRefPtr<gfxContext> ctx =
|
||||
update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset,
|
||||
update.mSequenceCounter);
|
||||
if (ctx) {
|
||||
ctx->Translate(gfxPoint(offset.x, offset.y));
|
||||
ctx->SetSource(destinationSurface, gfxPoint(bounds.x, bounds.y));
|
||||
ctx->Paint();
|
||||
update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset);
|
||||
}
|
||||
}
|
||||
|
||||
nsAutoTArray<IDirect3DTexture9*,2> srcTextures;
|
||||
nsAutoTArray<IDirect3DTexture9*,2> destTextures;
|
||||
switch (aMode)
|
||||
|
|
|
@ -41,10 +41,13 @@
|
|||
#include "Layers.h"
|
||||
#include "LayerManagerD3D9.h"
|
||||
#include "gfxImageSurface.h"
|
||||
#include "ReadbackProcessor.h"
|
||||
|
||||
namespace mozilla {
|
||||
namespace layers {
|
||||
|
||||
class ReadbackProcessor;
|
||||
|
||||
class ThebesLayerD3D9 : public ThebesLayer,
|
||||
public LayerD3D9
|
||||
{
|
||||
|
@ -58,10 +61,12 @@ public:
|
|||
/* LayerD3D9 implementation */
|
||||
Layer* GetLayer();
|
||||
virtual PRBool IsEmpty();
|
||||
virtual void RenderLayer();
|
||||
virtual void RenderLayer() { RenderThebesLayer(nsnull); }
|
||||
virtual void CleanResources();
|
||||
virtual void LayerManagerDestroyed();
|
||||
|
||||
void RenderThebesLayer(ReadbackProcessor* aReadback);
|
||||
|
||||
private:
|
||||
/*
|
||||
* D3D9 texture
|
||||
|
@ -96,7 +101,8 @@ private:
|
|||
void RenderVisibleRegion();
|
||||
|
||||
/* Have a region of our layer drawn */
|
||||
void DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode);
|
||||
void DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode,
|
||||
const nsTArray<ReadbackProcessor::Update>& aReadbackUpdates);
|
||||
|
||||
/* Create a new texture */
|
||||
void CreateNewTextures(const gfxIntSize &aSize, SurfaceMode aMode);
|
||||
|
|
Загрузка…
Ссылка в новой задаче