зеркало из https://github.com/mozilla/pjs.git
merging some windows makefiles and mac build stuff (havn't edited to remove other parts of gfx2 yet)
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#!nmake
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#
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# The contents of this file are subject to the Mozilla Public
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# License Version 1.1 (the "License"); you may not use this file
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# except in compliance with the License. You may obtain a copy of
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# the License at http://www.mozilla.org/MPL/
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#
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# Software distributed under the License is distributed on an "AS
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# IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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# implied. See the License for the specific language governing
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# rights and limitations under the License.
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#
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# The Original Code is mozilla.org code
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#
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# The Initial Developer of the Original Code is Netscape
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# Communications Corporation. Portions created by Netscape are
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# Copyright (C) 2000 Netscape Communications Corporation. All
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# Rights Reserved.
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#
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# Contributor(s):
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# Stuart Parmenter <pavlov@netscape.com>
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#
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DEPTH = ..
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DIRS = public src
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include <$(DEPTH)\config\rules.mak>
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#!nmake
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#
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# The contents of this file are subject to the Mozilla Public
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# License Version 1.1 (the "License"); you may not use this file
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# except in compliance with the License. You may obtain a copy of
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# the License at http://www.mozilla.org/MPL/
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#
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# Software distributed under the License is distributed on an "AS
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# IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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# implied. See the License for the specific language governing
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# rights and limitations under the License.
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#
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# The Original Code is mozilla.org code
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#
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# The Initial Developer of the Original Code is Netscape
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# Communications Corporation. Portions created by Netscape are
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# Copyright (C) 2000 Netscape Communications Corporation. All
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# Rights Reserved.
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#
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# Contributor(s):
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# Stuart Parmenter <pavlov@netscape.com>
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#
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DEPTH=..\..\..
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include <$(DEPTH)/config/config.mak>
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MODULE = gfx2
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LIBRARY_NAME = gfx2
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MAKE_OBJ_TYPE = DLL
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OBJS = \
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.\$(OBJDIR)\nsDrawable.obj \
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.\$(OBJDIR)\nsPixmap.obj \
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.\$(OBJDIR)\nsRegion.obj \
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.\$(OBJDIR)\nsWindow.obj \
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.\$(OBJDIR)\nsChildWindow.obj \
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.\$(OBJDIR)\nsPopupWindow.obj \
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.\$(OBJDIR)\nsTopLevelWindow.obj \
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.\$(OBJDIR)\nsGfxFactory.obj \
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.\$(OBJDIR)\nsRunAppRun.obj \
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$(NULL)
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LLIBS= \
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$(LLIBS) \
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$(DIST)\lib\gfx_base.lib \
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$(NULL)
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include <$(DEPTH)\config\rules.mak>
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install:: $(DLL)
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$(MAKE_INSTALL) .\$(OBJDIR)\$(LIBRARY_NAME).dll $(DIST)\bin
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$(MAKE_INSTALL) .\$(OBJDIR)\$(LIBRARY_NAME).lib $(DIST)\lib
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clobber::
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rm -f $(DIST)\bin\$(LIBRARY_NAME).dll
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rm -f $(DIST)\lib\$(LIBRARY_NAME).lib
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