Add a flag I missed that tells Photon to release the memory it allocated

when it created the splash image. PHOTON ONLY
This commit is contained in:
Jerry.Kirk%Nexwarecorp.com 2000-02-15 14:12:58 +00:00
Родитель 536d34d83a
Коммит 12fab6fee9
1 изменённых файлов: 17 добавлений и 3 удалений

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@ -37,6 +37,9 @@ public:
/* initialize widget library and attach to Photon */
if( PtInit( NULL ) )
exit( EXIT_FAILURE );
/* increase the draw buffer */
PgSetDrawBufferSize( 0x8000 );
}
~nsSplashScreenPh() {
Hide();
@ -93,6 +96,7 @@ nsSplashScreenPh::Show()
PhRegion_t region;
PhRect_t rect;
PRInt32 aWidth, aHeight;
PhRect_t console;
/* Get the Screen Size and Depth, so I can center the splash dialog, there has to be a better way!*/
p = getenv("PHIG");
@ -110,15 +114,24 @@ nsSplashScreenPh::Show()
aWidth = rect.lr.x - rect.ul.x + 1;
aHeight = rect.lr.y - rect.ul.y + 1;
/* Get the current console offset */
if (PhWindowQueryVisible( Ph_QUERY_GRAPHICS, 0, inp_grp, &console ) == 0)
mDialog = nsnull;
if (img = PxLoadImage("splash.bmp",NULL))
if (img = PxLoadImage("splash.bmp", NULL))
{
PtArg_t arg[5];
PhPoint_t pos;
img->flags = img->flags | Ph_RELEASE_IMAGE_ALL;
pos.x = (aWidth/2) - (img->size.w/2);
pos.y = (aHeight/2) - (img->size.h/2);
pos.x += console.ul.x;
pos.y += console.ul.y;
PtSetArg( &arg[0], Pt_ARG_DIM, &img->size, 0 );
PtSetArg( &arg[1], Pt_ARG_POS, &pos, 0 );
PtSetArg( &arg[2], Pt_ARG_WINDOW_RENDER_FLAGS, 0, 0xFFFFFFFF );
@ -128,6 +141,7 @@ nsSplashScreenPh::Show()
PtSetArg( &arg[1], Pt_ARG_LABEL_DATA, img, sizeof(PhImage_t) );
PtCreateWidget( PtLabel, mDialog, 2, arg );
PtRealizeWidget( mDialog );
PgFlush();
}
else
{