Bug 732429 - Move some code from nsSVGOuterSVGFrame::Paint to nsDisplaySVG::Paint. r=longsonr.

This commit is contained in:
Jonathan Watt 2012-03-02 23:38:36 +00:00
Родитель c5fe782c0f
Коммит 17bfde863c
2 изменённых файлов: 73 добавлений и 63 удалений

Просмотреть файл

@ -505,10 +505,70 @@ nsDisplaySVG::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
void
nsDisplaySVG::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
nsRenderingContext* aContext)
{
static_cast<nsSVGOuterSVGFrame*>(mFrame)->
Paint(aBuilder, aCtx, mVisibleRect, ToReferenceFrame());
nsSVGOuterSVGFrame *frame = static_cast<nsSVGOuterSVGFrame*>(mFrame);
if (frame->GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD)
return;
#if defined(DEBUG) && defined(SVG_DEBUG_PAINT_TIMING)
PRTime start = PR_Now();
#endif
aContext->PushState();
#ifdef XP_MACOSX
if (frame->BitmapFallbackEnabled()) {
// nquartz fallback paths, which svg tends to trigger, need
// a non-window context target
aContext->ThebesContext()->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
}
#endif
frame->Paint(aBuilder, aContext, mVisibleRect, ToReferenceFrame());
#ifdef XP_MACOSX
if (frame->BitmapFallbackEnabled()) {
// show the surface we pushed earlier for fallbacks
aContext->ThebesContext()->PopGroupToSource();
aContext->ThebesContext()->Paint();
}
if (aContext->ThebesContext()->HasError() && !frame->BitmapFallbackEnabled()) {
frame->SetBitmapFallbackEnabled(true);
// It's not really clear what area to invalidate here. We might have
// stuffed up rendering for the entire window in this paint pass,
// so we can't just invalidate our own rect. Invalidate everything
// in sight.
// This won't work for printing, by the way, but failure to print the
// odd document is probably no worse than printing horribly for all
// documents. Better to fix things so we don't need fallback.
nsIFrame* ancestor = frame;
PRUint32 flags = 0;
while (true) {
nsIFrame* next = nsLayoutUtils::GetCrossDocParentFrame(ancestor);
if (!next)
break;
if (ancestor->GetParent() != next) {
// We're crossing a document boundary. Logically, the invalidation is
// being triggered by a subdocument of the root document. This will
// prevent an untrusted root document being told about invalidation
// that happened because a child was using SVG...
flags |= nsIFrame::INVALIDATE_CROSS_DOC;
}
ancestor = next;
}
ancestor->InvalidateWithFlags(nsRect(nsPoint(0, 0), ancestor->GetSize()), flags);
}
#endif
aContext->PopState();
#if defined(DEBUG) && defined(SVG_DEBUG_PAINT_TIMING)
PRTime end = PR_Now();
printf("SVG Paint Timing: %f ms\n", (end-start)/1000.0);
#endif
}
// helper
@ -588,12 +648,6 @@ nsSVGOuterSVGFrame::Paint(const nsDisplayListBuilder* aBuilder,
nsRenderingContext* aContext,
const nsRect& aDirtyRect, nsPoint aPt)
{
if (GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD)
return;
// initialize Mozilla rendering context
aContext->PushState();
nsRect viewportRect = GetContentRect();
nsPoint viewportOffset = aPt + viewportRect.TopLeft() - GetPosition();
viewportRect.MoveTo(viewportOffset);
@ -604,10 +658,6 @@ nsSVGOuterSVGFrame::Paint(const nsDisplayListBuilder* aBuilder,
aContext->Translate(viewportRect.TopLeft());
nsRect dirtyRect = clipRect - viewportOffset;
#if defined(DEBUG) && defined(SVG_DEBUG_PAINT_TIMING)
PRTime start = PR_Now();
#endif
nsIntRect dirtyPxRect = dirtyRect.ToOutsidePixels(PresContext()->AppUnitsPerDevPixel());
// Create an SVGAutoRenderState so we can call SetPaintingToWindow on
@ -618,57 +668,7 @@ nsSVGOuterSVGFrame::Paint(const nsDisplayListBuilder* aBuilder,
state.SetPaintingToWindow(true);
}
#ifdef XP_MACOSX
if (mEnableBitmapFallback) {
// nquartz fallback paths, which svg tends to trigger, need
// a non-window context target
aContext->ThebesContext()->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
}
#endif
nsSVGUtils::PaintFrameWithEffects(aContext, &dirtyPxRect, this);
#ifdef XP_MACOSX
if (mEnableBitmapFallback) {
// show the surface we pushed earlier for fallbacks
aContext->ThebesContext()->PopGroupToSource();
aContext->ThebesContext()->Paint();
}
if (aContext->ThebesContext()->HasError() && !mEnableBitmapFallback) {
mEnableBitmapFallback = true;
// It's not really clear what area to invalidate here. We might have
// stuffed up rendering for the entire window in this paint pass,
// so we can't just invalidate our own rect. Invalidate everything
// in sight.
// This won't work for printing, by the way, but failure to print the
// odd document is probably no worse than printing horribly for all
// documents. Better to fix things so we don't need fallback.
nsIFrame* frame = this;
PRUint32 flags = 0;
while (true) {
nsIFrame* next = nsLayoutUtils::GetCrossDocParentFrame(frame);
if (!next)
break;
if (frame->GetParent() != next) {
// We're crossing a document boundary. Logically, the invalidation is
// being triggered by a subdocument of the root document. This will
// prevent an untrusted root document being told about invalidation
// that happened because a child was using SVG...
flags |= INVALIDATE_CROSS_DOC;
}
frame = next;
}
frame->InvalidateWithFlags(nsRect(nsPoint(0, 0), frame->GetSize()), flags);
}
#endif
#if defined(DEBUG) && defined(SVG_DEBUG_PAINT_TIMING)
PRTime end = PR_Now();
printf("SVG Paint Timing: %f ms\n", (end-start)/1000.0);
#endif
aContext->PopState();
}
nsSplittableType

Просмотреть файл

@ -140,6 +140,16 @@ public:
void RegisterForeignObject(nsSVGForeignObjectFrame* aFrame);
void UnregisterForeignObject(nsSVGForeignObjectFrame* aFrame);
#ifdef XP_MACOSX
bool BitmapFallbackEnabled() const {
return mEnableBitmapFallback;
}
void SetBitmapFallbackEnabled(bool aVal) {
NS_NOTREACHED("don't think me need this any more"); // comment in bug 732429 if we do
mEnableBitmapFallback = aVal;
}
#endif
protected:
/* Returns true if our content is the document element and our document is