This commit is contained in:
troy 1998-05-12 23:02:47 +00:00
Родитель 63fe378e13
Коммит 1ac145e853
6 изменённых файлов: 12 добавлений и 12 удалений

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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;