зеркало из https://github.com/mozilla/pjs.git
Space manager API change
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63fe378e13
Коммит
1ac145e853
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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, aFloater);
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sm->AddRectRegion(aFloater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, floater);
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sm->AddRectRegion(floater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, aFloater);
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sm->AddRectRegion(aFloater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, floater);
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sm->AddRectRegion(floater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, aFloater);
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sm->AddRectRegion(aFloater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, floater);
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sm->AddRectRegion(floater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, aFloater);
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sm->AddRectRegion(aFloater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, floater);
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sm->AddRectRegion(floater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, aFloater);
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sm->AddRectRegion(aFloater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, floater);
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sm->AddRectRegion(floater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, aFloater);
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sm->AddRectRegion(aFloater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
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// XXX Don't forget the floater's margins...
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sm->Translate(aState.mBorderPadding.left, 0);
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sm->AddRectRegion(region, floater);
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sm->AddRectRegion(floater, region);
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// Set the origin of the floater in world coordinates
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nscoord worldX, worldY;
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