зеркало из https://github.com/mozilla/pjs.git
b=593850; [webgl] fix gl-scissor test; r=bjacob
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ea9b901e84
Коммит
1c673018fe
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@ -45,10 +45,6 @@ if (!gl) {
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var b = new Uint8Array(2 * 2 * 4);
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gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, b);
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checkPixel(b, 0, 0, [0, 1, 0, 1]);
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checkPixel(b, 1, 0, [0, 0, 0, 0]);
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checkPixel(b, 0, 1, [0, 0, 0, 0]);
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checkPixel(b, 1, 1, [0, 0, 0, 0]);
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function checkPixel(b, x, y, color) {
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var offset = (y * 2 + x) * 4;
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@ -61,6 +57,11 @@ if (!gl) {
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}
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assertMsg(match, "pixel at " + x + ", " + y + " is expected value");
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}
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checkPixel(b, 0, 0, [0, 1, 0, 1]);
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checkPixel(b, 1, 0, [0, 0, 0, 0]);
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checkPixel(b, 0, 1, [0, 0, 0, 0]);
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checkPixel(b, 1, 1, [0, 0, 0, 0]);
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}
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debug("");
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@ -14,7 +14,6 @@ conformance/gl-enum-tests.html
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conformance/gl-get-active-attribute.html
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conformance/gl-get-calls.html
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conformance/gl-object-get-calls.html
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conformance/gl-scissor-test.html
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conformance/gl-teximage.html
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conformance/gl-uniform-arrays.html
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conformance/gl-unknown-uniform.html
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