backing out 512643 and 506430 due to OSX mochitest failure

This commit is contained in:
Vladimir Vukicevic 2009-09-02 00:28:38 -07:00
Родитель d8abac2fa5
Коммит 1e5921d918
2 изменённых файлов: 11 добавлений и 234 удалений

Просмотреть файл

@ -38,25 +38,6 @@
#include "nsUCSupport.h"
#include "nsUTF8ToUnicode.h"
#if defined(__GNUC__) && defined(__i386__) && defined(__APPLE__)
#define MAC_SSE2
#endif
#if defined(XP_WIN32) && defined(_M_IX86) && !defined(__GNUC__)
#define WIN_SSE2
#endif
#if defined(MAC_SSE2) || defined(WIN_SSE2)
#include "emmintrin.h"
#endif
#if defined(MAC_SSE2)
#define __sse2_available 1
#endif
#if defined(WIN_SSE2)
extern "C" int __sse2_available;
#endif
#define UNICODE_BYTE_ORDER_MARK 0xFEFF
NS_IMETHODIMP NS_NewUTF8ToUnicode(nsISupports* aOuter,
@ -138,167 +119,6 @@ NS_IMETHODIMP nsUTF8ToUnicode::Reset()
//----------------------------------------------------------------------
// Subclassing of nsBasicDecoderSupport class [implementation]
// Fast ASCII -> UTF16 inner loop implementations
//
// Convert_ascii_run will update src and dst to the new values, and
// len must be the maximum number ascii chars that it would be valid
// to take from src and place into dst. (That is, the minimum of the
// number of bytes left in src and the number of unichars available in
// dst.)
#if defined(MAC_SSE2) || defined(WIN_SSE2)
static inline void
Convert_ascii_run (const char *&src,
PRUnichar *&dst,
PRInt32 len)
{
if (len > 15 && __sse2_available) {
__m128i in, out1, out2;
__m128d *outp1, *outp2;
__m128i zeroes;
PRUint32 offset;
// align input to 16 bytes
while ((NS_PTR_TO_UINT32(src) & 15) && len > 0) {
if (*src & 0x80U)
return;
*dst++ = (PRUnichar) *src++;
len--;
}
zeroes = _mm_setzero_si128();
offset = NS_PTR_TO_UINT32(dst) & 15;
// Note: all these inner loops have to break, not return; we need
// to let the single-char loop below catch any leftover
// byte-at-a-time ASCII chars, since this function must consume
// all available ASCII chars before it returns
if (offset == 0) {
while (len > 15) {
in = _mm_load_si128((__m128i *) src);
if (_mm_movemask_epi8(in))
break;
out1 = _mm_unpacklo_epi8(in, zeroes);
out2 = _mm_unpackhi_epi8(in, zeroes);
_mm_stream_si128((__m128i *) dst, out1);
_mm_stream_si128((__m128i *) (dst + 8), out2);
dst += 16;
src += 16;
len -= 16;
}
} else if (offset == 8) {
outp1 = (__m128d *) &out1;
outp2 = (__m128d *) &out2;
while (len > 15) {
in = _mm_load_si128((__m128i *) src);
if (_mm_movemask_epi8(in))
break;
out1 = _mm_unpacklo_epi8(in, zeroes);
out2 = _mm_unpackhi_epi8(in, zeroes);
_mm_storel_epi64((__m128i *) dst, out1);
_mm_storel_epi64((__m128i *) (dst + 8), out2);
_mm_storeh_pd((double *) (dst + 4), *outp1);
_mm_storeh_pd((double *) (dst + 12), *outp2);
src += 16;
dst += 16;
len -= 16;
}
} else {
while (len > 15) {
in = _mm_load_si128((__m128i *) src);
if (_mm_movemask_epi8(in))
break;
out1 = _mm_unpacklo_epi8(in, zeroes);
out2 = _mm_unpackhi_epi8(in, zeroes);
_mm_storeu_si128((__m128i *) dst, out1);
_mm_storeu_si128((__m128i *) (dst + 8), out2);
src += 16;
dst += 16;
len -= 16;
}
}
}
// finish off a byte at a time
while (len-- > 0 && (*src & 0x80U) == 0) {
*dst++ = (PRUnichar) *src++;
}
}
#elif defined(__arm__) || defined(_M_ARM)
// on ARM, do extra work to avoid byte/halfword reads/writes by
// reading/writing a word at a time for as long as we can
static inline void
Convert_ascii_run (const char *&src,
PRUnichar *&dst,
PRInt32 len)
{
const PRUint32 *src32;
PRUint32 *dst32;
// with some alignments, we'd never actually break out of the slow loop, so
// check and do the faster slow loop
if ((((NS_PTR_TO_UINT32(dst) & 3) == 0) && ((NS_PTR_TO_UINT32(src) & 1) == 0)) ||
(((NS_PTR_TO_UINT32(dst) & 3) == 2) && ((NS_PTR_TO_UINT32(src) & 1) == 1)))
{
while (((NS_PTR_TO_UINT32(src) & 3) ||
(NS_PTR_TO_UINT32(dst) & 3)) &&
len > 0)
{
if (*src & 0x80U)
return;
*dst++ = (PRUnichar) *src++;
len--;
}
} else {
goto finish;
}
// then go 4 bytes at a time
src32 = (const PRUint32*) src;
dst32 = (PRUint32*) dst;
while (len > 4) {
PRUint32 in = *src32++;
if (in & 0x80808080U) {
src32--;
break;
}
*dst32++ = ((in & 0x000000ff) >> 0) | ((in & 0x0000ff00) << 8);
*dst32++ = ((in & 0x00ff0000) >> 16) | ((in & 0xff000000) >> 8);
len -= 4;
}
src = (const char *) src32;
dst = (PRUnichar *) dst32;
finish:
while (len-- > 0 && (*src & 0x80U) == 0) {
*dst++ = (PRUnichar) *src++;
}
}
#else /* generic code */
static inline void
Convert_ascii_run (const char *&src,
PRUnichar *&dst,
PRInt32 len)
{
while (len-- > 0 && (*src & 0x80U) == 0) {
*dst++ = (PRUnichar) *src++;
}
}
#endif
NS_IMETHODIMP nsUTF8ToUnicode::Convert(const char * aSrc,
PRInt32 * aSrcLength,
@ -316,12 +136,6 @@ NS_IMETHODIMP nsUTF8ToUnicode::Convert(const char * aSrc,
nsresult res = NS_OK; // conversion result
// alias these locally for speed
PRInt32 mUcs4 = this->mUcs4;
PRUint8 mState = this->mState;
PRUint8 mBytes = this->mBytes;
PRUint8 mFirst = this->mFirst;
// Set mFirst to PR_FALSE now so we don't have to every time through the ASCII
// branch within the loop.
if (mFirst && aSrcLen && (0 == (0x80 & (*aSrc))))
@ -332,9 +146,8 @@ NS_IMETHODIMP nsUTF8ToUnicode::Convert(const char * aSrc,
// When mState is zero we expect either a US-ASCII character or a
// multi-octet sequence.
if (0 == (0x80 & (*in))) {
PRInt32 max_loops = PR_MIN(inend - in, outend - out);
Convert_ascii_run(in, out, max_loops);
--in; // match the rest of the cases
// US-ASCII, pass straight through.
*out++ = (PRUnichar)*in;
mBytes = 1;
} else if (0xC0 == (0xE0 & (*in))) {
// First octet of 2 octet sequence
@ -453,10 +266,5 @@ NS_IMETHODIMP nsUTF8ToUnicode::Convert(const char * aSrc,
*aSrcLength = in - aSrc;
*aDestLength = out - aDest;
this->mUcs4 = mUcs4;
this->mState = mState;
this->mBytes = mBytes;
this->mFirst = mFirst;
return(res);
}

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@ -394,8 +394,6 @@
this.nsISelectionController = Components.interfaces.nsISelectionController;
this._findSelection = this.nsISelectionController.SELECTION_FIND;
this._findResetTimeout = -1;
// Make sure the FAYT keypress listener is attached by initializing the
// browser property
setTimeout(function(aSelf) { aSelf.browser = aSelf.browser; }, 0, this);
@ -1132,8 +1130,6 @@
stringsBundle.GetStringFromName("CaseSensitive");
}
this._findFailedString = null;
this._updateFindUI();
if (this.hidden) {
this.hidden = false;
@ -1520,46 +1516,22 @@
<method name="_find">
<parameter name="aValue"/>
<body><![CDATA[
var val = aValue || this._findField.value;
var res = this.nsITypeAheadFind.FIND_NOTFOUND;
var val = aValue || this._findField.value
// Only search on input if we don't have a last-failed string,
// or if the current search string doesn't start with it.
if (this._findFailedString == null ||
val.indexOf(this._findFailedString) != 0)
{
this._enableFindButtons(val);
if (this.getElement("highlight").checked)
this._setHighlightTimeout();
this._enableFindButtons(val);
if (this.getElement("highlight").checked)
this._setHighlightTimeout();
this._updateCaseSensitivity(val);
this._updateCaseSensitivity(val);
var fastFind = this.browser.fastFind;
res = fastFind.find(val, this._findMode == this.FIND_LINKS);
this._updateFoundLink(res);
this._updateStatusUI(res, false);
if (res == this.nsITypeAheadFind.FIND_NOTFOUND)
this._findFailedString = val;
else
this._findFailedString = null;
}
var fastFind = this.browser.fastFind;
var res = fastFind.find(val, this._findMode == this.FIND_LINKS);
this._updateFoundLink(res);
this._updateStatusUI(res, false);
if (this._findMode != this.FIND_NORMAL)
this._setFindCloseTimeout();
if (this._findResetTimeout != -1)
clearTimeout(this._findResetTimeout);
// allow a search to happen on input again after a second has
// expired since the previous input, to allow for dynamic
// content and/or page loading
this._findResetTimeout = setTimeout(function(self) {
self._findFailedString = null;
self._findResetTimeout = -1; },
1000, this);
return res;
]]></body>
</method>
@ -1741,9 +1713,6 @@
return;
}
// user explicitly requested another search, so do it even if we think it'll fail
this._findFailedString = null;
var res;
// Ensure the stored SearchString is in sync with what we want to find
if (this._findField.value != this._browser.fastFind.searchString &&