stop using a call that doesn't exist on 10.3, 99% of the time not calling it doesn't matter but I'll have a real fix soon. r=mento

This commit is contained in:
joshmoz@gmail.com 2007-05-03 12:47:33 -07:00
Родитель 32ae0bb8b0
Коммит 1f9751f824
1 изменённых файлов: 4 добавлений и 3 удалений

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@ -182,11 +182,12 @@ nsNativeThemeCocoa::DrawButton(CGContextRef cgContext, ThemeButtonKind inKind,
[image setSize:NSMakeSize(offscreenWidth, inBoxRect.size.height)];
// render to the given CGContextRef
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:cgContext flipped:YES]];
//[NSGraphicsContext saveGraphicsState];
// we can't use graphicsContextWithGraphicsPort now because that is 10.4 only, this is a band-aid
//[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:cgContext flipped:YES]];
[image compositeToPoint:NSMakePoint(inBoxRect.origin.x, inBoxRect.origin.y + inBoxRect.size.height)
operation:NSCompositeSourceOver];
[NSGraphicsContext restoreGraphicsState];
//[NSGraphicsContext restoreGraphicsState];
[image release];
}
else {