зеркало из https://github.com/mozilla/pjs.git
Bug 507334, part 2: Blit multiple rectangles when scrolling rather than blitting only the largest single rectangle, and avoid repainting opaque content that covers the scrolling content. r=dbaron
This commit is contained in:
Родитель
fda356b057
Коммит
28ab4a4238
|
@ -65,6 +65,7 @@ nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
|
|||
PRBool aIsForEvents, PRBool aBuildCaret)
|
||||
: mReferenceFrame(aReferenceFrame),
|
||||
mMovingFrame(nsnull),
|
||||
mSaveVisibleRegionOfMovingContent(nsnull),
|
||||
mIgnoreScrollFrame(nsnull),
|
||||
mCurrentTableItem(nsnull),
|
||||
mBuildCaret(aBuildCaret),
|
||||
|
@ -155,6 +156,16 @@ nsDisplayListBuilder::~nsDisplayListBuilder() {
|
|||
PL_FinishArenaPool(&mPool);
|
||||
}
|
||||
|
||||
void
|
||||
nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
|
||||
const nsRegion& aRegion)
|
||||
{
|
||||
aVisibleRegion->Sub(*aVisibleRegion, aRegion);
|
||||
if (!GetAccurateVisibleRegions()) {
|
||||
aVisibleRegion->SimplifyOutward(15);
|
||||
}
|
||||
}
|
||||
|
||||
PRBool
|
||||
nsDisplayListBuilder::IsMovingFrame(nsIFrame* aFrame)
|
||||
{
|
||||
|
@ -236,6 +247,26 @@ nsDisplayListBuilder::Allocate(size_t aSize) {
|
|||
return tmp;
|
||||
}
|
||||
|
||||
void
|
||||
nsDisplayListBuilder::AccumulateVisibleRegionOfMovingContent(const nsRegion& aMovingContent,
|
||||
const nsRegion& aVisibleRegion)
|
||||
{
|
||||
if (!mSaveVisibleRegionOfMovingContent)
|
||||
return;
|
||||
|
||||
// Grab the union of aMovingContent (after the move) with
|
||||
// aMovingContent - mMoveDelta (before the move)
|
||||
nsRegion r = aMovingContent;
|
||||
r.MoveBy(-mMoveDelta);
|
||||
r.Or(r, aMovingContent);
|
||||
// Reduce to the part that's visible after the move
|
||||
r.And(r, aVisibleRegion);
|
||||
// Accumulate it into our result
|
||||
mSaveVisibleRegionOfMovingContent->Or(
|
||||
*mSaveVisibleRegionOfMovingContent, r);
|
||||
mSaveVisibleRegionOfMovingContent->SimplifyOutward(15);
|
||||
}
|
||||
|
||||
void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
|
||||
{
|
||||
aDestination.BorderBackground()->AppendToTop(BorderBackground());
|
||||
|
@ -266,11 +297,7 @@ nsDisplayItem::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|||
// before state and in the after state.
|
||||
opaqueArea.IntersectRect(bounds - aBuilder->GetMoveDelta(), bounds);
|
||||
}
|
||||
if (aBuilder->GetAccurateVisibleRegions()) {
|
||||
aVisibleRegion->Sub(*aVisibleRegion, opaqueArea);
|
||||
} else {
|
||||
aVisibleRegion->SimpleSubtract(opaqueArea);
|
||||
}
|
||||
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, nsRegion(opaqueArea));
|
||||
}
|
||||
|
||||
return PR_TRUE;
|
||||
|
@ -304,6 +331,12 @@ nsDisplayList::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|||
nsAutoTArray<nsDisplayItem*, 512> elements;
|
||||
FlattenTo(&elements);
|
||||
|
||||
// Accumulate the bounds of all moving content we find in this list
|
||||
nsRect movingContentAccumulatedBounds;
|
||||
// Store an overapproximation of the visible region for the moving
|
||||
// content in this list
|
||||
nsRegion movingContentVisibleRegion;
|
||||
|
||||
for (PRInt32 i = elements.Length() - 1; i >= 0; --i) {
|
||||
nsDisplayItem* item = elements[i];
|
||||
nsDisplayItem* belowItem = i < 1 ? nsnull : elements[i - 1];
|
||||
|
@ -314,12 +347,25 @@ nsDisplayList::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|||
continue;
|
||||
}
|
||||
|
||||
nsIFrame* f = item->GetUnderlyingFrame();
|
||||
if (f && aBuilder->IsMovingFrame(f)) {
|
||||
if (movingContentAccumulatedBounds.IsEmpty()) {
|
||||
// *aVisibleRegion can only shrink during this loop, so storing
|
||||
// the first one we see is a sound overapproximation
|
||||
movingContentVisibleRegion = *aVisibleRegion;
|
||||
}
|
||||
movingContentAccumulatedBounds.UnionRect(movingContentAccumulatedBounds,
|
||||
item->GetBounds(aBuilder));
|
||||
}
|
||||
if (item->OptimizeVisibility(aBuilder, aVisibleRegion)) {
|
||||
AppendToBottom(item);
|
||||
} else {
|
||||
item->~nsDisplayItem();
|
||||
}
|
||||
}
|
||||
|
||||
aBuilder->AccumulateVisibleRegionOfMovingContent(
|
||||
nsRegion(movingContentAccumulatedBounds), movingContentVisibleRegion);
|
||||
}
|
||||
|
||||
void nsDisplayList::Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
||||
|
@ -835,7 +881,7 @@ void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
|
|||
static nsresult
|
||||
WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
||||
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
|
||||
if (!aList->GetTop())
|
||||
if (!aList->GetTop() && !aBuilder->HasMovingFrames())
|
||||
return NS_OK;
|
||||
nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList);
|
||||
if (!item)
|
||||
|
@ -1024,15 +1070,25 @@ PRBool nsDisplayClip::OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|||
nsRegion* aVisibleRegion) {
|
||||
nsRegion clipped;
|
||||
clipped.And(*aVisibleRegion, mClip);
|
||||
|
||||
if (aBuilder->HasMovingFrames() &&
|
||||
!aBuilder->IsMovingFrame(mClippingFrame)) {
|
||||
// There may be some clipped moving children that were visible before
|
||||
// but are clipped out now. Conservatively assume they were there
|
||||
// and add their possible area to the visible region of moving
|
||||
// content.
|
||||
// Compute the after-move region of moving content that could have been
|
||||
// totally clipped out.
|
||||
nsRegion r;
|
||||
r.Sub(mClip + aBuilder->GetMoveDelta(), mClip);
|
||||
aBuilder->AccumulateVisibleRegionOfMovingContent(r, *aVisibleRegion);
|
||||
}
|
||||
|
||||
nsRegion rNew(clipped);
|
||||
PRBool anyVisible = nsDisplayWrapList::OptimizeVisibility(aBuilder, &rNew);
|
||||
nsRegion subtracted;
|
||||
subtracted.Sub(clipped, rNew);
|
||||
if (aBuilder->GetAccurateVisibleRegions()) {
|
||||
aVisibleRegion->Sub(*aVisibleRegion, subtracted);
|
||||
} else {
|
||||
aVisibleRegion->SimpleSubtract(subtracted);
|
||||
}
|
||||
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, subtracted);
|
||||
return anyVisible;
|
||||
}
|
||||
|
||||
|
|
|
@ -61,6 +61,7 @@ class nsRegion;
|
|||
class nsIRenderingContext;
|
||||
class nsIDeviceContext;
|
||||
class nsDisplayTableItem;
|
||||
class nsDisplayItem;
|
||||
|
||||
/*
|
||||
* An nsIFrame can have many different visual parts. For example an image frame
|
||||
|
@ -160,10 +161,15 @@ public:
|
|||
* cover (during OptimizeVisibility) non-moving frames. E.g. when we're
|
||||
* constructing a display list to see what should be repainted during a
|
||||
* scroll operation, we specify the scrolled frame as the moving frame.
|
||||
* @param aSaveVisibleRegionOfMovingContent if non-null,
|
||||
* this receives a bounding region for the visible moving content
|
||||
* (considering the moving content both before and after the move)
|
||||
*/
|
||||
void SetMovingFrame(nsIFrame* aMovingFrame, const nsPoint& aMoveDelta) {
|
||||
void SetMovingFrame(nsIFrame* aMovingFrame, const nsPoint& aMoveDelta,
|
||||
nsRegion* aSaveVisibleRegionOfMovingContent) {
|
||||
mMovingFrame = aMovingFrame;
|
||||
mMoveDelta = aMoveDelta;
|
||||
mSaveVisibleRegionOfMovingContent = aSaveVisibleRegionOfMovingContent;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -179,6 +185,14 @@ public:
|
|||
* Only valid when GetRootMovingFrame() returns non-null.
|
||||
*/
|
||||
const nsPoint& GetMoveDelta() { return mMoveDelta; }
|
||||
/**
|
||||
* Given the bounds of some moving content, and a visible region,
|
||||
* intersect the bounds with the visible region and add it to the
|
||||
* recorded region of visible moving content.
|
||||
*/
|
||||
void AccumulateVisibleRegionOfMovingContent(const nsRegion& aMovingContent,
|
||||
const nsRegion& aVisibleRegion);
|
||||
|
||||
/**
|
||||
* @return PR_TRUE if aFrame is, or is a descendant of, the hypothetical
|
||||
* moving frame
|
||||
|
@ -276,6 +290,15 @@ public:
|
|||
*/
|
||||
void SetInTransform(PRBool aInTransform) { mInTransform = aInTransform; }
|
||||
|
||||
/**
|
||||
* Subtracts aRegion from *aVisibleRegion. We avoid letting
|
||||
* aVisibleRegion become overcomplex by simplifying it if necessary ---
|
||||
* unless mAccurateVisibleRegions is set, in which case we let it
|
||||
* get arbitrarily complex.
|
||||
*/
|
||||
void SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
|
||||
const nsRegion& aRegion);
|
||||
|
||||
/**
|
||||
* Mark the frames in aFrames to be displayed if they intersect aDirtyRect
|
||||
* (which is relative to aDirtyFrame). If the frames have placeholders
|
||||
|
@ -356,6 +379,7 @@ private:
|
|||
|
||||
nsIFrame* mReferenceFrame;
|
||||
nsIFrame* mMovingFrame;
|
||||
nsRegion* mSaveVisibleRegionOfMovingContent;
|
||||
nsIFrame* mIgnoreScrollFrame;
|
||||
nsPoint mMoveDelta; // only valid when mMovingFrame is non-null
|
||||
PLArenaPool mPool;
|
||||
|
|
|
@ -1135,12 +1135,12 @@ nsLayoutUtils::PaintFrame(nsIRenderingContext* aRenderingContext, nsIFrame* aFra
|
|||
}
|
||||
|
||||
static void
|
||||
AccumulateItemInRegion(nsRegion* aRegion, const nsRect& aAreaRect,
|
||||
AccumulateItemInRegion(nsRegion* aRegion, const nsRect& aUpdateRect,
|
||||
const nsRect& aItemRect, const nsRect& aExclude,
|
||||
nsDisplayItem* aItem)
|
||||
{
|
||||
nsRect damageRect;
|
||||
if (damageRect.IntersectRect(aAreaRect, aItemRect)) {
|
||||
if (damageRect.IntersectRect(aUpdateRect, aItemRect)) {
|
||||
nsRegion r;
|
||||
r.Sub(damageRect, aExclude);
|
||||
#ifdef DEBUG
|
||||
|
@ -1157,7 +1157,7 @@ AccumulateItemInRegion(nsRegion* aRegion, const nsRect& aAreaRect,
|
|||
|
||||
static void
|
||||
AddItemsToRegion(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
|
||||
const nsRect& aRect, const nsRect& aClipRect, nsPoint aDelta,
|
||||
const nsRect& aUpdateRect, const nsRect& aClipRect, nsPoint aDelta,
|
||||
nsRegion* aRegion)
|
||||
{
|
||||
for (nsDisplayItem* item = aList->GetBottom(); item; item = item->GetAbove()) {
|
||||
|
@ -1186,19 +1186,19 @@ AddItemsToRegion(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
|
|||
|
||||
// Invalidate the translation of the source area that was clipped out
|
||||
nsRegion clippedOutSource;
|
||||
clippedOutSource.Sub(aRect, clip);
|
||||
clippedOutSource.Sub(aUpdateRect - aDelta, clip);
|
||||
clippedOutSource.MoveBy(aDelta);
|
||||
aRegion->Or(*aRegion, clippedOutSource);
|
||||
|
||||
// Invalidate the destination area that is clipped out
|
||||
nsRegion clippedOutDestination;
|
||||
clippedOutDestination.Sub(aRect + aDelta, clip);
|
||||
clippedOutDestination.Sub(aUpdateRect, clip);
|
||||
aRegion->Or(*aRegion, clippedOutDestination);
|
||||
}
|
||||
AddItemsToRegion(aBuilder, sublist, aRect, clip, aDelta, aRegion);
|
||||
AddItemsToRegion(aBuilder, sublist, aUpdateRect, clip, aDelta, aRegion);
|
||||
} else {
|
||||
// opacity, or a generic sublist
|
||||
AddItemsToRegion(aBuilder, sublist, aRect, aClipRect, aDelta, aRegion);
|
||||
AddItemsToRegion(aBuilder, sublist, aUpdateRect, aClipRect, aDelta, aRegion);
|
||||
}
|
||||
} else {
|
||||
nsRect r;
|
||||
|
@ -1210,7 +1210,7 @@ AddItemsToRegion(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
|
|||
if (item->IsVaryingRelativeToMovingFrame(aBuilder)) {
|
||||
// something like background-attachment:fixed that varies
|
||||
// its drawing when it moves
|
||||
AccumulateItemInRegion(aRegion, aRect + aDelta, r, exclude, item);
|
||||
AccumulateItemInRegion(aRegion, aUpdateRect, r, exclude, item);
|
||||
}
|
||||
} else {
|
||||
// not moving.
|
||||
|
@ -1220,11 +1220,11 @@ AddItemsToRegion(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
|
|||
exclude.IntersectRect(r, r + aDelta);
|
||||
}
|
||||
// area where a non-moving element is visible must be repainted
|
||||
AccumulateItemInRegion(aRegion, aRect + aDelta, r, exclude, item);
|
||||
AccumulateItemInRegion(aRegion, aUpdateRect, r, exclude, item);
|
||||
// we may have bitblitted an area that was painted by a non-moving
|
||||
// element. This bitblitted data is invalid and was copied to
|
||||
// "r + aDelta".
|
||||
AccumulateItemInRegion(aRegion, aRect + aDelta, r + aDelta,
|
||||
AccumulateItemInRegion(aRegion, aUpdateRect, r + aDelta,
|
||||
exclude, item);
|
||||
}
|
||||
}
|
||||
|
@ -1236,7 +1236,8 @@ nsresult
|
|||
nsLayoutUtils::ComputeRepaintRegionForCopy(nsIFrame* aRootFrame,
|
||||
nsIFrame* aMovingFrame,
|
||||
nsPoint aDelta,
|
||||
const nsRect& aCopyRect,
|
||||
const nsRect& aUpdateRect,
|
||||
nsRegion* aBlitRegion,
|
||||
nsRegion* aRepaintRegion)
|
||||
{
|
||||
NS_ASSERTION(aRootFrame != aMovingFrame,
|
||||
|
@ -1257,9 +1258,12 @@ nsLayoutUtils::ComputeRepaintRegionForCopy(nsIFrame* aRootFrame,
|
|||
// XXX but currently a non-moving clip item can incorrectly clip
|
||||
// moving items! See bug 428156.
|
||||
nsRect rect;
|
||||
rect.UnionRect(aCopyRect, aCopyRect + aDelta);
|
||||
rect.UnionRect(aUpdateRect, aUpdateRect - aDelta);
|
||||
nsDisplayListBuilder builder(aRootFrame, PR_FALSE, PR_TRUE);
|
||||
builder.SetMovingFrame(aMovingFrame, aDelta);
|
||||
// Retrieve the area of the moving content that's visible. This is the
|
||||
// only area that needs to be blitted or repainted.
|
||||
nsRegion visibleRegionOfMovingContent;
|
||||
builder.SetMovingFrame(aMovingFrame, aDelta, &visibleRegionOfMovingContent);
|
||||
nsDisplayList list;
|
||||
|
||||
builder.EnterPresShell(aRootFrame, rect);
|
||||
|
@ -1281,8 +1285,8 @@ nsLayoutUtils::ComputeRepaintRegionForCopy(nsIFrame* aRootFrame,
|
|||
|
||||
// Optimize for visibility, but frames under aMovingFrame will not be
|
||||
// considered opaque, so they don't cover non-moving frames.
|
||||
nsRegion visibleRegion(aCopyRect);
|
||||
visibleRegion.Or(visibleRegion, aCopyRect + aDelta);
|
||||
nsRegion visibleRegion(aUpdateRect);
|
||||
visibleRegion.Or(visibleRegion, aUpdateRect - aDelta);
|
||||
list.OptimizeVisibility(&builder, &visibleRegion);
|
||||
|
||||
#ifdef DEBUG
|
||||
|
@ -1297,14 +1301,21 @@ nsLayoutUtils::ComputeRepaintRegionForCopy(nsIFrame* aRootFrame,
|
|||
// a) at their current location and b) offset by -aPt (their position in
|
||||
// the 'before' display list) (unless they're uniform and we can exclude them).
|
||||
// Also, any visible position-varying display items get added to the
|
||||
// repaint region. All these areas are confined to aCopyRect+aDelta.
|
||||
// repaint region. All these areas are confined to aUpdateRect.
|
||||
// We could do more work here: e.g., do another optimize-visibility pass
|
||||
// with the moving items taken into account, either on the before-list
|
||||
// or the after-list, or even both if we cloned the display lists ... but
|
||||
// it's probably not worth it.
|
||||
AddItemsToRegion(&builder, &list, aCopyRect, rect, aDelta, aRepaintRegion);
|
||||
AddItemsToRegion(&builder, &list, aUpdateRect, rect, aDelta, aRepaintRegion);
|
||||
// Flush the list so we don't trigger the IsEmpty-on-destruction assertion
|
||||
list.DeleteAll();
|
||||
|
||||
// Finalize output regions. The region of moving content that's not
|
||||
// visible --- hidden by overlaid opaque non-moving content --- need not
|
||||
// be blitted or repainted.
|
||||
visibleRegionOfMovingContent.And(visibleRegionOfMovingContent, aUpdateRect);
|
||||
aRepaintRegion->And(*aRepaintRegion, visibleRegionOfMovingContent);
|
||||
aBlitRegion->Sub(visibleRegionOfMovingContent, *aRepaintRegion);
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -497,20 +497,21 @@ public:
|
|||
/**
|
||||
* @param aRootFrame the root frame of the tree to be displayed
|
||||
* @param aMovingFrame a frame that has moved
|
||||
* @param aPt the amount by which aMovingFrame has moved and the rect will
|
||||
* be copied
|
||||
* @param aCopyRect a rectangle that will be copied, relative to aRootFrame
|
||||
* @param aRepaintRegion a subregion of aCopyRect+aDelta that must be repainted
|
||||
* after doing the bitblt
|
||||
* @param aPt the amount by which aMovingFrame has moved
|
||||
* @param aUpdateRect a rectangle that bounds the area to be updated,
|
||||
* relative to aRootFrame
|
||||
* @param aRepaintRegion output: a subregion of aUpdateRect that must be
|
||||
* repainted after doing the blit
|
||||
* @param aBlitRegion output: a subregion of aUpdateRect that should
|
||||
* be repainted by blitting
|
||||
*
|
||||
* Ideally this function would actually have the rect-to-copy as an output
|
||||
* rather than an input, but for now, scroll bitblitting is limited to
|
||||
* the whole of a single widget, so we cannot choose the rect.
|
||||
* If the caller does a bitblt copy of aBlitRegion-aPt to aBlitRegion,
|
||||
* and then repaints aRepaintRegion, then the area aUpdateRect will be
|
||||
* correctly up to date. aBlitRegion and aRepaintRegion do not intersect
|
||||
* and are both contained within aUpdateRect.
|
||||
*
|
||||
* This function assumes that the caller will do a bitblt copy of aCopyRect
|
||||
* to aCopyRect+aPt. It computes a region that must be repainted in order
|
||||
* for the resulting rendering to be correct. Frame geometry must have
|
||||
* already been adjusted for the scroll/copy operation.
|
||||
* Frame geometry must have already been adjusted for the scroll/copy
|
||||
* operation before this function is called.
|
||||
*
|
||||
* Conceptually it works by computing a display list in the before-state
|
||||
* and a display list in the after-state and analyzing them to find the
|
||||
|
@ -519,25 +520,31 @@ public:
|
|||
* efficient), so we use some unfortunately tricky techniques to get by
|
||||
* with just the after-list.
|
||||
*
|
||||
* The output region consists of:
|
||||
* We compute the "visible moving area": aUpdateRect minus any opaque
|
||||
* areas of non-moving content that are above all moving content in
|
||||
* z-order.
|
||||
*
|
||||
* The aRepaintRegion region consists of the visible moving area
|
||||
* intersected with the union of the following areas:
|
||||
* a) any visible background-attachment:fixed areas in the after-move display
|
||||
* list
|
||||
* b) any visible areas of the before-move display list corresponding to
|
||||
* frames that will not move (translated by aDelta)
|
||||
* c) any visible areas of the after-move display list corresponding to
|
||||
* frames that did not move
|
||||
* d) except that if the same display list element is visible in b) and c)
|
||||
* for a frame that did not move and paints a uniform color within its
|
||||
* bounds, then the intersection of its old and new bounds can be excluded
|
||||
* when it is processed by b) and c).
|
||||
*
|
||||
* We may return a larger region if computing the above region precisely is
|
||||
* too expensive.
|
||||
* aBlitRegion is the visible moving area minus aRepaintRegion.
|
||||
*
|
||||
* We may return a larger region for aRepaintRegion and/or aBlitRegion
|
||||
* if computing the above regions precisely is too expensive. (However,
|
||||
* they will never intersect, since the regions that may be computed
|
||||
* imprecisely are really the "visible moving area" and aRepaintRegion.)
|
||||
*/
|
||||
static nsresult ComputeRepaintRegionForCopy(nsIFrame* aRootFrame,
|
||||
nsIFrame* aMovingFrame,
|
||||
nsPoint aDelta,
|
||||
const nsRect& aCopyRect,
|
||||
const nsRect& aUpdateRect,
|
||||
nsRegion* aBlitRegion,
|
||||
nsRegion* aRepaintRegion);
|
||||
|
||||
/**
|
||||
|
|
|
@ -913,7 +913,8 @@ public:
|
|||
NS_IMETHOD ComputeRepaintRegionForCopy(nsIView* aRootView,
|
||||
nsIView* aMovingView,
|
||||
nsPoint aDelta,
|
||||
const nsRect& aCopyRect,
|
||||
const nsRect& aUpdateRect,
|
||||
nsRegion* aBlitRegion,
|
||||
nsRegion* aRepaintRegion);
|
||||
NS_IMETHOD HandleEvent(nsIView* aView,
|
||||
nsGUIEvent* aEvent,
|
||||
|
@ -5224,13 +5225,14 @@ NS_IMETHODIMP
|
|||
PresShell::ComputeRepaintRegionForCopy(nsIView* aRootView,
|
||||
nsIView* aMovingView,
|
||||
nsPoint aDelta,
|
||||
const nsRect& aCopyRect,
|
||||
const nsRect& aUpdateRect,
|
||||
nsRegion* aBlitRegion,
|
||||
nsRegion* aRepaintRegion)
|
||||
{
|
||||
return nsLayoutUtils::ComputeRepaintRegionForCopy(
|
||||
static_cast<nsIFrame*>(aRootView->GetClientData()),
|
||||
static_cast<nsIFrame*>(aMovingView->GetClientData()),
|
||||
aDelta, aCopyRect, aRepaintRegion);
|
||||
aDelta, aUpdateRect, aBlitRegion, aRepaintRegion);
|
||||
}
|
||||
|
||||
NS_IMETHODIMP
|
||||
|
|
|
@ -4129,15 +4129,17 @@ nsTreeBodyFrame::ScrollInternal(const ScrollParts& aParts, PRInt32 aRow)
|
|||
nscoord rowHeightAsPixels =
|
||||
PresContext()->AppUnitsToDevPixels(mRowHeight);
|
||||
nsIntPoint deltaPt = nsIntPoint(0, -delta*rowHeightAsPixels);
|
||||
|
||||
nsIntRect bounds;
|
||||
widget->GetBounds(bounds);
|
||||
bounds.x = bounds.y = 0;
|
||||
nsIntRect source;
|
||||
source.IntersectRect(bounds, bounds - deltaPt);
|
||||
nsTArray<nsIntRect> destRects;
|
||||
destRects.AppendElement(bounds);
|
||||
|
||||
// No plugins have a tree widget as a parent so we don't need
|
||||
// configurations here.
|
||||
nsTArray<nsIWidget::Configuration> emptyConfigurations;
|
||||
widget->Scroll(deltaPt, source, emptyConfigurations);
|
||||
widget->Scroll(deltaPt, destRects, emptyConfigurations);
|
||||
nsIntRect invalid = bounds;
|
||||
if (deltaPt.y < 0) {
|
||||
invalid.y = bounds.height + deltaPt.y;
|
||||
|
@ -4184,15 +4186,17 @@ nsTreeBodyFrame::ScrollHorzInternal(const ScrollParts& aParts, PRInt32 aPosition
|
|||
nsIWidget* widget = nsLeafBoxFrame::GetView()->GetWidget();
|
||||
if (widget) {
|
||||
nsIntPoint deltaPt(PresContext()->AppUnitsToDevPixels(-delta), 0);
|
||||
|
||||
nsIntRect bounds;
|
||||
widget->GetBounds(bounds);
|
||||
bounds.x = bounds.y = 0;
|
||||
nsIntRect source;
|
||||
source.IntersectRect(bounds, bounds - deltaPt);
|
||||
nsTArray<nsIntRect> destRects;
|
||||
destRects.AppendElement(bounds);
|
||||
|
||||
// No plugins have a tree widget as a parent so we don't need
|
||||
// configurations here.
|
||||
nsTArray<nsIWidget::Configuration> emptyConfigurations;
|
||||
widget->Scroll(deltaPt, source, emptyConfigurations);
|
||||
widget->Scroll(deltaPt, destRects, emptyConfigurations);
|
||||
nsIntRect invalid = bounds;
|
||||
if (deltaPt.x < 0) {
|
||||
invalid.x = bounds.width + deltaPt.x;
|
||||
|
|
|
@ -97,7 +97,8 @@ public:
|
|||
NS_IMETHOD ComputeRepaintRegionForCopy(nsIView* aRootView,
|
||||
nsIView* aMovingView,
|
||||
nsPoint aDelta,
|
||||
const nsRect& aCopyRect,
|
||||
const nsRect& aUpdateRect,
|
||||
nsRegion* aBlitRegion,
|
||||
nsRegion* aRepaintRegion) = 0;
|
||||
|
||||
/* called when the observer needs to handle an event
|
||||
|
|
|
@ -541,6 +541,134 @@ NS_IMETHODIMP nsScrollPortView::CanScroll(PRBool aHorizontal,
|
|||
return NS_OK;
|
||||
}
|
||||
|
||||
/**
|
||||
* Given aBlitRegion in appunits, create and return an nsRegion in
|
||||
* device pixels that represents the device pixels that are wholly
|
||||
* contained in aBlitRegion. Whatever appunit area was removed in that
|
||||
* process is added to aRepaintRegion.
|
||||
*/
|
||||
static nsRegion
|
||||
ConvertToInnerPixelRegion(const nsRegion& aBlitRegion,
|
||||
nscoord aAppUnitsPerPixel,
|
||||
nsRegion* aRepaintRegion)
|
||||
{
|
||||
// Basically we compute the inverse of aBlitRegion,
|
||||
// expand each of its rectangles out to device pixel boundaries, then
|
||||
// invert that.
|
||||
nsIntRect boundingBoxPixels =
|
||||
aBlitRegion.GetBounds().ToOutsidePixels(aAppUnitsPerPixel);
|
||||
nsRect boundingBox = boundingBoxPixels.ToAppUnits(aAppUnitsPerPixel);
|
||||
nsRegion outside;
|
||||
outside.Sub(boundingBox, aBlitRegion);
|
||||
|
||||
nsRegion outsidePixels;
|
||||
nsRegion outsideAppUnits;
|
||||
const nsRect* r;
|
||||
for (nsRegionRectIterator iter(outside); (r = iter.Next());) {
|
||||
nsIntRect pixRect = r->ToOutsidePixels(aAppUnitsPerPixel);
|
||||
outsidePixels.Or(outsidePixels,
|
||||
nsRect(pixRect.x, pixRect.y, pixRect.width, pixRect.height));
|
||||
outsideAppUnits.Or(outsideAppUnits,
|
||||
pixRect.ToAppUnits(aAppUnitsPerPixel));
|
||||
}
|
||||
|
||||
nsRegion repaint;
|
||||
repaint.And(aBlitRegion, outsideAppUnits);
|
||||
aRepaintRegion->Or(*aRepaintRegion, repaint);
|
||||
|
||||
nsRegion result;
|
||||
result.Sub(nsRect(boundingBoxPixels.x, boundingBoxPixels.y,
|
||||
boundingBoxPixels.width, boundingBoxPixels.height),
|
||||
outsidePixels);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* An nsTArray comparator that lets us sort nsIntRects by their right edge.
|
||||
*/
|
||||
class RightEdgeComparator {
|
||||
public:
|
||||
/** @return True if the elements are equals; false otherwise. */
|
||||
PRBool Equals(const nsIntRect& aA, const nsIntRect& aB) const
|
||||
{
|
||||
return aA.XMost() == aB.XMost();
|
||||
}
|
||||
/** @return True if (a < b); false otherwise. */
|
||||
PRBool LessThan(const nsIntRect& aA, const nsIntRect& aB) const
|
||||
{
|
||||
return aA.XMost() < aB.XMost();
|
||||
}
|
||||
};
|
||||
|
||||
// If aPixDelta has a negative component, flip aRect across the
|
||||
// axis in that direction. We do this so we can assume all scrolling is
|
||||
// down and to the right to simplify SortBlitRectsForCopy
|
||||
static nsIntRect
|
||||
FlipRect(const nsIntRect& aRect, nsIntPoint aPixDelta)
|
||||
{
|
||||
nsIntRect r = aRect;
|
||||
if (aPixDelta.x < 0) {
|
||||
r.x = -r.XMost();
|
||||
}
|
||||
if (aPixDelta.y < 0) {
|
||||
r.y = -r.YMost();
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
// Extract the rectangles from aInnerPixRegion, and sort them into aRects
|
||||
// so that moving rectangle aRects[i] - aPixDelta to aRects[i] will not
|
||||
// cause the rectangle to overlap any rectangles that haven't moved yet. See
|
||||
// http://weblogs.mozillazine.org/roc/archives/2009/08/homework_answer.html
|
||||
static void
|
||||
SortBlitRectsForCopy(const nsRegion& aInnerPixRegion,
|
||||
nsIntPoint aPixDelta,
|
||||
nsTArray<nsIntRect>* aResult)
|
||||
{
|
||||
nsTArray<nsIntRect> rects;
|
||||
|
||||
const nsRect* r;
|
||||
for (nsRegionRectIterator iter(aInnerPixRegion); (r = iter.Next());) {
|
||||
nsIntRect rect =
|
||||
FlipRect(nsIntRect(r->x, r->y, r->width, r->height), aPixDelta);
|
||||
rects.AppendElement(rect);
|
||||
}
|
||||
rects.Sort(RightEdgeComparator());
|
||||
|
||||
// This could probably be improved a bit for some worst-case scenarios.
|
||||
// But in common cases this should be very fast, and we shouldn't
|
||||
// make it more complex unless we really need to.
|
||||
while (!rects.IsEmpty()) {
|
||||
PRInt32 i = rects.Length() - 1;
|
||||
PRBool overlappedBelow;
|
||||
do {
|
||||
overlappedBelow = PR_FALSE;
|
||||
const nsIntRect& rectI = rects[i];
|
||||
// see if any rectangle < i overlaps rectI horizontally and is below
|
||||
// rectI
|
||||
for (PRInt32 j = i - 1; j >= 0; --j) {
|
||||
if (rects[j].XMost() <= rectI.x) {
|
||||
// No rectangle with index <= j can overlap rectI horizontally
|
||||
break;
|
||||
}
|
||||
// Rectangle j overlaps rectI horizontally.
|
||||
if (rects[j].y >= rectI.y) {
|
||||
// Rectangle j is below rectangle i. This is the rightmost such
|
||||
// rectangle, so set i to this rectangle and continue.
|
||||
i = j;
|
||||
overlappedBelow = PR_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (overlappedBelow);
|
||||
|
||||
// Rectangle i has no rectangles to the right or below.
|
||||
// Flip it back before saving the result.
|
||||
aResult->AppendElement(FlipRect(rects[i], aPixDelta));
|
||||
rects.RemoveElementAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
void nsScrollPortView::Scroll(nsView *aScrolledView, nsPoint aTwipsDelta,
|
||||
nsIntPoint aPixDelta, PRInt32 aP2A,
|
||||
const nsTArray<nsIWidget::Configuration>& aConfigurations)
|
||||
|
@ -555,13 +683,8 @@ void nsScrollPortView::Scroll(nsView *aScrolledView, nsPoint aTwipsDelta,
|
|||
|
||||
nsPoint nearestWidgetOffset;
|
||||
nsIWidget *nearestWidget = GetNearestWidget(&nearestWidgetOffset);
|
||||
nsRegion updateRegion;
|
||||
PRBool canBitBlit = nearestWidget &&
|
||||
mViewManager->CanScrollWithBitBlt(aScrolledView, aTwipsDelta, &updateRegion) &&
|
||||
nearestWidget->GetTransparencyMode() != eTransparencyTransparent;
|
||||
|
||||
if (!canBitBlit) {
|
||||
// We can't blit for some reason.
|
||||
if (!nearestWidget ||
|
||||
nearestWidget->GetTransparencyMode() == eTransparencyTransparent) {
|
||||
// Just update the view and adjust widgets
|
||||
// Recall that our widget's origin is at our bounds' top-left
|
||||
if (nearestWidget) {
|
||||
|
@ -575,45 +698,27 @@ void nsScrollPortView::Scroll(nsView *aScrolledView, nsPoint aTwipsDelta,
|
|||
// consistent with the view hierarchy.
|
||||
mViewManager->UpdateView(this, NS_VMREFRESH_DEFERRED);
|
||||
} else {
|
||||
nsRegion blitRegion;
|
||||
nsRegion repaintRegion;
|
||||
mViewManager->GetRegionsForBlit(aScrolledView, aTwipsDelta,
|
||||
&blitRegion, &repaintRegion);
|
||||
blitRegion.MoveBy(nearestWidgetOffset);
|
||||
repaintRegion.MoveBy(nearestWidgetOffset);
|
||||
|
||||
// We're going to bit-blit. Let the viewmanager know so it can
|
||||
// adjust dirty regions appropriately.
|
||||
mViewManager->WillBitBlit(this, aTwipsDelta);
|
||||
|
||||
// Compute the region that needs to be updated by the bit-blit scroll
|
||||
nsRect bounds(nsPoint(0,0), GetBounds().Size());
|
||||
nsRegion regionToScroll;
|
||||
regionToScroll.Sub(bounds, updateRegion);
|
||||
// Only the area corresponding to the widget bounds, translated
|
||||
// by the scroll amount, will actually be filled by the blit
|
||||
regionToScroll.And(regionToScroll, bounds - aTwipsDelta);
|
||||
// Find the largest rectangle in that region
|
||||
nsRegionRectIterator iter(regionToScroll);
|
||||
nsRect biggestRect(0,0,0,0);
|
||||
const nsRect* r;
|
||||
for (r = iter.Next(); r; r = iter.Next()) {
|
||||
if (PRInt64(r->width)*PRInt64(r->height) > PRInt64(biggestRect.width)*PRInt64(biggestRect.height)) {
|
||||
biggestRect = *r;
|
||||
}
|
||||
}
|
||||
// Convert the largest rectangle to widget device pixel coordinates
|
||||
nsIntRect destScroll = (biggestRect + nearestWidgetOffset).ToInsidePixels(aP2A);
|
||||
// Convert it back to view-relative appunits, since we shrank it in
|
||||
// ToInsidePixels
|
||||
biggestRect = destScroll.ToAppUnits(aP2A) - nearestWidgetOffset;
|
||||
// Make sure we repaint the area we've decided not to bit-blit to
|
||||
regionToScroll.Sub(regionToScroll, biggestRect);
|
||||
updateRegion.Or(updateRegion, regionToScroll);
|
||||
// innerPixRegion is in device pixels
|
||||
nsRegion innerPixRegion =
|
||||
ConvertToInnerPixelRegion(blitRegion, aP2A, &repaintRegion);
|
||||
nsTArray<nsIntRect> blitRects;
|
||||
SortBlitRectsForCopy(innerPixRegion, aPixDelta, &blitRects);
|
||||
|
||||
// Compute the area that's being exposed by the scroll operation
|
||||
// and make sure it gets repainted
|
||||
nsRegion exposedArea;
|
||||
exposedArea.Sub(bounds, bounds - aTwipsDelta);
|
||||
updateRegion.Or(updateRegion, exposedArea);
|
||||
|
||||
nearestWidget->Scroll(aPixDelta, destScroll - aPixDelta,
|
||||
aConfigurations);
|
||||
nearestWidget->Scroll(aPixDelta, blitRects, aConfigurations);
|
||||
AdjustChildWidgets(aScrolledView, nearestWidgetOffset, aP2A, PR_TRUE);
|
||||
mViewManager->UpdateViewAfterScroll(this, updateRegion);
|
||||
repaintRegion.MoveBy(-nearestWidgetOffset);
|
||||
mViewManager->UpdateViewAfterScroll(this, repaintRegion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1514,35 +1514,35 @@ NS_IMETHODIMP nsViewManager::ResizeView(nsIView *aView, const nsRect &aRect, PRB
|
|||
return NS_OK;
|
||||
}
|
||||
|
||||
static double GetArea(const nsRect& aRect)
|
||||
{
|
||||
return double(aRect.width)*double(aRect.height);
|
||||
}
|
||||
|
||||
PRBool nsViewManager::CanScrollWithBitBlt(nsView* aView, nsPoint aDelta,
|
||||
nsRegion* aUpdateRegion)
|
||||
void nsViewManager::GetRegionsForBlit(nsView* aView, nsPoint aDelta,
|
||||
nsRegion* aBlitRegion,
|
||||
nsRegion* aRepaintRegion)
|
||||
{
|
||||
NS_ASSERTION(!IsPainting(),
|
||||
"View manager shouldn't be scrolling during a paint");
|
||||
if (IsPainting() || !mObserver) {
|
||||
return PR_FALSE; // do the safe thing
|
||||
}
|
||||
|
||||
nsView* displayRoot = GetDisplayRootFor(aView);
|
||||
nsPoint displayOffset = aView->GetParent()->GetOffsetTo(displayRoot);
|
||||
nsRect parentBounds = aView->GetParent()->GetDimensions() + displayOffset;
|
||||
// The rect we're going to scroll is intersection of the parent bounds with its
|
||||
// preimage
|
||||
nsRect toScroll;
|
||||
toScroll.IntersectRect(parentBounds + aDelta, parentBounds);
|
||||
if (IsPainting() || !mObserver) {
|
||||
// Be simple and safe
|
||||
aBlitRegion->SetEmpty();
|
||||
*aRepaintRegion = parentBounds;
|
||||
} else {
|
||||
nsresult rv =
|
||||
mObserver->ComputeRepaintRegionForCopy(displayRoot, aView, -aDelta, toScroll,
|
||||
aUpdateRegion);
|
||||
NS_ENSURE_SUCCESS(rv, PR_FALSE);
|
||||
mObserver->ComputeRepaintRegionForCopy(displayRoot, aView, -aDelta,
|
||||
parentBounds,
|
||||
aBlitRegion,
|
||||
aRepaintRegion);
|
||||
if (NS_FAILED(rv)) {
|
||||
aBlitRegion->SetEmpty();
|
||||
*aRepaintRegion = nsRegion(parentBounds);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
aUpdateRegion->MoveBy(-displayOffset);
|
||||
|
||||
return GetArea(aUpdateRegion->GetBounds()) < GetArea(parentBounds)/2;
|
||||
aBlitRegion->MoveBy(-displayOffset);
|
||||
aRepaintRegion->MoveBy(-displayOffset);
|
||||
}
|
||||
|
||||
NS_IMETHODIMP nsViewManager::SetViewFloating(nsIView *aView, PRBool aFloating)
|
||||
|
|
|
@ -356,11 +356,12 @@ public: // NOT in nsIViewManager, so private to the view module
|
|||
void UpdateViewAfterScroll(nsView *aView, const nsRegion& aUpdateRegion);
|
||||
|
||||
/**
|
||||
* Asks whether we can scroll a view using bitblt. If we say 'yes', we
|
||||
* return in aUpdateRegion an area that must be updated (relative to aView
|
||||
* after it has been scrolled).
|
||||
* Given that the view aView has being moved by scrolling by aDelta
|
||||
* (so we want to blit pixels by -aDelta), compute the regions that
|
||||
* must be blitted and repainted to correctly update the screen.
|
||||
*/
|
||||
PRBool CanScrollWithBitBlt(nsView* aView, nsPoint aDelta, nsRegion* aUpdateRegion);
|
||||
void GetRegionsForBlit(nsView* aView, nsPoint aDelta,
|
||||
nsRegion* aBlitRegion, nsRegion* aRepaintRegion);
|
||||
|
||||
nsresult CreateRegion(nsIRegion* *result);
|
||||
|
||||
|
|
|
@ -102,10 +102,9 @@ typedef nsEventStatus (* EVENT_CALLBACK)(nsGUIEvent *event);
|
|||
#define NS_NATIVE_TSF_DISPLAY_ATTR_MGR 102
|
||||
#endif
|
||||
|
||||
// {A16A3387-A529-439C-A127-A5893351FD24}
|
||||
#define NS_IWIDGET_IID \
|
||||
{ 0xA16A3387, 0xA529, 0x439C, \
|
||||
{ 0xA1, 0x27, 0xA5, 0x89, 0x33, 0x51, 0xFD, 0x24 } }
|
||||
{ 0xb681539f, 0x5dac, 0x45af, \
|
||||
{ 0x8a, 0x25, 0xdf, 0xd7, 0x14, 0xe0, 0x9f, 0x43 } }
|
||||
|
||||
/*
|
||||
* Window shadow styles
|
||||
|
@ -718,7 +717,7 @@ class nsIWidget : public nsISupports {
|
|||
virtual nsIToolkit* GetToolkit() = 0;
|
||||
|
||||
/**
|
||||
* Scroll a rectangle in this widget and (as simultaneously as
|
||||
* Scroll a set of rectangles in this widget and (as simultaneously as
|
||||
* possible) modify the specified child widgets.
|
||||
*
|
||||
* This will invalidate areas of the children that have changed, unless
|
||||
|
@ -727,15 +726,22 @@ class nsIWidget : public nsISupports {
|
|||
* operation fails to blit because part of the window is unavailable
|
||||
* (e.g. partially offscreen).
|
||||
*
|
||||
* The caller guarantees that the rectangles in aDestRects are ordered
|
||||
* so that copying from aDestRects[i] - aDelta to aDestRects[i] does
|
||||
* not alter anything in aDestRects[j] - aDelta for j > i. That is,
|
||||
* it's safe to just copy the rectangles in the order given in
|
||||
* aDestRects.
|
||||
*
|
||||
* @param aDelta amount to scroll (device pixels)
|
||||
* @param aSource rectangle to copy (device pixels relative to this
|
||||
* widget)
|
||||
* @param aDestRects rectangles to copy into
|
||||
* (device pixels relative to this widget)
|
||||
* @param aReconfigureChildren commands to set the bounds and clip
|
||||
* region of a subset of the children of this widget; these should
|
||||
* be performed simultaneously with the scrolling, as far as possible,
|
||||
* to avoid visual artifacts.
|
||||
*/
|
||||
virtual void Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
||||
virtual void Scroll(const nsIntPoint& aDelta,
|
||||
const nsTArray<nsIntRect>& aDestRects,
|
||||
const nsTArray<Configuration>& aReconfigureChildren) = 0;
|
||||
|
||||
/**
|
||||
|
|
|
@ -347,7 +347,7 @@ public:
|
|||
virtual void* GetNativeData(PRUint32 aDataType);
|
||||
virtual nsresult ConfigureChildren(const nsTArray<Configuration>& aConfigurations);
|
||||
virtual void Scroll(const nsIntPoint& aDelta,
|
||||
const nsIntRect& aSource,
|
||||
const nsTArray<nsIntRect>& aDestRects,
|
||||
const nsTArray<Configuration>& aConfigurations);
|
||||
virtual nsIntPoint WidgetToScreenOffset();
|
||||
virtual PRBool ShowsResizeIndicator(nsIntRect* aResizerRect);
|
||||
|
|
|
@ -1697,7 +1697,8 @@ nsresult nsChildView::ConfigureChildren(const nsTArray<Configuration>& aConfigur
|
|||
return NS_OK;
|
||||
}
|
||||
|
||||
void nsChildView::Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
||||
void nsChildView::Scroll(const nsIntPoint& aDelta,
|
||||
const nsTArray<nsIntRect>& aDestRects,
|
||||
const nsTArray<Configuration>& aConfigurations)
|
||||
{
|
||||
NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
|
||||
|
@ -1710,11 +1711,13 @@ void nsChildView::Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
|||
if (mVisible) {
|
||||
viewWasDirty = [mView needsDisplay];
|
||||
|
||||
for (PRUint32 i = 0; i < aDestRects.Length(); ++i) {
|
||||
NSRect rect;
|
||||
GeckoRectToNSRect(aSource, rect);
|
||||
GeckoRectToNSRect(aDestRects[i] - aDelta, rect);
|
||||
NSSize scrollVector = {aDelta.x, aDelta.y};
|
||||
[mView scrollRect:rect by:scrollVector];
|
||||
}
|
||||
}
|
||||
|
||||
// Don't force invalidation of the child if it's moving by the scroll
|
||||
// amount and not changing size
|
||||
|
|
|
@ -227,7 +227,8 @@ public:
|
|||
NS_IMETHOD Invalidate(PRBool aIsSynchronous);
|
||||
NS_IMETHOD Update();
|
||||
virtual nsresult ConfigureChildren(const nsTArray<Configuration>& aConfigurations);
|
||||
virtual void Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
||||
virtual void Scroll(const nsIntPoint& aDelta,
|
||||
const nsTArray<nsIntRect>& aDestRects,
|
||||
const nsTArray<Configuration>& aConfigurations);
|
||||
NS_IMETHOD DispatchEvent(nsGUIEvent* event, nsEventStatus & aStatus) ;
|
||||
NS_IMETHOD CaptureRollupEvents(nsIRollupListener * aListener, PRBool aDoCapture, PRBool aConsumeRollupEvent);
|
||||
|
|
|
@ -852,11 +852,12 @@ nsCocoaWindow::ConfigureChildren(const nsTArray<Configuration>& aConfigurations)
|
|||
}
|
||||
|
||||
void
|
||||
nsCocoaWindow::Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
||||
nsCocoaWindow::Scroll(const nsIntPoint& aDelta,
|
||||
const nsTArray<nsIntRect>& aDestRects,
|
||||
const nsTArray<Configuration>& aConfigurations)
|
||||
{
|
||||
if (mPopupContentView) {
|
||||
mPopupContentView->Scroll(aDelta, aSource, aConfigurations);
|
||||
mPopupContentView->Scroll(aDelta, aDestRects, aConfigurations);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1741,7 +1741,8 @@ nsWindow::Update()
|
|||
}
|
||||
|
||||
void
|
||||
nsWindow::Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
||||
nsWindow::Scroll(const nsIntPoint& aDelta,
|
||||
const nsTArray<nsIntRect>& aDestRects,
|
||||
const nsTArray<Configuration>& aConfigurations)
|
||||
{
|
||||
if (!mGdkWindow) {
|
||||
|
@ -1768,11 +1769,18 @@ nsWindow::Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
|||
}
|
||||
}
|
||||
|
||||
// gdk_window_move_region, up to GDK 2.16 at least, has a ghastly bug
|
||||
// where it doesn't restrict blitting to the given region, and blits
|
||||
// its full bounding box. So we have to work around that by
|
||||
// blitting one rectangle at a time.
|
||||
for (PRUint32 i = 0; i < aDestRects.Length(); ++i) {
|
||||
const nsIntRect& r = aDestRects[i];
|
||||
GdkRectangle gdkSource =
|
||||
{ aSource.x, aSource.y, aSource.width, aSource.height };
|
||||
{ r.x - aDelta.x, r.y - aDelta.y, r.width, r.height };
|
||||
GdkRegion* region = gdk_region_rectangle(&gdkSource);
|
||||
gdk_window_move_region(GDK_WINDOW(mGdkWindow), region, aDelta.x, aDelta.y);
|
||||
gdk_region_destroy(region);
|
||||
}
|
||||
|
||||
ConfigureChildren(aConfigurations);
|
||||
|
||||
|
|
|
@ -186,7 +186,8 @@ public:
|
|||
NS_IMETHOD Invalidate(const nsIntRect &aRect,
|
||||
PRBool aIsSynchronous);
|
||||
NS_IMETHOD Update();
|
||||
virtual void Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
||||
virtual void Scroll(const nsIntPoint& aDelta,
|
||||
const nsTArray<nsIntRect>& aDestRects,
|
||||
const nsTArray<Configuration>& aReconfigureChildren);
|
||||
virtual void* GetNativeData(PRUint32 aDataType);
|
||||
NS_IMETHOD SetBorderStyle(nsBorderStyle aBorderStyle);
|
||||
|
|
|
@ -2169,7 +2169,8 @@ ClipRegionContainedInRect(const nsTArray<nsIntRect>& aClipRects,
|
|||
}
|
||||
|
||||
void
|
||||
nsWindow::Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
||||
nsWindow::Scroll(const nsIntPoint& aDelta,
|
||||
const nsTArray<nsIntRect>& aDestRects,
|
||||
const nsTArray<Configuration>& aConfigurations)
|
||||
{
|
||||
// We use SW_SCROLLCHILDREN if all the windows that intersect the
|
||||
|
@ -2191,21 +2192,35 @@ nsWindow::Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
|||
w->SetWindowClipRegion(configuration.mClipRegion, PR_TRUE);
|
||||
}
|
||||
|
||||
// Now check if any of our children would be affected by
|
||||
// SW_SCROLLCHILDREN but not supposed to scroll.
|
||||
for (PRUint32 i = 0; i < aDestRects.Length(); ++i) {
|
||||
nsIntRect affectedRect;
|
||||
affectedRect.UnionRect(aSource, aSource + aDelta);
|
||||
affectedRect.UnionRect(aDestRects[i], aDestRects[i] - aDelta);
|
||||
// We pass SW_INVALIDATE because areas that get scrolled into view
|
||||
// from offscreen (but inside the scroll area) need to be repainted.
|
||||
UINT flags = SW_SCROLLCHILDREN | SW_INVALIDATE;
|
||||
// Now check if any of our children would be affected by
|
||||
// SW_SCROLLCHILDREN but not supposed to scroll.
|
||||
for (nsWindow* w = static_cast<nsWindow*>(GetFirstChild()); w;
|
||||
w = static_cast<nsWindow*>(w->GetNextSibling())) {
|
||||
if (w->mBounds.Intersects(affectedRect) &&
|
||||
!scrolledWidgets.GetEntry(w)) {
|
||||
if (w->mBounds.Intersects(affectedRect)) {
|
||||
// This child will be affected
|
||||
nsPtrHashKey<nsWindow>* entry = scrolledWidgets.GetEntry(w);
|
||||
if (entry) {
|
||||
// It's supposed to be scrolled, so we can still use
|
||||
// SW_SCROLLCHILDREN. But don't allow SW_SCROLLCHILDREN to be
|
||||
// used on it again by a later rectangle in aDestRects, we
|
||||
// don't want it to move twice!
|
||||
scrolledWidgets.RawRemoveEntry(entry);
|
||||
} else {
|
||||
flags &= ~SW_SCROLLCHILDREN;
|
||||
// We may have removed some children from scrolledWidgets even
|
||||
// though we decide here to not use SW_SCROLLCHILDREN. That's OK,
|
||||
// it just means that we might not use SW_SCROLLCHILDREN
|
||||
// for a later rectangle when we could have.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & SW_SCROLLCHILDREN) {
|
||||
for (PRUint32 i = 0; i < aConfigurations.Length(); ++i) {
|
||||
|
@ -2228,6 +2243,7 @@ nsWindow::Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
|||
// which will update the mBounds of the children.
|
||||
RECT clip = { affectedRect.x, affectedRect.y, affectedRect.XMost(), affectedRect.YMost() };
|
||||
::ScrollWindowEx(mWnd, aDelta.x, aDelta.y, &clip, &clip, NULL, NULL, flags);
|
||||
}
|
||||
|
||||
// Now make sure all children actually get positioned, sized and clipped
|
||||
// correctly. If SW_SCROLLCHILDREN already moved widgets to their correct
|
||||
|
|
|
@ -148,7 +148,8 @@ public:
|
|||
NS_IMETHOD Invalidate(PRBool aIsSynchronous);
|
||||
NS_IMETHOD Invalidate(const nsIntRect & aRect, PRBool aIsSynchronous);
|
||||
NS_IMETHOD Update();
|
||||
virtual void Scroll(const nsIntPoint& aDelta, const nsIntRect& aSource,
|
||||
virtual void Scroll(const nsIntPoint& aDelta,
|
||||
const nsTArray<nsIntRect>& aDestRects,
|
||||
const nsTArray<Configuration>& aReconfigureChildren);
|
||||
virtual void* GetNativeData(PRUint32 aDataType);
|
||||
virtual void FreeNativeData(void * data, PRUint32 aDataType);
|
||||
|
|
Загрузка…
Ссылка в новой задаче