зеркало из https://github.com/mozilla/pjs.git
Added methods for get floater info in the band and a method to compute the impact on the max-element-size of the floaters
This commit is contained in:
Родитель
c51e319f15
Коммит
296dd55975
|
@ -104,13 +104,17 @@ void
|
|||
nsBlockBandData::ComputeAvailSpaceRect()
|
||||
{
|
||||
nsBandTrapezoid* trapezoid = mData;
|
||||
nsBandTrapezoid* rightTrapezoid = nsnull;
|
||||
|
||||
PRInt32 leftFloaters = 0;
|
||||
PRInt32 rightFloaters = 0;
|
||||
if (count > 1) {
|
||||
// If there's more than one trapezoid that means there are floaters
|
||||
PRInt32 i;
|
||||
|
||||
// Stop when we get to space occupied by a right floater, or when we've
|
||||
// looked at every trapezoid and none are right floaters
|
||||
// Examine each trapezoid in the band, counting up the number of
|
||||
// left and right floaters. Use the right-most floater to
|
||||
// determine where the right edge of the available space is.
|
||||
for (i = 0; i < count; i++) {
|
||||
trapezoid = &mData[i];
|
||||
if (trapezoid->state != nsBandTrapezoid::Available) {
|
||||
|
@ -119,40 +123,65 @@ nsBlockBandData::ComputeAvailSpaceRect()
|
|||
PRInt32 j, numFrames = trapezoid->frames->Count();
|
||||
NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
|
||||
for (j = 0; j < numFrames; j++) {
|
||||
nsIFrame* f = (nsIFrame*)trapezoid->frames->ElementAt(j);
|
||||
nsIFrame* f = (nsIFrame*) trapezoid->frames->ElementAt(j);
|
||||
f->GetStyleData(eStyleStruct_Display,
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
|
||||
goto foundRightFloater;
|
||||
if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
|
||||
leftFloaters++;
|
||||
}
|
||||
else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
|
||||
rightFloaters++;
|
||||
if ((nsnull == rightTrapezoid) && (i > 0)) {
|
||||
rightTrapezoid = &mData[i - 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
trapezoid->frame->GetStyleData(eStyleStruct_Display,
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
|
||||
break;
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
|
||||
leftFloaters++;
|
||||
}
|
||||
else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
|
||||
rightFloaters++;
|
||||
if ((nsnull == rightTrapezoid) && (i > 0)) {
|
||||
rightTrapezoid = &mData[i - 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foundRightFloater:
|
||||
|
||||
if (i > 0) {
|
||||
trapezoid = &mData[i - 1];
|
||||
}
|
||||
}
|
||||
mLeftFloaters = leftFloaters;
|
||||
mRightFloaters = rightFloaters;
|
||||
if (nsnull != rightTrapezoid) {
|
||||
trapezoid = rightTrapezoid;
|
||||
}
|
||||
trapezoid->GetRect(mAvailSpace);
|
||||
|
||||
if (nsBandTrapezoid::Available == trapezoid->state) {
|
||||
// The trapezoid is available
|
||||
trapezoid->GetRect(mAvailSpace);
|
||||
} else {
|
||||
// When there is no available space, we still need a proper X
|
||||
// coordinate to place objects that end up here anyway.
|
||||
if (nsBandTrapezoid::Available != trapezoid->state) {
|
||||
const nsStyleDisplay* display;
|
||||
|
||||
// The trapezoid is occupied. That means there's no available space
|
||||
trapezoid->GetRect(mAvailSpace);
|
||||
|
||||
// XXX Better handle the case of multiple frames
|
||||
if (nsBandTrapezoid::Occupied == trapezoid->state) {
|
||||
if (nsBandTrapezoid::OccupiedMultiple == trapezoid->state) {
|
||||
// It's not clear what coordinate to use when there is no
|
||||
// available space and the space is multiply occupied...So: If
|
||||
// any of the floaters that are a part of the trapezoid are left
|
||||
// floaters then we move over to the right edge of the
|
||||
// unavaliable space.
|
||||
PRInt32 j, numFrames = trapezoid->frames->Count();
|
||||
NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
|
||||
for (j = 0; j < numFrames; j++) {
|
||||
nsIFrame* f = (nsIFrame*) trapezoid->frames->ElementAt(j);
|
||||
f->GetStyleData(eStyleStruct_Display,
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
|
||||
mAvailSpace.x = mAvailSpace.XMost();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
trapezoid->frame->GetStyleData(eStyleStruct_Display,
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
|
||||
|
@ -233,6 +262,8 @@ nsBlockBandData::GetFrameYMost(nsIFrame* aFrame)
|
|||
return y + r.height;
|
||||
}
|
||||
|
||||
// XXX optimization? use mLeftFloaters && mRightFloaters to avoid
|
||||
// doing anything
|
||||
nscoord
|
||||
nsBlockBandData::ClearFloaters(nscoord aY, PRUint8 aBreakType)
|
||||
{
|
||||
|
@ -278,3 +309,38 @@ nsBlockBandData::ClearFloaters(nscoord aY, PRUint8 aBreakType)
|
|||
}
|
||||
return aY;
|
||||
}
|
||||
|
||||
void
|
||||
nsBlockBandData::GetMaxElementSize(nscoord* aWidthResult,
|
||||
nscoord* aHeightResult) const
|
||||
{
|
||||
nsRect r;
|
||||
nscoord maxWidth = 0;
|
||||
nscoord maxHeight = 0;
|
||||
for (PRInt32 i = 0; i < count; i++) {
|
||||
const nsBandTrapezoid* trap = &mData[i];
|
||||
if (trap->state != nsBandTrapezoid::Available) {
|
||||
// Get the width of the impacted area and update the maxWidth
|
||||
trap->GetRect(r);
|
||||
if (r.width > maxWidth) maxWidth = r.width;
|
||||
|
||||
// Get the total height of the frame to compute the maxHeight,
|
||||
// not just the height that is part of this band.
|
||||
// XXX vertical margins!
|
||||
if (nsBandTrapezoid::OccupiedMultiple == trap->state) {
|
||||
PRInt32 j, numFrames = trap->frames->Count();
|
||||
NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
|
||||
for (j = 0; j < numFrames; j++) {
|
||||
nsIFrame* f = (nsIFrame*) trap->frames->ElementAt(j);
|
||||
f->GetRect(r);
|
||||
if (r.height > maxHeight) maxHeight = r.height;
|
||||
}
|
||||
} else {
|
||||
trap->frame->GetRect(r);
|
||||
if (r.height > maxHeight) maxHeight = r.height;
|
||||
}
|
||||
}
|
||||
}
|
||||
*aWidthResult = maxWidth;
|
||||
*aHeightResult = maxHeight;
|
||||
}
|
||||
|
|
|
@ -40,10 +40,40 @@ public:
|
|||
// Clear any current floaters, returning a new Y coordinate
|
||||
nscoord ClearFloaters(nscoord aY, PRUint8 aBreakType);
|
||||
|
||||
nscoord GetTrapezoidCount() const {
|
||||
// Get the raw trapezoid count for this band.
|
||||
PRInt32 GetTrapezoidCount() const {
|
||||
return count;
|
||||
}
|
||||
|
||||
// Get the number of floaters that are impacting the current
|
||||
// band. Note that this value is relative to the current translation
|
||||
// in the space manager which means that some floaters may be hidden
|
||||
// by the translation and therefore won't be in the count.
|
||||
PRInt32 GetFloaterCount() const {
|
||||
return mLeftFloaters + mRightFloaters;
|
||||
}
|
||||
|
||||
// Get the number of left floaters that are impacting the current
|
||||
// band. Note that this value is relative to the current translation
|
||||
// in the space manager which means that some floaters may be hidden
|
||||
// by the translation and therefore won't be in the count.
|
||||
PRInt32 GetLeftFloaterCount() const {
|
||||
return mLeftFloaters;
|
||||
}
|
||||
|
||||
// Get the number of right floaters that are impacting the current
|
||||
// band. Note that this value is relative to the current translation
|
||||
// in the space manager which means that some floaters may be hidden
|
||||
// by the translation and therefore won't be in the count.
|
||||
PRInt32 GetRightFloaterCount() const {
|
||||
return mRightFloaters;
|
||||
}
|
||||
|
||||
// Return the impact on the max-element-size for this band by
|
||||
// computing the maximum width and maximum height of all the
|
||||
// floaters.
|
||||
void GetMaxElementSize(nscoord* aWidthResult, nscoord* aHeightResult) const;
|
||||
|
||||
protected:
|
||||
// The spacemanager we are getting space from
|
||||
nsISpaceManager* mSpaceManager;
|
||||
|
@ -59,6 +89,12 @@ protected:
|
|||
// Bounding rect of available space between any left and right floaters
|
||||
nsRect mAvailSpace;
|
||||
|
||||
// Number of left and right floaters in the current band. Note that
|
||||
// this number may be less than the total number of floaters present
|
||||
// in the band, if our translation in the space manager "hides" some
|
||||
// floaters.
|
||||
PRInt32 mLeftFloaters, mRightFloaters;
|
||||
|
||||
void ComputeAvailSpaceRect();
|
||||
void GetAvailableSpace(nscoord aY);
|
||||
PRBool ShouldClearFrame(nsIFrame* aFrame, PRUint8 aBreakType);
|
||||
|
|
|
@ -104,13 +104,17 @@ void
|
|||
nsBlockBandData::ComputeAvailSpaceRect()
|
||||
{
|
||||
nsBandTrapezoid* trapezoid = mData;
|
||||
nsBandTrapezoid* rightTrapezoid = nsnull;
|
||||
|
||||
PRInt32 leftFloaters = 0;
|
||||
PRInt32 rightFloaters = 0;
|
||||
if (count > 1) {
|
||||
// If there's more than one trapezoid that means there are floaters
|
||||
PRInt32 i;
|
||||
|
||||
// Stop when we get to space occupied by a right floater, or when we've
|
||||
// looked at every trapezoid and none are right floaters
|
||||
// Examine each trapezoid in the band, counting up the number of
|
||||
// left and right floaters. Use the right-most floater to
|
||||
// determine where the right edge of the available space is.
|
||||
for (i = 0; i < count; i++) {
|
||||
trapezoid = &mData[i];
|
||||
if (trapezoid->state != nsBandTrapezoid::Available) {
|
||||
|
@ -119,40 +123,65 @@ nsBlockBandData::ComputeAvailSpaceRect()
|
|||
PRInt32 j, numFrames = trapezoid->frames->Count();
|
||||
NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
|
||||
for (j = 0; j < numFrames; j++) {
|
||||
nsIFrame* f = (nsIFrame*)trapezoid->frames->ElementAt(j);
|
||||
nsIFrame* f = (nsIFrame*) trapezoid->frames->ElementAt(j);
|
||||
f->GetStyleData(eStyleStruct_Display,
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
|
||||
goto foundRightFloater;
|
||||
if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
|
||||
leftFloaters++;
|
||||
}
|
||||
else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
|
||||
rightFloaters++;
|
||||
if ((nsnull == rightTrapezoid) && (i > 0)) {
|
||||
rightTrapezoid = &mData[i - 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
trapezoid->frame->GetStyleData(eStyleStruct_Display,
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
|
||||
break;
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
|
||||
leftFloaters++;
|
||||
}
|
||||
else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
|
||||
rightFloaters++;
|
||||
if ((nsnull == rightTrapezoid) && (i > 0)) {
|
||||
rightTrapezoid = &mData[i - 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foundRightFloater:
|
||||
|
||||
if (i > 0) {
|
||||
trapezoid = &mData[i - 1];
|
||||
}
|
||||
}
|
||||
mLeftFloaters = leftFloaters;
|
||||
mRightFloaters = rightFloaters;
|
||||
if (nsnull != rightTrapezoid) {
|
||||
trapezoid = rightTrapezoid;
|
||||
}
|
||||
trapezoid->GetRect(mAvailSpace);
|
||||
|
||||
if (nsBandTrapezoid::Available == trapezoid->state) {
|
||||
// The trapezoid is available
|
||||
trapezoid->GetRect(mAvailSpace);
|
||||
} else {
|
||||
// When there is no available space, we still need a proper X
|
||||
// coordinate to place objects that end up here anyway.
|
||||
if (nsBandTrapezoid::Available != trapezoid->state) {
|
||||
const nsStyleDisplay* display;
|
||||
|
||||
// The trapezoid is occupied. That means there's no available space
|
||||
trapezoid->GetRect(mAvailSpace);
|
||||
|
||||
// XXX Better handle the case of multiple frames
|
||||
if (nsBandTrapezoid::Occupied == trapezoid->state) {
|
||||
if (nsBandTrapezoid::OccupiedMultiple == trapezoid->state) {
|
||||
// It's not clear what coordinate to use when there is no
|
||||
// available space and the space is multiply occupied...So: If
|
||||
// any of the floaters that are a part of the trapezoid are left
|
||||
// floaters then we move over to the right edge of the
|
||||
// unavaliable space.
|
||||
PRInt32 j, numFrames = trapezoid->frames->Count();
|
||||
NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
|
||||
for (j = 0; j < numFrames; j++) {
|
||||
nsIFrame* f = (nsIFrame*) trapezoid->frames->ElementAt(j);
|
||||
f->GetStyleData(eStyleStruct_Display,
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
|
||||
mAvailSpace.x = mAvailSpace.XMost();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
trapezoid->frame->GetStyleData(eStyleStruct_Display,
|
||||
(const nsStyleStruct*&)display);
|
||||
if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
|
||||
|
@ -233,6 +262,8 @@ nsBlockBandData::GetFrameYMost(nsIFrame* aFrame)
|
|||
return y + r.height;
|
||||
}
|
||||
|
||||
// XXX optimization? use mLeftFloaters && mRightFloaters to avoid
|
||||
// doing anything
|
||||
nscoord
|
||||
nsBlockBandData::ClearFloaters(nscoord aY, PRUint8 aBreakType)
|
||||
{
|
||||
|
@ -278,3 +309,38 @@ nsBlockBandData::ClearFloaters(nscoord aY, PRUint8 aBreakType)
|
|||
}
|
||||
return aY;
|
||||
}
|
||||
|
||||
void
|
||||
nsBlockBandData::GetMaxElementSize(nscoord* aWidthResult,
|
||||
nscoord* aHeightResult) const
|
||||
{
|
||||
nsRect r;
|
||||
nscoord maxWidth = 0;
|
||||
nscoord maxHeight = 0;
|
||||
for (PRInt32 i = 0; i < count; i++) {
|
||||
const nsBandTrapezoid* trap = &mData[i];
|
||||
if (trap->state != nsBandTrapezoid::Available) {
|
||||
// Get the width of the impacted area and update the maxWidth
|
||||
trap->GetRect(r);
|
||||
if (r.width > maxWidth) maxWidth = r.width;
|
||||
|
||||
// Get the total height of the frame to compute the maxHeight,
|
||||
// not just the height that is part of this band.
|
||||
// XXX vertical margins!
|
||||
if (nsBandTrapezoid::OccupiedMultiple == trap->state) {
|
||||
PRInt32 j, numFrames = trap->frames->Count();
|
||||
NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
|
||||
for (j = 0; j < numFrames; j++) {
|
||||
nsIFrame* f = (nsIFrame*) trap->frames->ElementAt(j);
|
||||
f->GetRect(r);
|
||||
if (r.height > maxHeight) maxHeight = r.height;
|
||||
}
|
||||
} else {
|
||||
trap->frame->GetRect(r);
|
||||
if (r.height > maxHeight) maxHeight = r.height;
|
||||
}
|
||||
}
|
||||
}
|
||||
*aWidthResult = maxWidth;
|
||||
*aHeightResult = maxHeight;
|
||||
}
|
||||
|
|
|
@ -40,10 +40,40 @@ public:
|
|||
// Clear any current floaters, returning a new Y coordinate
|
||||
nscoord ClearFloaters(nscoord aY, PRUint8 aBreakType);
|
||||
|
||||
nscoord GetTrapezoidCount() const {
|
||||
// Get the raw trapezoid count for this band.
|
||||
PRInt32 GetTrapezoidCount() const {
|
||||
return count;
|
||||
}
|
||||
|
||||
// Get the number of floaters that are impacting the current
|
||||
// band. Note that this value is relative to the current translation
|
||||
// in the space manager which means that some floaters may be hidden
|
||||
// by the translation and therefore won't be in the count.
|
||||
PRInt32 GetFloaterCount() const {
|
||||
return mLeftFloaters + mRightFloaters;
|
||||
}
|
||||
|
||||
// Get the number of left floaters that are impacting the current
|
||||
// band. Note that this value is relative to the current translation
|
||||
// in the space manager which means that some floaters may be hidden
|
||||
// by the translation and therefore won't be in the count.
|
||||
PRInt32 GetLeftFloaterCount() const {
|
||||
return mLeftFloaters;
|
||||
}
|
||||
|
||||
// Get the number of right floaters that are impacting the current
|
||||
// band. Note that this value is relative to the current translation
|
||||
// in the space manager which means that some floaters may be hidden
|
||||
// by the translation and therefore won't be in the count.
|
||||
PRInt32 GetRightFloaterCount() const {
|
||||
return mRightFloaters;
|
||||
}
|
||||
|
||||
// Return the impact on the max-element-size for this band by
|
||||
// computing the maximum width and maximum height of all the
|
||||
// floaters.
|
||||
void GetMaxElementSize(nscoord* aWidthResult, nscoord* aHeightResult) const;
|
||||
|
||||
protected:
|
||||
// The spacemanager we are getting space from
|
||||
nsISpaceManager* mSpaceManager;
|
||||
|
@ -59,6 +89,12 @@ protected:
|
|||
// Bounding rect of available space between any left and right floaters
|
||||
nsRect mAvailSpace;
|
||||
|
||||
// Number of left and right floaters in the current band. Note that
|
||||
// this number may be less than the total number of floaters present
|
||||
// in the band, if our translation in the space manager "hides" some
|
||||
// floaters.
|
||||
PRInt32 mLeftFloaters, mRightFloaters;
|
||||
|
||||
void ComputeAvailSpaceRect();
|
||||
void GetAvailableSpace(nscoord aY);
|
||||
PRBool ShouldClearFrame(nsIFrame* aFrame, PRUint8 aBreakType);
|
||||
|
|
Загрузка…
Ссылка в новой задаче