Bug 592833 - Move metadata decoding to decode thread. r=roc

This commit is contained in:
Chris Pearce 2011-07-12 15:39:23 +12:00
Родитель a359f63176
Коммит 2dcecb573a
8 изменённых файлов: 115 добавлений и 103 удалений

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@ -871,7 +871,9 @@ void nsBuiltinDecoder::Resume(PRBool aForceBuffering)
void nsBuiltinDecoder::StopProgressUpdates()
{
NS_ASSERTION(IsCurrentThread(mStateMachineThread), "Should be on state machine thread.");
NS_ASSERTION(OnStateMachineThread() || OnDecodeThread(),
"Should be on state machine or decode thread.");
GetReentrantMonitor().AssertCurrentThreadIn();
mIgnoreProgressData = PR_TRUE;
if (mStream) {
mStream->SetReadMode(nsMediaCacheStream::MODE_METADATA);
@ -880,7 +882,9 @@ void nsBuiltinDecoder::StopProgressUpdates()
void nsBuiltinDecoder::StartProgressUpdates()
{
NS_ASSERTION(IsCurrentThread(mStateMachineThread), "Should be on state machine thread.");
NS_ASSERTION(OnStateMachineThread() || OnDecodeThread(),
"Should be on state machine or decode thread.");
GetReentrantMonitor().AssertCurrentThreadIn();
mIgnoreProgressData = PR_FALSE;
if (mStream) {
mStream->SetReadMode(nsMediaCacheStream::MODE_PLAYBACK);

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@ -435,7 +435,7 @@ class nsBuiltinDecoder : public nsMediaDecoder
// has changed.
void DurationChanged();
PRBool OnStateMachineThread() {
PRBool OnStateMachineThread() const {
return IsCurrentThread(mStateMachineThread);
}

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@ -214,7 +214,8 @@ nsresult nsBuiltinDecoderReader::ResetDecode()
VideoData* nsBuiltinDecoderReader::FindStartTime(PRInt64& aOutStartTime)
{
NS_ASSERTION(mDecoder->OnStateMachineThread(), "Should be on state machine thread.");
NS_ASSERTION(mDecoder->OnStateMachineThread() || mDecoder->OnDecodeThread(),
"Should be on state machine or decode thread.");
// Extract the start times of the bitstreams in order to calculate
// the duration.

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@ -270,10 +270,16 @@ void nsBuiltinDecoderStateMachine::DecodeLoop()
ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
PRBool videoPlaying = HasVideo();
PRBool audioPlaying = HasAudio();
if (mState == DECODER_STATE_DECODING_METADATA) {
if (NS_FAILED(DecodeMetadata())) {
LOG(PR_LOG_DEBUG, ("Decode metadata failed, shutting down decode thread"));
}
mDecoder->GetReentrantMonitor().NotifyAll();
}
// Main decode loop.
PRBool videoPlaying = HasVideo();
PRBool audioPlaying = HasAudio();
while (mState != DECODER_STATE_SHUTDOWN &&
!mStopDecodeThread &&
(videoPlaying || audioPlaying))
@ -794,7 +800,7 @@ void nsBuiltinDecoderStateMachine::SetVolume(double volume)
double nsBuiltinDecoderStateMachine::GetCurrentTime() const
{
NS_ASSERTION(NS_IsMainThread() ||
mDecoder->OnStateMachineThread() ||
OnStateMachineThread() ||
OnDecodeThread(),
"Should be on main, decode, or state machine thread.");
@ -812,8 +818,8 @@ PRInt64 nsBuiltinDecoderStateMachine::GetDuration()
void nsBuiltinDecoderStateMachine::SetDuration(PRInt64 aDuration)
{
NS_ASSERTION(NS_IsMainThread() || mDecoder->OnStateMachineThread(),
"Should be on main or state machine thread.");
NS_ASSERTION(NS_IsMainThread() || OnDecodeThread(),
"Should be on main or decode thread.");
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
if (aDuration == -1) {
@ -830,7 +836,7 @@ void nsBuiltinDecoderStateMachine::SetDuration(PRInt64 aDuration)
void nsBuiltinDecoderStateMachine::SetEndTime(PRInt64 aEndTime)
{
NS_ASSERTION(OnStateMachineThread(), "Should be on state machine thread");
NS_ASSERTION(OnDecodeThread(), "Should be on decode thread");
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
mEndTime = aEndTime;
@ -860,8 +866,8 @@ void nsBuiltinDecoderStateMachine::Shutdown()
void nsBuiltinDecoderStateMachine::StartDecoding()
{
NS_ASSERTION(IsCurrentThread(mDecoder->mStateMachineThread),
"Should be on state machine thread.");
NS_ASSERTION(OnStateMachineThread() || OnDecodeThread(),
"Should be on state machine or decode thread.");
ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
if (mState != DECODER_STATE_DECODING) {
mDecodeStartTime = TimeStamp::Now();
@ -1069,6 +1075,72 @@ void nsBuiltinDecoderStateMachine::SetFrameBufferLength(PRUint32 aLength)
mEventManager.SetSignalBufferLength(aLength);
}
nsresult nsBuiltinDecoderStateMachine::DecodeMetadata()
{
NS_ASSERTION(OnDecodeThread(), "Should be on decode thread.");
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
LOG(PR_LOG_DEBUG, ("%p Decoding Media Headers", mDecoder));
nsresult res;
nsVideoInfo info;
{
ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
res = mReader->ReadMetadata(&info);
}
mInfo = info;
if (NS_FAILED(res) || (!info.mHasVideo && !info.mHasAudio)) {
mState = DECODER_STATE_SHUTDOWN;
nsCOMPtr<nsIRunnable> event =
NS_NewRunnableMethod(mDecoder, &nsBuiltinDecoder::DecodeError);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
return NS_ERROR_FAILURE;
}
mDecoder->StartProgressUpdates();
mGotDurationFromMetaData = (GetDuration() != -1);
VideoData* videoData = FindStartTime();
if (videoData) {
ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
RenderVideoFrame(videoData, TimeStamp::Now());
}
if (mState == DECODER_STATE_SHUTDOWN) {
return NS_ERROR_FAILURE;
}
NS_ASSERTION(mStartTime != -1, "Must have start time");
NS_ASSERTION((!HasVideo() && !HasAudio()) ||
!mSeekable || mEndTime != -1,
"Active seekable media should have end time");
NS_ASSERTION(!mSeekable || GetDuration() != -1, "Seekable media should have duration");
LOG(PR_LOG_DEBUG, ("%p Media goes from %lld to %lld (duration %lld) seekable=%d",
mDecoder, mStartTime, mEndTime, GetDuration(), mSeekable));
// Inform the element that we've loaded the metadata and the first frame,
// setting the default framebuffer size for audioavailable events. Also,
// if there is audio, let the MozAudioAvailable event manager know about
// the metadata.
if (HasAudio()) {
mEventManager.Init(mInfo.mAudioChannels, mInfo.mAudioRate);
// Set the buffer length at the decoder level to be able, to be able
// to retrive the value via media element method. The RequestFrameBufferLength
// will call the nsBuiltinDecoderStateMachine::SetFrameBufferLength().
PRUint32 frameBufferLength = mInfo.mAudioChannels * FRAMEBUFFER_LENGTH_PER_CHANNEL;
mDecoder->RequestFrameBufferLength(frameBufferLength);
}
nsCOMPtr<nsIRunnable> metadataLoadedEvent =
new nsAudioMetadataEventRunner(mDecoder, mInfo.mAudioChannels, mInfo.mAudioRate);
NS_DispatchToMainThread(metadataLoadedEvent, NS_DISPATCH_NORMAL);
if (mState == DECODER_STATE_DECODING_METADATA) {
LOG(PR_LOG_DEBUG, ("%p Changed state from DECODING_METADATA to DECODING", mDecoder));
StartDecoding();
}
return NS_OK;
}
nsresult nsBuiltinDecoderStateMachine::Run()
{
NS_ASSERTION(IsCurrentThread(mDecoder->mStateMachineThread),
@ -1091,62 +1163,23 @@ nsresult nsBuiltinDecoderStateMachine::Run()
case DECODER_STATE_DECODING_METADATA:
{
LoadMetadata();
if (mState == DECODER_STATE_SHUTDOWN) {
continue;
}
VideoData* videoData = FindStartTime();
if (videoData) {
ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
RenderVideoFrame(videoData, TimeStamp::Now());
}
// Start the decode threads, so that we can pre buffer the streams.
// and calculate the start time in order to determine the duration.
// Start the decode threads, so that metadata decoding begins.
if (NS_FAILED(StartDecodeThread())) {
continue;
}
NS_ASSERTION(mStartTime != -1, "Must have start time");
NS_ASSERTION((!HasVideo() && !HasAudio()) ||
!mSeekable || mEndTime != -1,
"Active seekable media should have end time");
NS_ASSERTION(!mSeekable || GetDuration() != -1, "Seekable media should have duration");
LOG(PR_LOG_DEBUG, ("%p Media goes from %lld to %lld (duration %lld) seekable=%d",
mDecoder, mStartTime, mEndTime, GetDuration(), mSeekable));
if (mState == DECODER_STATE_SHUTDOWN)
continue;
// Inform the element that we've loaded the metadata and the first frame,
// setting the default framebuffer size for audioavailable events. Also,
// if there is audio, let the MozAudioAvailable event manager know about
// the metadata.
if (HasAudio()) {
mEventManager.Init(mInfo.mAudioChannels, mInfo.mAudioRate);
// Set the buffer length at the decoder level to be able, to be able
// to retrive the value via media element method. The RequestFrameBufferLength
// will call the nsBuiltinDecoderStateMachine::SetFrameBufferLength().
PRUint32 frameBufferLength = mInfo.mAudioChannels * FRAMEBUFFER_LENGTH_PER_CHANNEL;
mDecoder->RequestFrameBufferLength(frameBufferLength);
}
nsCOMPtr<nsIRunnable> metadataLoadedEvent =
new nsAudioMetadataEventRunner(mDecoder, mInfo.mAudioChannels, mInfo.mAudioRate);
NS_DispatchToMainThread(metadataLoadedEvent, NS_DISPATCH_NORMAL);
if (mState == DECODER_STATE_DECODING_METADATA) {
LOG(PR_LOG_DEBUG, ("%p Changed state from DECODING_METADATA to DECODING", mDecoder));
StartDecoding();
while (mState == DECODER_STATE_DECODING_METADATA) {
mon.Wait();
}
// Start playback.
if (mDecoder->GetState() == nsBuiltinDecoder::PLAY_STATE_PLAYING) {
if (!IsPlaying()) {
StartPlayback();
StartAudioThread();
}
if ((mState == DECODER_STATE_DECODING || mState == DECODER_STATE_COMPLETED) &&
mDecoder->GetState() == nsBuiltinDecoder::PLAY_STATE_PLAYING &&
!IsPlaying())
{
StartPlayback();
StartAudioThread();
}
}
break;
@ -1388,7 +1421,8 @@ nsresult nsBuiltinDecoderStateMachine::Run()
void nsBuiltinDecoderStateMachine::RenderVideoFrame(VideoData* aData,
TimeStamp aTarget)
{
NS_ASSERTION(IsCurrentThread(mDecoder->mStateMachineThread), "Should be on state machine thread.");
NS_ASSERTION(OnStateMachineThread() || OnDecodeThread(),
"Should be on state machine or decode thread.");
mDecoder->GetReentrantMonitor().AssertNotCurrentThreadIn();
if (aData->mDuplicate) {
@ -1577,7 +1611,7 @@ void nsBuiltinDecoderStateMachine::Wait(PRInt64 aUsecs) {
VideoData* nsBuiltinDecoderStateMachine::FindStartTime()
{
NS_ASSERTION(IsCurrentThread(mDecoder->mStateMachineThread), "Should be on state machine thread.");
NS_ASSERTION(OnDecodeThread(), "Should be on decode thread.");
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
PRInt64 startTime = 0;
mStartTime = 0;
@ -1626,32 +1660,6 @@ void nsBuiltinDecoderStateMachine::UpdateReadyState() {
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
}
void nsBuiltinDecoderStateMachine::LoadMetadata()
{
NS_ASSERTION(IsCurrentThread(mDecoder->mStateMachineThread),
"Should be on state machine thread.");
mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
LOG(PR_LOG_DEBUG, ("%p Loading Media Headers", mDecoder));
nsresult res;
nsVideoInfo info;
{
ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
res = mReader->ReadMetadata(&info);
}
mInfo = info;
if (NS_FAILED(res) || (!info.mHasVideo && !info.mHasAudio)) {
mState = DECODER_STATE_SHUTDOWN;
nsCOMPtr<nsIRunnable> event =
NS_NewRunnableMethod(mDecoder, &nsBuiltinDecoder::DecodeError);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
return;
}
mDecoder->StartProgressUpdates();
mGotDurationFromMetaData = (GetDuration() != -1);
}
PRBool nsBuiltinDecoderStateMachine::JustExitedQuickBuffering()
{
return !mDecodeStartTime.IsNull() &&

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@ -172,11 +172,6 @@ public:
virtual void UpdatePlaybackPosition(PRInt64 aTime);
virtual void StartBuffering();
// Load metadata Called on the state machine thread. The decoder monitor must be held with
// exactly one lock count.
virtual void LoadMetadata();
// State machine thread run function. Polls the state, sends frames to be
// displayed at appropriate times, and generally manages the decode.
NS_IMETHOD Run();
@ -214,11 +209,11 @@ public:
// Functions used by assertions to ensure we're calling things
// on the appropriate threads.
PRBool OnAudioThread() {
PRBool OnAudioThread() const {
return IsCurrentThread(mAudioThread);
}
PRBool OnStateMachineThread() {
PRBool OnStateMachineThread() const {
return mDecoder->OnStateMachineThread();
}
@ -411,6 +406,10 @@ protected:
// must be held when calling this. Called on the decoder thread.
PRInt64 GetDecodedAudioDuration();
// Load metadata. Called on the decode thread. The decoder monitor
// must be held with exactly one lock count.
nsresult DecodeMetadata();
// ReentrantMonitor on mAudioStream. This monitor must be held in
// order to delete or use the audio stream. This stops us destroying
// the audio stream while it's being used on another thread

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@ -178,7 +178,7 @@ PRBool nsOggReader::ReadHeaders(nsOggCodecState* aState)
nsresult nsOggReader::ReadMetadata(nsVideoInfo* aInfo)
{
NS_ASSERTION(mDecoder->OnStateMachineThread(), "Should be on play state machine thread.");
NS_ASSERTION(mDecoder->OnDecodeThread(), "Should be on decode thread.");
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
// We read packets until all bitstreams have read all their header packets.
@ -642,8 +642,8 @@ GetChecksum(ogg_page* page)
PRInt64 nsOggReader::RangeStartTime(PRInt64 aOffset)
{
NS_ASSERTION(mDecoder->OnStateMachineThread(),
"Should be on state machine thread.");
NS_ASSERTION(mDecoder->OnStateMachineThread() || mDecoder->OnDecodeThread(),
"Should be on state machine or decode thread.");
nsMediaStream* stream = mDecoder->GetCurrentStream();
NS_ENSURE_TRUE(stream != nsnull, nsnull);
nsresult res = stream->Seek(nsISeekableStream::NS_SEEK_SET, aOffset);
@ -666,8 +666,8 @@ struct nsAutoOggSyncState {
PRInt64 nsOggReader::RangeEndTime(PRInt64 aEndOffset)
{
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
NS_ASSERTION(mDecoder->OnStateMachineThread(),
"Should be on state machine thread.");
NS_ASSERTION(mDecoder->OnStateMachineThread() || mDecoder->OnDecodeThread(),
"Should be on state machine or decode thread.");
nsMediaStream* stream = mDecoder->GetCurrentStream();
NS_ENSURE_TRUE(stream != nsnull, -1);

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@ -152,7 +152,7 @@ nsresult nsWaveReader::Init(nsBuiltinDecoderReader* aCloneDonor)
nsresult nsWaveReader::ReadMetadata(nsVideoInfo* aInfo)
{
NS_ASSERTION(mDecoder->OnStateMachineThread(), "Should be on state machine thread.");
NS_ASSERTION(mDecoder->OnDecodeThread(), "Should be on decode thread.");
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
PRBool loaded = LoadRIFFChunk() && LoadFormatChunk() && FindDataOffset();

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@ -209,7 +209,7 @@ void nsWebMReader::Cleanup()
nsresult nsWebMReader::ReadMetadata(nsVideoInfo* aInfo)
{
NS_ASSERTION(mDecoder->OnStateMachineThread(), "Should be on state machine thread.");
NS_ASSERTION(mDecoder->OnDecodeThread(), "Should be on state machine thread.");
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nestegg_io io;