Bug 592464. Redo EGL TextureImage code. r=jrmuizel,vlad,a=blocking-fennec

This commit is contained in:
Oleg Romashin 2010-11-26 16:41:53 -05:00
Родитель 9af79ee9fe
Коммит 2e3a680bcc
2 изменённых файлов: 465 добавлений и 124 удалений

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@ -143,9 +143,12 @@ public:
#include "gfxPlatform.h"
#include "GLContextProvider.h"
#include "nsDebug.h"
#include "nsThreadUtils.h"
#include "nsIWidget.h"
static bool gUseBackingSurface = false;
namespace mozilla {
namespace gl {
@ -203,6 +206,7 @@ public:
mHave_EGL_KHR_image_base = PR_FALSE;
mHave_EGL_KHR_image_pixmap = PR_FALSE;
mHave_EGL_KHR_gl_texture_2D_image = PR_FALSE;
mHave_EGL_KHR_lock_surface = PR_FALSE;
}
typedef EGLDisplay (GLAPIENTRY * pfnGetDisplay)(void *display_id);
@ -258,6 +262,14 @@ public:
typedef EGLBoolean (GLAPIENTRY * pfnDestroyImageKHR)(EGLDisplay dpy, EGLImageKHR image);
pfnDestroyImageKHR fDestroyImageKHR;
// New extension which allow us to lock texture and get raw image pointer
typedef EGLBoolean (GLAPIENTRY * pfnLockSurfaceKHR)(EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
pfnLockSurfaceKHR fLockSurfaceKHR;
typedef EGLBoolean (GLAPIENTRY * pfnUnlockSurfaceKHR)(EGLDisplay dpy, EGLSurface surface);
pfnUnlockSurfaceKHR fUnlockSurfaceKHR;
typedef EGLBoolean (GLAPIENTRY * pfnQuerySurface)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
pfnQuerySurface fQuerySurface;
// This is EGL specific GL ext symbol "glEGLImageTargetTexture2DOES"
// Lets keep it here for now.
typedef void (GLAPIENTRY * pfnImageTargetTexture2DOES)(GLenum target, GLeglImageOES image);
@ -340,6 +352,7 @@ public:
SYMBOL(QueryContext),
SYMBOL(BindTexImage),
SYMBOL(ReleaseTexImage),
SYMBOL(QuerySurface),
{ NULL, { NULL } }
};
@ -384,6 +397,10 @@ public:
mHave_EGL_KHR_gl_texture_2D_image = PR_TRUE;
}
if (strstr(extensions, "EGL_KHR_lock_surface")) {
mHave_EGL_KHR_lock_surface = PR_TRUE;
}
if (hasKHRImage) {
mHave_EGL_KHR_image_base = PR_TRUE;
mHave_EGL_KHR_image_pixmap = PR_TRUE;
@ -399,6 +416,20 @@ public:
LibrarySymbolLoader::LoadSymbols(mEGLLibrary, &khrSymbols[0],
(LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress);
if (mHave_EGL_KHR_lock_surface) {
LibrarySymbolLoader::SymLoadStruct lockSymbols[] = {
{ (PRFuncPtr*) &fLockSurfaceKHR, { "eglLockSurfaceKHR", NULL } },
{ (PRFuncPtr*) &fUnlockSurfaceKHR, { "eglUnlockSurfaceKHR", NULL } },
{ NULL, { NULL } }
};
LibrarySymbolLoader::LoadSymbols(mEGLLibrary, &lockSymbols[0],
(LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress);
if (!fLockSurfaceKHR) {
mHave_EGL_KHR_lock_surface = PR_FALSE;
}
}
if (!fCreateImageKHR) {
mHave_EGL_KHR_image_base = PR_FALSE;
mHave_EGL_KHR_image_pixmap = PR_FALSE;
@ -429,6 +460,10 @@ public:
return mHave_EGL_KHR_gl_texture_2D_image;
}
PRBool HasKHRLockSurface() {
return mHave_EGL_KHR_lock_surface;
}
void
DumpEGLConfig(EGLConfig cfg)
{
@ -491,6 +526,7 @@ private:
PRPackedBool mHave_EGL_KHR_image_base;
PRPackedBool mHave_EGL_KHR_image_pixmap;
PRPackedBool mHave_EGL_KHR_gl_texture_2D_image;
PRPackedBool mHave_EGL_KHR_lock_surface;
} sEGLLibrary;
class GLContextEGL : public GLContext
@ -656,18 +692,6 @@ public:
return sEGLLibrary.fSwapBuffers(EGL_DISPLAY(), mSurface);
}
virtual PRBool TextureImageSupportsGetBackingSurface()
{
#if defined(MOZ_WIDGET_QT)
return (gfxASurface::SurfaceTypeXlib ==
gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType());
#elif defined(MOZ_X11)
return PR_TRUE;
#else
return PR_FALSE;
#endif
}
virtual already_AddRefed<TextureImage>
CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
@ -850,144 +874,472 @@ GetGlobalContextEGL()
return static_cast<GLContextEGL*>(GLContextProviderEGL::GetGlobalContext());
}
class TextureImageEGL : public TextureImage
static GLenum
GLFormatForImage(gfxASurface::gfxImageFormat aFormat)
{
switch (aFormat) {
case gfxASurface::ImageFormatARGB32:
return LOCAL_GL_RGBA;
case gfxASurface::ImageFormatRGB24:
// this often isn't correct, because we can't guarantee that
// the alpha byte will be 0xff coming from the image surface
NS_WARNING("Using GL_RGBA for ImageFormatRGB24, are you sure you know what you're doing?");
return LOCAL_GL_RGBA;
case gfxASurface::ImageFormatRGB16_565:
return LOCAL_GL_RGB;
default:
NS_WARNING("Unknown GL format for Image format");
}
return 0;
}
static GLenum
GLTypeForImage(gfxASurface::gfxImageFormat aFormat)
{
switch (aFormat) {
case gfxASurface::ImageFormatARGB32:
case gfxASurface::ImageFormatRGB24:
return LOCAL_GL_UNSIGNED_BYTE;
case gfxASurface::ImageFormatRGB16_565:
return LOCAL_GL_UNSIGNED_SHORT_5_6_5;
default:
NS_WARNING("Unknown GL format for Image format");
}
return 0;
}
class TextureImageEGL
: public TextureImage
{
public:
TextureImageEGL(GLuint aTexture,
const nsIntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
GLContextEGL* aImpl,
PRBool aIsRGB)
: TextureImage(aTexture, aSize, aWrapMode, aContentType, aIsRGB)
GLContext* aContext)
: TextureImage(aTexture, aSize, aWrapMode, aContentType)
, mGLContext(aContext)
, mImpl(aImpl)
, mTextureSized(PR_FALSE)
{ }
, mUpdateFormat(gfxASurface::ImageFormatUnknown)
, mSurface(nsnull)
, mConfig(nsnull)
, mImageKHR(nsnull)
, mCreated(PR_FALSE)
, mBound(PR_FALSE)
, mIsLocked(PR_FALSE)
{
mUpdateFormat = gfxASurface::FormatFromContent(GetContentType());
// Convert RGB24 to either ARGB32 on mobile. We can't
// generate GL_RGB data, so we'll always have an alpha byte
// for RGB24. No easy way to upload that to GL.
//
// Note that if we start using RGB565 here, we'll need to
// watch for a) setting mIsRGBFormat to TRUE; and b) getting
// the stride right.
if (mUpdateFormat == gfxASurface::ImageFormatRGB24) {
mUpdateFormat = gfxASurface::ImageFormatARGB32;
}
if (gUseBackingSurface) {
CreateBackingSurface(gfxIntSize(aSize.width, aSize.height));
}
}
virtual ~TextureImageEGL()
{
mGLContext->MakeCurrent();
if (mImpl)
mImpl->ReleaseTexImage();
mGLContext->fDeleteTextures(1, &mTexture);
mImpl = NULL;
GLContext *ctx = mGLContext;
if (ctx->IsDestroyed() || !NS_IsMainThread()) {
ctx = ctx->GetSharedContext();
}
// If we have a context, then we need to delete the texture;
// if we don't have a context (either real or shared),
// then they went away when the contex was deleted, because it
// was the only one that had access to it.
if (ctx && !ctx->IsDestroyed()) {
mGLContext->MakeCurrent();
mGLContext->fDeleteTextures(1, &mTexture);
ReleaseTexImage();
DestroyEGLSurface();
}
}
virtual gfxContext* BeginUpdate(nsIntRegion& aRegion)
{
NS_ASSERTION(!mUpdateContext, "BeginUpdate() without EndUpdate()?");
if (mImpl) {
mUpdateContext = new gfxContext(mImpl->mThebesSurface);
// TextureImageEGL can handle updates to disparate regions
// aRegion = aRegion;
// determine the region the client will need to repaint
if (!mCreated) {
// if the texture hasn't been initialized yet, force the
// client to paint everything
mUpdateRect = nsIntRect(nsIntPoint(0, 0), mSize);
//printf_stderr("v Forcing full paint\n");
} else {
if (mTextureSized) {
mUpdateRect = aRegion.GetBounds();
} else {
// force a TexImage2D instead of TexSubImage2D
mUpdateRect.x = 0;
mUpdateRect.y = 0;
mUpdateRect.width = mSize.width;
mUpdateRect.height = mSize.height;
}
if (!mUpdateSurface) {
NS_ASSERTION(mUpdateRect.x == 0 && mUpdateRect.y == 0,
"Initial update has to be full surface!");
mUpdateSurface = new gfxImageSurface(gfxIntSize(mUpdateRect.width, mUpdateRect.height),
mContentType == gfxASurface::CONTENT_COLOR
? gfxASurface::ImageFormatRGB24
: gfxASurface::ImageFormatARGB32);
} else {
if (mUpdateRect.x + mUpdateRect.width > mUpdateSurface->Width() ||
mUpdateRect.y + mUpdateRect.height > mUpdateSurface->Height())
{
printf_stderr("Badness!\n");
}
}
// we can only draw a rectangle, not subregions
aRegion = nsIntRegion(mUpdateRect);
//mUpdateSurface->SetDeviceOffset(gfxPoint(-mUpdateRect.x, -mUpdateRect.y));
mUpdateContext = new gfxContext(mUpdateSurface);
mUpdateContext->Rectangle(gfxRect(mUpdateRect.x, mUpdateRect.y, mUpdateRect.width, mUpdateRect.height));
mUpdateContext->Clip();
mUpdateRect = aRegion.GetBounds();
}
//printf_stderr("BeginUpdate with updateRect [%d %d %d %d]\n", mUpdateRect.x, mUpdateRect.y, mUpdateRect.width, mUpdateRect.height);
// We can only draw a rectangle, not subregions due to
// the way that our texture upload functions work. If
// needed, we /could/ do multiple texture uploads if we have
// non-overlapping rects, but that's a tradeoff.
aRegion = nsIntRegion(mUpdateRect);
nsIntSize rgnSize = mUpdateRect.Size();
if (!nsIntRect(nsIntPoint(0, 0), mSize).Contains(mUpdateRect)) {
NS_ERROR("update outside of image");
return NULL;
}
if (mBackingSurface) {
if (sEGLLibrary.HasKHRLockSurface()) {
nsRefPtr<gfxASurface> surface = GetLockSurface();
mUpdateContext = new gfxContext(surface);
mUpdateContext->Rectangle(gfxRect(mUpdateRect.x, mUpdateRect.y, mUpdateRect.width, mUpdateRect.height));
mUpdateContext->Clip();
} else {
mUpdateContext = new gfxContext(mBackingSurface);
}
return mUpdateContext;
}
// if we get this far, then we're using Cairo's byte order
mIsRGBFormat = PR_FALSE;
//printf_stderr("creating image surface %dx%d format %d\n", mUpdateRect.width, mUpdateRect.height, mUpdateFormat);
nsRefPtr<gfxASurface> updateSurface =
new gfxImageSurface(gfxIntSize(mUpdateRect.width, mUpdateRect.height),
mUpdateFormat);
updateSurface->SetDeviceOffset(gfxPoint(-mUpdateRect.x, -mUpdateRect.y));
mUpdateContext = new gfxContext(updateSurface);
return mUpdateContext;
}
virtual PRBool EndUpdate()
{
NS_ASSERTION(mUpdateContext, "EndUpdate() without BeginUpdate()?");
NS_ASSERTION(!!mUpdateContext, "EndUpdate() without BeginUpdate()?");
mUpdateContext = nsnull;
if (mIsLocked) {
UnlockSurface();
mCreated = PR_TRUE;
mUpdateContext = nsnull;
return PR_FALSE;
}
if (mImpl) {
if (mBackingSurface && mUpdateContext->OriginalSurface() == mBackingSurface) {
#ifdef MOZ_X11
// FIXME: do we need an XSync() or XFlush() here?
//XSync(False);
if (mBackingSurface->GetType() == gfxASurface::SurfaceTypeXlib) {
XSync(DefaultXDisplay(), False);
}
#endif
// X has already uploaded the new pixels to our Pixmap, so
// there's nothing else we need to do here
return PR_FALSE; // texture not bound
mBackingSurface->SetDeviceOffset(gfxPoint(0, 0));
mCreated = PR_TRUE;
mUpdateContext = nsnull;
return PR_FALSE;
}
//printf_stderr("EndUpdate: slow path");
// This is the slower path -- we didn't have any way to set up
// a fast mapping between our cairo target surface and the GL
// texture, so we have to upload data.
nsRefPtr<gfxASurface> originalSurface = mUpdateContext->OriginalSurface();
// Undo the device offset that BeginUpdate set; doesn't much
// matter for us here, but important if we ever do anything
// directly with the surface.
originalSurface->SetDeviceOffset(gfxPoint(0, 0));
nsRefPtr<gfxImageSurface> uploadImage = nsnull;
gfxIntSize updateSize(mUpdateRect.width, mUpdateRect.height);
NS_ASSERTION(originalSurface->GetType() == gfxASurface::SurfaceTypeImage &&
originalSurface->GetSize() == updateSize,
"Upload image isn't an image surface when one is expected, or is wrong size!");
uploadImage = static_cast<gfxImageSurface*>(originalSurface.get());
if (!uploadImage) {
return PR_FALSE;
}
mGLContext->MakeCurrent();
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
if (mTextureSized) {
if (!mCreated) {
NS_ASSERTION(mUpdateRect.x == 0 && mUpdateRect.y == 0 &&
mUpdateRect.Size() == mSize,
"Bad initial update on non-created texture!");
mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
GLFormatForImage(mUpdateFormat),
mUpdateRect.width,
mUpdateRect.height,
0,
GLFormatForImage(uploadImage->Format()),
GLTypeForImage(uploadImage->Format()),
uploadImage->Data());
mCreated = PR_TRUE;
} else {
mGLContext->fTexSubImage2D(LOCAL_GL_TEXTURE_2D,
0,
mUpdateRect.x,
mUpdateRect.y,
mUpdateRect.width,
mUpdateRect.height,
LOCAL_GL_RGBA,
LOCAL_GL_UNSIGNED_BYTE,
mUpdateSurface->Data());
} else {
NS_ASSERTION(mUpdateRect.x == 0 && mUpdateRect.y == 0 &&
mUpdateRect.width == mSize.width && mUpdateRect.height == mSize.height,
"Initial update region doesn't cover entire surface!");
mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
LOCAL_GL_RGBA,
mUpdateSurface->Width(),
mUpdateSurface->Height(),
0,
LOCAL_GL_RGBA,
LOCAL_GL_UNSIGNED_BYTE,
mUpdateSurface->Data());
GLFormatForImage(uploadImage->Format()),
GLTypeForImage(uploadImage->Format()),
uploadImage->Data());
}
return PR_TRUE; // texture bound
}
virtual already_AddRefed<gfxASurface>
GetBackingSurface()
{
if (mImpl) {
NS_ADDREF(mImpl->mThebesSurface);
return mImpl->mThebesSurface.get();
}
return nsnull;
mUpdateContext = nsnull;
return PR_TRUE; // mTexture is bound
}
virtual PRBool InUpdate() const { return !!mUpdateContext; }
private:
virtual void Resize(const nsIntSize& aSize)
{
NS_ASSERTION(!mUpdateContext, "Resize() while in update?");
if (mSize == aSize && mCreated)
return;
if (mBackingSurface) {
CreateBackingSurface(gfxIntSize(aSize.width, aSize.height));
} else {
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
GLFormatForImage(mUpdateFormat),
aSize.width,
aSize.height,
0,
GLFormatForImage(mUpdateFormat),
GLTypeForImage(mUpdateFormat),
NULL);
}
mCreated = PR_TRUE;
mSize = aSize;
}
PRBool BindTexImage()
{
if (mBound && !ReleaseTexImage())
return PR_FALSE;
EGLBoolean success =
sEGLLibrary.fBindTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface,
LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return PR_FALSE;
mBound = PR_TRUE;
return PR_TRUE;
}
PRBool ReleaseTexImage()
{
if (!mBound)
return PR_TRUE;
EGLBoolean success =
sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface,
LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return PR_FALSE;
mBound = PR_FALSE;
return PR_TRUE;
}
virtual already_AddRefed<gfxImageSurface> GetLockSurface()
{
if (mIsLocked) {
NS_WARNING("Can't lock surface twice");
return nsnull;
}
if (!sEGLLibrary.HasKHRLockSurface()) {
NS_WARNING("GetLockSurface called, but no EGL_KHR_lock_surface extension!");
return nsnull;
}
if (!CreateEGLSurface(mBackingSurface)) {
NS_WARNING("Failed to create EGL surface");
return nsnull;
}
static EGLint lock_attribs[] = {
LOCAL_EGL_MAP_PRESERVE_PIXELS_KHR, LOCAL_EGL_TRUE,
LOCAL_EGL_LOCK_USAGE_HINT_KHR, LOCAL_EGL_READ_SURFACE_BIT_KHR | LOCAL_EGL_WRITE_SURFACE_BIT_KHR,
LOCAL_EGL_NONE
};
sEGLLibrary.fLockSurfaceKHR(EGL_DISPLAY(), mSurface, lock_attribs);
mIsLocked = PR_TRUE;
unsigned char *data = nsnull;
int pitch = 0;
int pixsize = 0;
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), mSurface, LOCAL_EGL_BITMAP_POINTER_KHR, (EGLint*)&data);
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), mSurface, LOCAL_EGL_BITMAP_PITCH_KHR, &pitch);
sEGLLibrary.fQuerySurface(EGL_DISPLAY(), mSurface, LOCAL_EGL_BITMAP_PIXEL_SIZE_KHR, &pixsize);
nsRefPtr<gfxImageSurface> sharedImage =
new gfxImageSurface(data,
mBackingSurface->GetSize(),
pitch,
mUpdateFormat);
return sharedImage.forget();
}
virtual void UnlockSurface()
{
if (!mIsLocked) {
NS_WARNING("UnlockSurface called, surface not locked!");
return;
}
sEGLLibrary.fUnlockSurfaceKHR(EGL_DISPLAY(), mSurface);
DestroyEGLSurface();
mIsLocked = PR_FALSE;
}
virtual already_AddRefed<gfxASurface> GetBackingSurface()
{
if (mBackingSurface) {
NS_ADDREF(mBackingSurface);
}
return mBackingSurface.get();
}
virtual PRBool CreateEGLSurface(gfxASurface* aSurface)
{
#if 0
if (!aSurface) {
NS_WARNING("no surface");
return PR_FALSE;
}
if (aSurface->GetType() != gfxASurface::SurfaceTypeXlib) {
NS_WARNING("wrong surface type, must be xlib");
return PR_FALSE;
}
if (mSurface) {
NS_WARNING("surface already exists");
return PR_TRUE;
}
EGLSurface surface = FindEGLSurfaceforXSurface(aSurface, &mConfig);
if (!surface) {
NS_WARNING("couldn't find X config for surface");
return PR_FALSE;
}
mSurface = surface;
return PR_TRUE;
#else
return PR_FALSE;
#endif
}
virtual void DestroyEGLSurface(void)
{
if (!mSurface)
return;
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
mSurface = nsnull;
}
virtual PRBool CreateBackingSurface(const gfxIntSize& aSize)
{
ReleaseTexImage();
DestroyEGLSurface();
mBackingSurface = nsnull;
#ifdef MOZ_X11
Display* dpy = DefaultXDisplay();
XRenderPictFormat* renderFMT =
gfxXlibSurface::FindRenderFormat(dpy, mUpdateFormat);
nsRefPtr<gfxXlibSurface> xsurface =
gfxXlibSurface::Create(DefaultScreenOfDisplay(dpy),
renderFMT,
gfxIntSize(aSize.width, aSize.height));
XSync(dpy, False);
mConfig = nsnull;
if (sEGLLibrary.HasKHRImagePixmap() && sEGLLibrary.HasKHRImageTexture2D()) {
mImageKHR =
sEGLLibrary.fCreateImageKHR(EGL_DISPLAY(),
EGL_NO_CONTEXT,
LOCAL_EGL_NATIVE_PIXMAP_KHR,
(EGLClientBuffer)xsurface->XDrawable(),
NULL);
if (!mImageKHR) {
printf_stderr("couldn't create EGL image: ERROR (0x%04x)\n", sEGLLibrary.fGetError());
return PR_FALSE;
}
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
sEGLLibrary.fImageTargetTexture2DOES(LOCAL_GL_TEXTURE_2D, mImageKHR);
sEGLLibrary.fDestroyImageKHR(EGL_DISPLAY(), mImageKHR);
mImageKHR = NULL;
} else {
if (!CreateEGLSurface(xsurface)) {
printf_stderr("ProviderEGL Failed create EGL surface: ERROR (0x%04x)\n", sEGLLibrary.fGetError());
return PR_FALSE;
}
if (!BindTexImage()) {
printf_stderr("ProviderEGL Failed to bind teximage: ERROR (0x%04x)\n", sEGLLibrary.fGetError());
return PR_FALSE;
}
}
mBackingSurface = xsurface;
mIsRGBFormat = PR_TRUE;
#endif
return mBackingSurface != nsnull;
}
protected:
typedef gfxASurface::gfxImageFormat ImageFormat;
GLContext* mGLContext;
nsRefPtr<GLContextEGL> mImpl;
nsRefPtr<gfxContext> mUpdateContext;
nsRefPtr<gfxImageSurface> mUpdateSurface;
nsIntRect mUpdateRect;
PRPackedBool mTextureSized;
ImageFormat mUpdateFormat;
nsRefPtr<gfxASurface> mBackingSurface;
EGLSurface mSurface;
EGLConfig mConfig;
EGLImageKHR mImageKHR;
PRPackedBool mCreated;
PRPackedBool mBound;
PRPackedBool mIsLocked;
};
already_AddRefed<TextureImage>
@ -996,21 +1348,6 @@ GLContextEGL::CreateTextureImage(const nsIntSize& aSize,
GLenum aWrapMode,
PRBool aUseNearestFilter)
{
nsRefPtr<GLContext> impl;
PRBool isRGB = PR_FALSE;
#ifndef XP_WIN
nsRefPtr<gfxASurface> pixmap =
gfxPlatform::GetPlatform()->
CreateOffscreenSurface(gfxIntSize(aSize.width, aSize.height),
aContentType);
impl = GLContextProviderEGL::CreateForNativePixmapSurface(pixmap);
if (impl) {
isRGB = PR_TRUE; // if this succeeded, then it'll be RGB, not BGR
}
#endif
MakeCurrent();
GLuint texture;
@ -1019,19 +1356,15 @@ GLContextEGL::CreateTextureImage(const nsIntSize& aSize,
fActiveTexture(LOCAL_GL_TEXTURE0);
fBindTexture(LOCAL_GL_TEXTURE_2D, texture);
nsRefPtr<TextureImageEGL> teximage =
new TextureImageEGL(texture, aSize, aWrapMode, aContentType, this);
GLint texfilter = aUseNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, aWrapMode);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, aWrapMode);
if (impl)
impl->BindTexImage();
nsRefPtr<TextureImageEGL> teximage =
new TextureImageEGL(texture, aSize, aWrapMode, aContentType, this,
static_cast<GLContextEGL*>(impl.get()),
isRGB);
return teximage.forget();
}

Просмотреть файл

@ -3185,5 +3185,13 @@ typedef ptrdiff_t GLintptr;
#define LOCAL_EGL_IMAGE_PRESERVED_KHR 0x30D2
#define LOCAL_EGL_FALSE 0
#define LOCAL_EGL_TRUE 1
#define LOCAL_EGL_BITMAP_POINTER_KHR 0x30C6
#define LOCAL_EGL_BITMAP_PITCH_KHR 0x30C7
#define LOCAL_EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
#define LOCAL_EGL_LOCK_USAGE_HINT_KHR 0x30C5
#define LOCAL_EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
#define LOCAL_EGL_READ_SURFACE_BIT_KHR 0x0001
#define LOCAL_EGL_WRITE_SURFACE_BIT_KHR 0x0002
#define LOCAL_EGL_LOCK_SURFACE_BIT_KHR 0x0080
#endif