зеркало из https://github.com/mozilla/pjs.git
Bug 716439; c++ support for the shaders and textures for dx9 backend. r-Bas
This commit is contained in:
Родитель
b8b2e13759
Коммит
3481e4648f
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@ -400,6 +400,68 @@ DeviceManagerD3D9::Init()
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return false;
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}
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hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVSMask,
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getter_AddRefs(mLayerVSMask));
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if (FAILED(hr)) {
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return false;
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}
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hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVSMask3D,
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getter_AddRefs(mLayerVSMask3D));
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if (FAILED(hr)) {
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return false;
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}
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hr = mDevice->CreatePixelShader((DWORD*)RGBShaderPSMask,
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getter_AddRefs(mRGBPSMask));
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if (FAILED(hr)) {
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return false;
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}
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hr = mDevice->CreatePixelShader((DWORD*)RGBAShaderPSMask,
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getter_AddRefs(mRGBAPSMask));
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if (FAILED(hr)) {
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return false;
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}
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hr = mDevice->CreatePixelShader((DWORD*)RGBAShaderPSMask3D,
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getter_AddRefs(mRGBAPSMask3D));
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if (FAILED(hr)) {
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return false;
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}
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hr = mDevice->CreatePixelShader((DWORD*)ComponentPass1ShaderPSMask,
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getter_AddRefs(mComponentPass1PSMask));
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if (FAILED(hr)) {
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return false;
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}
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hr = mDevice->CreatePixelShader((DWORD*)ComponentPass2ShaderPSMask,
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getter_AddRefs(mComponentPass2PSMask));
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if (FAILED(hr)) {
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return false;
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}
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hr = mDevice->CreatePixelShader((DWORD*)YCbCrShaderPSMask,
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getter_AddRefs(mYCbCrPSMask));
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if (FAILED(hr)) {
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return false;
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}
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hr = mDevice->CreatePixelShader((DWORD*)SolidColorShaderPSMask,
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getter_AddRefs(mSolidColorPSMask));
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if (FAILED(hr)) {
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return false;
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}
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if (!CreateVertexBuffer()) {
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return false;
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}
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@ -494,34 +556,118 @@ DeviceManagerD3D9::CreateSwapChain(HWND hWnd)
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return swapChain.forget();
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}
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void
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DeviceManagerD3D9::SetShaderMode(ShaderMode aMode)
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/*
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* Finds a texture for the mask layer and sets it as an
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* input to the shaders.
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* Returns true if a texture is loaded, false if
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* a texture for the mask layer could not be loaded.
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*/
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bool
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LoadMaskTexture(Layer* aMask, IDirect3DDevice9* aDevice,
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PRUint32 aMaskQuadTexture, PRUint32 aMaskTexRegister)
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{
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switch (aMode) {
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case RGBLAYER:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mRGBPS);
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break;
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case RGBALAYER:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mRGBAPS);
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break;
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case COMPONENTLAYERPASS1:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mComponentPass1PS);
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break;
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case COMPONENTLAYERPASS2:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mComponentPass2PS);
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break;
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case YCBCRLAYER:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mYCbCrPS);
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break;
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case SOLIDCOLORLAYER:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mSolidColorPS);
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break;
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gfxIntSize size;
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nsRefPtr<IDirect3DTexture9> texture =
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static_cast<LayerD3D9*>(aMask->ImplData())->GetAsTexture(&size);
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if (!texture) {
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return false;
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}
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gfxMatrix maskTransform;
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bool maskIs2D = aMask->GetEffectiveTransform().CanDraw2D(&maskTransform);
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NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
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gfxRect bounds = gfxRect(gfxPoint(), size);
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bounds = maskTransform.TransformBounds(bounds);
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aDevice->SetVertexShaderConstantF(aMaskQuadTexture,
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ShaderConstantRect((float)bounds.x,
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(float)bounds.y,
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(float)bounds.width,
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(float)bounds.height),
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1);
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aDevice->SetTexture(aMaskTexRegister, texture);
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return true;
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}
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void
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DeviceManagerD3D9::SetShaderMode(ShaderMode aMode, Layer* aMask, bool aIs2D)
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{
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if (aMask) {
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// register allocations are taken from LayerManagerD3D9Shaders.h after
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// the shaders are compiled (genshaders.sh)
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const PRUint32 maskQuadRegister = 11;
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PRUint32 maskTexRegister;
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switch (aMode) {
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case RGBLAYER:
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mDevice->SetVertexShader(mLayerVSMask);
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mDevice->SetPixelShader(mRGBPSMask);
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maskTexRegister = 1;
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break;
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case RGBALAYER:
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if (aIs2D) {
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mDevice->SetVertexShader(mLayerVSMask);
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mDevice->SetPixelShader(mRGBAPSMask);
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} else {
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mDevice->SetVertexShader(mLayerVSMask3D);
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mDevice->SetPixelShader(mRGBAPSMask3D);
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}
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maskTexRegister = 1;
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break;
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case COMPONENTLAYERPASS1:
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mDevice->SetVertexShader(mLayerVSMask);
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mDevice->SetPixelShader(mComponentPass1PSMask);
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maskTexRegister = 2;
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break;
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case COMPONENTLAYERPASS2:
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mDevice->SetVertexShader(mLayerVSMask);
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mDevice->SetPixelShader(mComponentPass2PSMask);
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maskTexRegister = 2;
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break;
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case YCBCRLAYER:
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mDevice->SetVertexShader(mLayerVSMask);
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mDevice->SetPixelShader(mYCbCrPSMask);
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maskTexRegister = 3;
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break;
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case SOLIDCOLORLAYER:
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mDevice->SetVertexShader(mLayerVSMask);
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mDevice->SetPixelShader(mSolidColorPSMask);
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maskTexRegister = 0;
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break;
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}
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if (!LoadMaskTexture(aMask, mDevice, maskQuadRegister, maskTexRegister)) {
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// if we can't load the mask, fall back to unmasked rendering
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NS_WARNING("Could not load texture for mask layer.");
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SetShaderMode(aMode, nsnull, true);
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}
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} else {
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switch (aMode) {
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case RGBLAYER:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mRGBPS);
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break;
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case RGBALAYER:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mRGBAPS);
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break;
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case COMPONENTLAYERPASS1:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mComponentPass1PS);
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break;
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case COMPONENTLAYERPASS2:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mComponentPass2PS);
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break;
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case YCBCRLAYER:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mYCbCrPS);
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break;
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case SOLIDCOLORLAYER:
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mDevice->SetVertexShader(mLayerVS);
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mDevice->SetPixelShader(mSolidColorPS);
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break;
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}
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}
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}
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@ -50,6 +50,7 @@ namespace layers {
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class DeviceManagerD3D9;
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class LayerD3D9;
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class Nv3DVUtils;
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class Layer;
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// Shader Constant locations
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const int CBmLayerTransform = 0;
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@ -148,7 +149,7 @@ public:
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SOLIDCOLORLAYER
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};
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void SetShaderMode(ShaderMode aMode);
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void SetShaderMode(ShaderMode aMode, Layer* aMask, bool aIs2D);
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/**
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* Return pointer to the Nv3DVUtils instance
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@ -224,6 +225,17 @@ private:
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/* Pixel shader used for solid colors */
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nsRefPtr<IDirect3DPixelShader9> mSolidColorPS;
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/* As above, but using a mask layer */
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nsRefPtr<IDirect3DVertexShader9> mLayerVSMask;
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nsRefPtr<IDirect3DVertexShader9> mLayerVSMask3D;
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nsRefPtr<IDirect3DPixelShader9> mRGBPSMask;
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nsRefPtr<IDirect3DPixelShader9> mRGBAPSMask;
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nsRefPtr<IDirect3DPixelShader9> mRGBAPSMask3D;
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nsRefPtr<IDirect3DPixelShader9> mComponentPass1PSMask;
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nsRefPtr<IDirect3DPixelShader9> mComponentPass2PSMask;
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nsRefPtr<IDirect3DPixelShader9> mYCbCrPSMask;
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nsRefPtr<IDirect3DPixelShader9> mSolidColorPSMask;
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/* Vertex buffer containing our basic vertex structure */
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nsRefPtr<IDirect3DVertexBuffer9> mVB;
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@ -308,6 +308,69 @@ ImageLayerD3D9::GetLayer()
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return this;
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}
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/*
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* Returns a texture which backs aImage
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* Will only work if aImage is a cairo or remote image.
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* Returns nsnull if unsuccessful.
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* If successful, aHasAlpha will be set to true if the texture has an
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* alpha component, false otherwise.
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*/
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IDirect3DTexture9*
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ImageLayerD3D9::GetTexture(Image *aImage, bool& aHasAlpha)
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{
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NS_ASSERTION(aImage, "Null image.");
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if (aImage->GetFormat() == Image::REMOTE_IMAGE_BITMAP) {
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RemoteBitmapImage *remoteImage =
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static_cast<RemoteBitmapImage*>(aImage);
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if (!aImage->GetBackendData(LayerManager::LAYERS_D3D9)) {
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nsAutoPtr<TextureD3D9BackendData> dat = new TextureD3D9BackendData();
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dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);
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if (dat->mTexture) {
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aImage->SetBackendData(LayerManager::LAYERS_D3D9, dat.forget());
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}
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}
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aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
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} else if (aImage->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImage *cairoImage =
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static_cast<CairoImage*>(aImage);
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if (!cairoImage->mSurface) {
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return nsnull;
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}
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if (!aImage->GetBackendData(LayerManager::LAYERS_D3D9)) {
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nsAutoPtr<TextureD3D9BackendData> dat = new TextureD3D9BackendData();
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dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);
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if (dat->mTexture) {
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aImage->SetBackendData(LayerManager::LAYERS_D3D9, dat.forget());
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}
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}
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aHasAlpha = cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
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} else {
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NS_WARNING("Inappropriate image type.");
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return nsnull;
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}
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TextureD3D9BackendData *data =
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static_cast<TextureD3D9BackendData*>(aImage->GetBackendData(LayerManager::LAYERS_D3D9));
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if (!data) {
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return nsnull;
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}
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nsRefPtr<IDirect3DDevice9> dev;
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data->mTexture->GetDevice(getter_AddRefs(dev));
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if (dev != device()) {
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return nsnull;
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}
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return data->mTexture;
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}
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void
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ImageLayerD3D9::RenderLayer()
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{
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@ -327,54 +390,11 @@ ImageLayerD3D9::RenderLayer()
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gfxIntSize size = mScaleMode == SCALE_NONE ? image->GetSize() : mScaleToSize;
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if (image->GetFormat() == Image::CAIRO_SURFACE || image->GetFormat() == Image::REMOTE_IMAGE_BITMAP)
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if (image->GetFormat() == Image::CAIRO_SURFACE ||
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image->GetFormat() == Image::REMOTE_IMAGE_BITMAP)
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{
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bool hasAlpha = false;
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if (image->GetFormat() == Image::REMOTE_IMAGE_BITMAP) {
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RemoteBitmapImage *remoteImage =
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static_cast<RemoteBitmapImage*>(image);
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if (!image->GetBackendData(LayerManager::LAYERS_D3D9)) {
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nsAutoPtr<TextureD3D9BackendData> dat = new TextureD3D9BackendData();
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dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);
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if (dat->mTexture) {
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image->SetBackendData(LayerManager::LAYERS_D3D9, dat.forget());
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}
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}
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hasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
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} else {
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CairoImage *cairoImage =
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static_cast<CairoImage*>(image);
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if (!cairoImage->mSurface) {
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return;
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}
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if (!image->GetBackendData(LayerManager::LAYERS_D3D9)) {
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nsAutoPtr<TextureD3D9BackendData> dat = new TextureD3D9BackendData();
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dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);
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if (dat->mTexture) {
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image->SetBackendData(LayerManager::LAYERS_D3D9, dat.forget());
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}
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}
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hasAlpha = cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA;
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}
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TextureD3D9BackendData *data =
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static_cast<TextureD3D9BackendData*>(image->GetBackendData(LayerManager::LAYERS_D3D9));
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if (!data) {
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return;
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}
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nsRefPtr<IDirect3DDevice9> dev;
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data->mTexture->GetDevice(getter_AddRefs(dev));
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if (dev != device()) {
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return;
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}
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nsRefPtr<IDirect3DTexture9> texture = GetTexture(image, hasAlpha);
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device()->SetVertexShaderConstantF(CBvLayerQuad,
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ShaderConstantRect(0,
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@ -384,19 +404,18 @@ ImageLayerD3D9::RenderLayer()
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1);
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if (hasAlpha) {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER);
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER, GetMaskLayer());
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} else {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER);
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER, GetMaskLayer());
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}
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if (mFilter == gfxPattern::FILTER_NEAREST) {
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device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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}
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device()->SetTexture(0, data->mTexture);
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device()->SetTexture(0, texture);
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image = nsnull;
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data = nsnull;
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autoLock.Unlock();
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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@ -503,6 +522,33 @@ ImageLayerD3D9::RenderLayer()
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GetContainer()->NotifyPaintedImage(image);
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}
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already_AddRefed<IDirect3DTexture9>
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ImageLayerD3D9::GetAsTexture(gfxIntSize* aSize)
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{
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if (!GetContainer()) {
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return nsnull;
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}
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AutoLockImage autoLock(GetContainer());
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Image *image = autoLock.GetImage();
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if (!image) {
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return nsnull;
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}
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if (image->GetFormat() != Image::CAIRO_SURFACE &&
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image->GetFormat() != Image::REMOTE_IMAGE_BITMAP) {
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return nsnull;
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}
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bool dontCare;
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*aSize = image->GetSize();
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nsRefPtr<IDirect3DTexture9> result = GetTexture(image, dontCare);
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return result.forget();
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}
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ShadowImageLayerD3D9::ShadowImageLayerD3D9(LayerManagerD3D9* aManager)
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: ShadowImageLayer(aManager, nsnull)
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, LayerD3D9(aManager)
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@ -62,6 +62,11 @@ public:
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virtual Layer* GetLayer();
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virtual void RenderLayer();
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virtual already_AddRefed<IDirect3DTexture9> GetAsTexture(gfxIntSize* aSize);
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private:
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IDirect3DTexture9* GetTexture(Image *aImage, bool& aHasAlpha);
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};
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class THEBES_API ImageD3D9
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|
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@ -180,8 +180,9 @@ public:
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*/
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void SetClippingEnabled(bool aEnabled);
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void SetShaderMode(DeviceManagerD3D9::ShaderMode aMode)
|
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{ mDeviceManager->SetShaderMode(aMode); }
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void SetShaderMode(DeviceManagerD3D9::ShaderMode aMode,
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Layer* aMask, bool aIs2D = true)
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{ mDeviceManager->SetShaderMode(aMode, aMask, aIs2D); }
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IDirect3DDevice9 *device() const { return mDeviceManager->device(); }
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DeviceManagerD3D9 *deviceManager() const { return mDeviceManager; }
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|
@ -196,6 +197,9 @@ public:
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mDefaultDeviceManager = nsnull;
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}
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virtual gfxASurface::gfxImageFormat MaskImageFormat()
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{ return gfxASurface::ImageFormatARGB32; }
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual const char* Name() const { return "D3D9"; }
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#endif // MOZ_LAYERS_HAVE_LOG
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||||
|
@ -297,6 +301,22 @@ public:
|
|||
device()->SetPixelShaderConstantF(CBfLayerOpacity, opacity, 1);
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns a texture containing the contents of this
|
||||
* layer. Will try to return an existing texture if possible, or a temporary
|
||||
* one if not. It is the callee's responsibility to release the shader
|
||||
* resource view. Will return null if a texture could not be constructed.
|
||||
* The texture will not be transformed, i.e., it will be in the same coord
|
||||
* space as this.
|
||||
* Any layer that can be used as a mask layer should override this method.
|
||||
* If aSize is non-null and a texture is successfully returned, aSize will
|
||||
* contain the size of the texture.
|
||||
*/
|
||||
virtual already_AddRefed<IDirect3DTexture9> GetAsTexture(gfxIntSize* aSize)
|
||||
{
|
||||
return nsnull;
|
||||
}
|
||||
|
||||
protected:
|
||||
LayerManagerD3D9 *mD3DManager;
|
||||
};
|
||||
|
|
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